Moderators: jestingrabbit, Moderators General, Prelates
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
This rule was hard to follow but I did my best. On the off chance that you can craft something with what you got then congratulations on your luck.No player will start with the materials to actually make anything beyond a knife, spiked glove, leather armor or drugs.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
BoomFrog wrote:The cause of death will be revealed for all deaths.
BoomFrog wrote:Action items: You may use one Action item each night against one target. If a melee attack fails to kill your target then your target will automatically use their best melee weapon against you and your target will be told who attacked them.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
JesseScottOwen wrote:Anyone want to do the math and figure out what item setups most of us are likely to have, considering none of us can build anything better than a knife, spiked gloves, leather armor, or drugs?
int main()
{
int S, L, BP, C, FC, F, G;
int numways = 0, num3leather = 0;
int maxper = 4; //Maximum amount of a single item
for(S=0; S<=maxper; S++)
for(L=0; L<=maxper; L++)
for(BP=0; BP<=maxper; BP++)
for(C=0; C<=maxper; C++)
for(FC=0; FC<=maxper; FC++)
for(F=0; F<=maxper; F++)
for(G=0; G<=maxper; G++)
{
if(S+L+2*BP+C+3*FC+2*F+G==10)
if(S<3 || G<1) //Pistol
if(S<2 || BP<1 || C<1) //Laser pistol
if(S<5 || L<1) //Sword
if(S<3 || FC<2) //Super sledge
if(S<3 || L<2 || F<2) //Rocket fist
if(S<4 || L<2 || BP<2) //Junk launcher
if(S<1 || G<3) //Grenade
if(S<1 || BP<1 || C<1) //EMP grenade
if(L<1 || C<3) //First aid kit
if(BP<1 || FC<1) //Stealthboy
if(S<3 || L<3) //Metal armor
{
numways++;
if(L>=3)
num3leather++;
}
}
printf("%d\n", numways);
printf("%d\n", num3leather);
system("pause");
return 0;
}
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
Yes, the mafia have daychat.Snark wrote:BoomFrog, do scum have day chat?
All the weapons that caused damage that night to the deceased will be reported. The attackers will not be reported.Snark wrote:Does this include the attacker(s) or just the weapons used?BoomFrog wrote:The cause of death will be revealed for all deaths.
Yes, Player B dies and player A is unharmed.If Player A has 3 hp and a knife, and Player B has 1 hp and a knife, and Player A attacks Player B, will Player B die before retaliating?BoomFrog wrote:Action items: You may use one Action item each night against one target. If a melee attack fails to kill your target then your target will automatically use their best melee weapon against you and your target will be told who attacked them.
You only retaliate with melee weapons, so Player B attacks player C.If Players A, B, and C each have 3 hp and a pistol, and Player A attacks Player B, and Player B attacks Player C, will Player B use their single bullet to retaliate against Player A or to attack Player C?
Very Basic trading. You send me a PM saying, "I give X to Y". I will also accept simple conditional trades like, "I give to X to Y if Y gives me Z." and "I give three X to Y, one at a time if I get a Z back after each one." However these are all by PM, and there is no simultaneous trading, only giving and trusting them to give back.ForAllOfThis wrote:Mod: How does trading work exactly? Can we only send items to another player (very basic trade system), or could a player list an item for sale publically then players make offers in private through yourself and if accepted those items are traded and if rejected the player who makes the offer is told?
The basics are you look at the recipe list in the 2nd post and send me a PM saying you craft something on the list that you have the materials for. If you need more explanation on how to craft please ask. This is a 99% open game and the crafting system is supposed to be clear.JesseScottOwen wrote:does anyone have any ideas for how to craft what, with what?
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
trineroks wrote:That's the first time I've seen anyone use C to map out probabilities in a forum mafia game. Well, I guess this IS an xkcd community...
Don't know about your meta, Snark, but I got a strange feeling about you and your three posts playing the statistics. Item distribution isn't so important that it warrants such overanalytical posts.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
I'm not sure what you've done here, but I'd reassess your maths. I don't see how Barter can make it less likely that someone will be able to make an item from the start.Snark wrote:trineroks wrote:That's the first time I've seen anyone use C to map out probabilities in a forum mafia game. Well, I guess this IS an xkcd community...
Don't know about your meta, Snark, but I got a strange feeling about you and your three posts playing the statistics. Item distribution isn't so important that it warrants such overanalytical posts.
And tell me how over-analytic posts hurt town? Information is power.
Ok. More over-analysis: The probability of being able to make a knife is only 102/396 = 26% for a 4-cap without Barter and 129/523 = 25% for a 4-cap with Barter.
I don't think the probabilities are high that scum have the item and skill combinations necessary to be sure to produce 4 damage tonight or 3 damage to someone without armor. But once again, if y'all disagree and think that BoomFrog's handouts were less than random, then say so. Majority opinion should rule.
And if you think that having fun playing the numbers, introducing a valid argument, and calling for a majority vote is scummy or gives you a "strange feeling" then you're probably scum looking to create a D1 mis-lynch target.
