Moderators: SecondTalon, Moderators General, Prelates
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
SirBryghtside wrote:New game announced!
Multiple endings, each influenced by your choices and color-coded for your convenience! (Further epic endings planned for post release as downloadable content.)
Yakk wrote:WTB: Command line utility that takes a replay, and generates a video of the file. Ideally non-interactive.
Diadem wrote:Or are you going to write an AI that can focus on the interesting parts of the replay?
The PeepMode maps already have something like that actually. The camera can move to combat/construction automatically. It's ok at it, though I haven't used it enough to really make a judgement.Diadem wrote:Or are you going to write an AI that can focus on the interesting parts of the replay?
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
I think you underestimate show shitty it would be to watch the entire map at 1080p (or probably even double or triple that), even if the encoding size is reasonable.Yakk wrote:If you made a video of the entire map at screen resolution, it shouldn't cost much more than recording player1's view. A smart encoder might spend more bits at higher quality at player1s and 2s view.
You mean... hrmmm ... like a game engine?Yakk wrote:Sure, we'd need a playback engine that can handle zooming into various parts of the video stream...
Yakk wrote:Probably I am being to harsh.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
True balance is a state of a game where two players have an equal chance to win, and where their skill/ability is the only factor for determining who is victorious. This can only be accomplished in two ways. One, that both players have equal or acceptably equal tools to accomplish victory (examples are everything from chess to MMA). Two, that the tools switch hands between the players in a sort of best of three format. Since neither occurs in SC2 outside of mirror matches (which falls under 'mostly equal', or 'acceptably equal'), SC2 can never be truly balanced
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
You seem to be discounting the possibility that you are simply wrong. Maybe not in conclusion, but definitely your argument (as written) is simply incorrect.Koa wrote:Hm, then I did not articulate it well enough. It is a complicated idea. Very difficult to express.
Yakk wrote:You seem to be discounting the possibility that you are simply wrong. Maybe not in conclusion, but definitely your argument (as written) is simply incorrect.
Yakk wrote:You aren't saying "it could be impossible", you are saying "it is impossible". And if you are pretending to actually be showing something is impossible, then you actually need to have your argument to be much stronger than what you have articulated.
I agree that it could be impossible, and regardless it is ridiculously hard. I don't see a solid argument (coming from you) that you have shown it actually is impossible. And the more technical claims you have made (ie, "balance is only possible in two cases") are just blatantly incorrect.
Yakk wrote:And if your standard of quality of mathematical reasoning is that "there are people on a Starcraft forum who agree with me", then ... well ... um ...
Please read this article:
https://en.wikipedia.org/wiki/Dunning%E ... ger_effect
mike-l wrote:This is wrong. Both Yakk and I have said why. Also chess is widely considered to not be balanced, so even your examples are wrong. (as chess is a game of perfect information and no randomness, it's necessarily either imbalanced or a draw)
I wrote:If you change roulette to be a push on 0/00 then it's a perfectly balanced asymmetric game. SC2 could be balanced if, for example, Z can always kill T if the game goes to 20 minutes, T can kill Z in 2 ways before 20 minutes, but not if Z prepares perfectly for either attack. As long as the branching point is at a point where scouting cannot occur, then TvZ is perfectly balanced, as either side can guess 50/50 and guarantee a 50/50 outcome.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Koa wrote:I'm not familiar with roulette unfortunately, but maybe I'll look into that example later. I'll think on the latter example in the meantime. I'm not sure yet.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
mike-l wrote:Also chess is widely considered to not be balanced
Diadem wrote:By whom? Chess is almost perfectly balanced (white scores somewhere around 52%).
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
yurell wrote:Diadem wrote:By whom? Chess is almost perfectly balanced (white scores somewhere around 52%).
White scores 52%? I presume of wins (not 52% white wins, n% draw, (48-n)% black wins), but even still a 4% difference is huge, especially for high ELO.
mike-l wrote:Well, most modern estimates are more like 54-56, which is rather imbalanced considering that 1/3rd of games are drawn. In non drawn games it's more like 60/40 which is definitely imbalanced.
It's not nice to know you've an inbuilt 4% disadvantage going into the finals.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Diadem wrote:So in any individual chess game the advantage is already pretty small, but overall it generally balances out completely.
Balancing some games is quite clearly in NP. All games? I would say that there is at least one game where determining if it is balanced is outside of NP, but I don't have one in mind. SC2-like games? I do not know. But NP is a pretty big class.BlackSails wrote:Balancing a game is very clearly not in NP. If I hand you a game and claim that it is balanced, this is not an easy statement to verify.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Will wrote:Diadem wrote:So in any individual chess game the advantage is already pretty small, but overall it generally balances out completely.
If you think a 10% advantage is "pretty small" I hope nobody ever gives you a job balancing competitive games.
mike-l wrote:Koa, by that logic, SC2 in general can be reduced to a large number of coin flips, so everyone has the same tools.
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