Ideas so far: First she must be taught simply that touching the screen means reward.
Then teaching her the names of colors and shapes etc.
Tass wrote:Rather than just giving her access to the food for a limited amount of time, I'd prefer i to simply dispense a small amount into her bowl. That way if the tab is some way from the bowl, I can also see if she learns to be patient and simply sit and earn a bunch of food before going to eat it later. I am thinking of making some sort of conveyor too lift food from the container and into her bowl.
Tass wrote:Wow, will it really be that much of a problem?
Tass wrote:I was planning on having the bowl right beside the tablet in the beginning, moving it away was just a maybe for later. I am of course also going to make it play a "reward sound" so that she gets conditioned to associate that sound with reward. The idea was: She does something on the tab -> it goes 'pling' and a few seeds drop into her bowl next to her. Is that really so different from: She does something on the tab -> it goes 'pling' and the lid covering the seeds goes away for a few seconds?
Tass wrote:Then once she had learned that doing well means pling, and pling means seeds in the bowl, I was thinking that maybe I could move it away and see if she will move back and forth to pick up the few seeds every time she earned them, or whether she will realize that she can stay and get some more plings before going to eat them.
Tass wrote:In any case I am not going to let it fill up or let her have large amounts of leftovers, I that happens I will make the tasks harder, or let the tab turn off when she has earned too much.
Concerning the progress of the project. I have installed the app development software on my laptop, and have done some preliminary programming and gotten it to work on the tab. The hardware building is the limiting factor now; not just the feeder, but also the protection case for the electronics. I have let her play with the unprotected tab under close supervision, her tongue does work on the screen, as I was pretty certain it would, but it is nice to have it tested.
Mr. Samsa wrote:If you want to see how patient she can be, simply use a self-control task like this, where you use token (conditioned) reinforcers instead of primary reinforcers. You can test her patience by seeing how long she'll wait before 'cashing in' her tokens, and you won't have to worry about the confound of having freely accessible food available.
PM 2Ring wrote:I've only quickly skimmed that PDF, so I might be misunderstanding the concept, but I expect that a relatively simple way to implement token reinforcers on the tablet PC would be via reward icons: each time that she successfully performs a task a reward icon appears on the screen. If she selects the reward icon, the food dispenser is activated. Unselected reward icons simply accumulate on the screen, maybe in some kind of progress bar arrangement. I assume it wouldn't be too hard to give her the initial training required for her to understand the reward icons. A minor variation: the reward icon images are always present on the screen, but they change colour to indicate that they represent an available food reward, eg the icons are green when dormant but change to a mango-orange colour when "ripe".
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