Firstly, apologies for quoting in reverse chronological order, but I thought I'd address things in the order that was best for getting my point across.Snark wrote:@FAOT
It's not a scummy gambit. I was merely proposing a possible strategy that I knew was worth considering. If most people agree that town is better off with trading, I'm all for it. In fact, I need a scrap if anyone would like to trade with me. I won't trade unless it's ok with the majority of players though.
wam wrote:I am fairly certain there is no cap on items, so snark that should make your maths easier.[/b]
t1mm01994 wrote:You are aware of the fact that your statistics mean ABSOLUTELY NOTHING as long as you don't know which method the mod used to distribute items, right? If I say that I'll pick a number between 1 and 10, you'll conjecture now that there's a 50% chance I pick a number > 5. However, I picked 1 all the time. Statistics be meaningless if you don't know how the original stuffs are chosen.
Snark wrote:Of course, BoomFrog probably didn't use a computer to generate his results based on his lack of faith in being able to make sure everyone's items met the restrictions for crafting abilities. And if he didn't use a computer and instead just eyeballed it, then the probabilities above are probably not very accurate, and I wasted a good half an hour on this program and the results.![]()
Chickenfish wrote:I'm not sure what you've done here, but I'd reassess your maths. I don't see how Barter can make it less likely that someone will be able to make an item from the start.Snark wrote:trineroks wrote:That's the first time I've seen anyone use C to map out probabilities in a forum mafia game. Well, I guess this IS an xkcd community...
Don't know about your meta, Snark, but I got a strange feeling about you and your three posts playing the statistics. Item distribution isn't so important that it warrants such overanalytical posts.
And tell me how over-analytic posts hurt town? Information is power.
Ok. More over-analysis: The probability of being able to make a knife is only 102/396 = 26% for a 4-cap without Barter and 129/523 = 25% for a 4-cap with Barter.
I don't think the probabilities are high that scum have the item and skill combinations necessary to be sure to produce 4 damage tonight or 3 damage to someone without armor. But once again, if y'all disagree and think that BoomFrog's handouts were less than random, then say so. Majority opinion should rule.
And if you think that having fun playing the numbers, introducing a valid argument, and calling for a majority vote is scummy or gives you a "strange feeling" then you're probably scum looking to create a D1 mis-lynch target.
Chickenfish wrote:Firstly, apologies for quoting in reverse chronological order, but I thought I'd address things in the order that was best for getting my point across.Snark wrote:@FAOT
It's not a scummy gambit. I was merely proposing a possible strategy that I knew was worth considering. If most people agree that town is better off with trading, I'm all for it. In fact, I need a scrap if anyone would like to trade with me. I won't trade unless it's ok with the majority of players though.
Snark - so early and you're already attempting to appease people. I really don't know how to read this as anything other than scummy. You were so confident initially that trading would be awful, but you quickly lost your conviction when it looked like an unpopular idea.
Then you ask for a material that scum NEED for their weapons?
Sure, we've got trading and game mechanics to discuss, but let's not forget this is mafia!
Vote: Snark
Snark wrote:What do you guys think of the no-trade plan on D1???
BoomFrog, do scum have day chat?
If the answer to this question is yes, then it becomes even more dangerous to trade D1 as scum will probably be able to arrange better trades with each other than town will.
If the answer is no and anyone finds a problem with my logic above or if most people disagree that a no-trade on D1 strategy is best for town, then we can trade.
Chickenfish wrote:Then you ask for a material that scum NEED for their weapons?
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
t1mm01994 wrote:@Snark: I'm confused as for why you kept on pushing the stats, if you knew they'd likely mean nothing.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
wam wrote:Mod: do the health levels of everyone get published in thread or just by PM?
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
You were stating the odds of being able to make a knife... not that a knife was the 'best' item that somebody could make, no? More materials = more chance of knife... either way not really relevant...Snark wrote:The maths are correct. More items makes scrap more likely to cause a player to be able to make better items than are allowed.
Fair enough. Poor choice of words by me. Being swayed so easily by the popular vote is still scummy.Snark wrote:You're acting naively. I was not "so confident initially". I thought it was a possibly good idea, and I wanted people's feedback initially. Did you happen to see my first post about the no-trade strategy? (see below, underlined for emphasis):Snark wrote:What do you guys think of the no-trade plan on D1???
Null tell, really. Easy enough to say.Snark wrote:You're making incorrect assumptions. I want it for metal armor.
Fair enough.Snark wrote:I have presented a valid argument for what i thought was possibly a good idea. No one has agreed with it. I'm bowing out.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
wam wrote:On the trading, my thought is that we state what we are looking for in thread, people then offer that, with a clause attached,
e.g. A would say I want leather and B would send a message to boomfrog saying give A 1 leather in return for 1 scrap or give 2 leather in return for 1 fuel . etc, that way we can just about keep what we already have secret. All the items seem to have a lot of uses so it shouldn't be to obvious.
Also I think anyone asking for gunpowder, fusion cells and fuel should be treated with a lot of suspcion, as these seem to be the most dangerous to me.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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