Izawwlgood wrote:Yeah, I'm not sure I'm willing to spend 300 bucks on a boardgame. Truthfully, I feel kind of bad about this, but I think I'm just going to end up photocopying and making a pirated set.
I was spitballing with a friend about it, and we were trying to figure out a way to make the game without dice, since both of us hate die as random modifiers. I was thinking of making it so Marines always hit to kill for one action (and can still move and shoot), and genestealers will always kill if attacking from the side or rear, or, if they attack two deep from the front. Obviously guard and overwatch has to go, but in it's place, I think the command point bluff mechanic should be lengthened to have more possible points. Just an idea, obviously not play tested or balanced.
Yeah I don't see anything wrong with making a print-n-play version, if it's out of print.
I dont' know about those rules changes. I know dice are a personal preference thing, but I think they work fantastic for it, and are only a problem IMO if you're not rolling them enough to balance out the random good/bad-luck series of rolls, and in space hulk you definitely roll enough. I personally think that would sap a lot of the tension out of plenty of situations, as part of it comes from not 100% knowing if your terminator is going to kill the approaching gene-stealer with his last AP, and having to make a calls where you estimate how safe you want to play it with your remaining AP, or when you know there's the chance your lone terminator's gun could jam against the 3 stealers coming down the corridor, etc.
I mean I dont' know for sure, but I would imagine it would become almost puzzle like, and that it would end up really hard for the gene-stealer player to win, esp if he's assuredly not going to kill a marine head on, which is usually a pretty safe move normally, and rarely not worth trying.