Moderators: jestingrabbit, Moderators General, Prelates
ConMan wrote:the neighbourhood’s favourite lizard
ConMan wrote:the neighbourhood’s favourite lizard
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
No.t1mm01994 wrote:Do conditional gifts show up to the receiver in any way until the gift is actually processed?
You will only receive a PM when actually given an item.wam wrote:I was under the assumption based on boomfrogs post that he would then tell A what was required for the trade. Boomfrog, could you please clarify this
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
You do realise that this statement, combined with future trade request refusals/acceptances tells scum almost exactly what you have?Snark wrote:Snark requests scrap. Offers an item that isn't scrap or leather. You'll have to tell me it is you want, and I'll tell you whether I am able to give you that item. I'd like to keep as many of my items unknown to scum as possible.
wam wrote:That will hopefully prevent us from spending the day disscussing trading mechanics and not actually trading.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
I tell you you've given away too much info, so you reveal more and I'm supposed to be happy? Or offering a trade that's still unappealing to town D1 so that a buddy can 'accept' your offer and trade freely? Is that what I should be happy about?Snark wrote:I can give chemicals or gunpowder in exchange for the scrap I need.
You happy now, CF?
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
t1mm01994 wrote:Townie cred to FAOT for advocating the plan.
Vote stays on Snark for doing a bunch of random stuffs before any consensus was formed, advising strange stuffs before that (I had voted you before if it wasn't for me not liking to vote the most active player) and being plain old offensive.
1. Suggesting public justification for single items traded is different to saying "HEY EVERYONE THIS IS MY WHOLE INVENTORY"Snark wrote:Chickenfish votes me for giving away information, and then suggests that all trades be completely public.
ForAllOfThis wrote:
I also dislike that Snark is rushing in to trade. The only reason I can think for doing that is that you've already set up a deal in scum day chat. Otherwise why would you be so eager and confident? It makes me nervous. Not enough to place a vote yet though. Equally making me nervous though is Chickenfish, because I'm getting the impression that he really wants to put a vote down on Snark, seemingly regardless of whatever Snarks alignment might be.
Hmm, interesting motivation here. You accuse Snark of being eager to trade, then your concern about lurkers is because it makes trading worse, not that it makes hard?ForAllOfThis wrote:
Really though It would be ideal to hear more from Platypus, Trineroks, TMG, JesseScottOwen and CaptainFinglass abit more.
I feel like we're just playing with 5 players at the moment, which is going to make things more awkward when it comes to trading.
ForAllOfThis wrote:Really though It would be ideal to hear more from Platypus, Trineroks, TMG, JesseScottOwen and CaptainFinglass abit more.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Please keep votes and other things you want the mod to see on a separate line so they stand out. This applies to all mafia games on these forums FYI. Thank you.CaptainFinglass wrote:Thus, until anyone convinces me otherwise, Vote: Snark
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
1: X says, I need 1 gunpowder in thread.
2: Y gives X one gunpowder, and states this in thread (trade with X in progress; anything that stops others from sending gunpowder, too)
3: X sends to Y his different stock; i.e. if he wants to get rid of Scrap and Leather, and wants to keep all other materials he has, X either sends both and receives back the one Y wanted least, or sends them 1 by 1, which may take some more patience and communication.
4a: Y likes what he sees, and keeps 1; trade made with minimal outside information
4b: Y does not like what he sees and sends it all back, and receives his Gunpowder back.
Oh, and if someone cheats the trade, call him out in thread. 1 for 1 trades aren't that bad afaik.
An Enraged Platypus wrote: How can we track what was really traded, or if a trade actually took place? Well, you can't, which is the "beauty" of this plan. The only thing you can do is call someone out on keeping items, which is shown in thread. If you want to ask for Leather, get sent Leather, and send Leather back straight away, all is good. What's to stop someone reporting trade complete and having a big slanging match all day about whether a trade actually completed? Kill the one accused, if town, kill the other?What's to stop the Mafia reporting that they're assembling a bunch of protective equipment, making them look like town?How are you planning on solving this?
Chickenfish wrote:The only thing I can think of that may help us catch scum is have all trades completely public, publicly justified and requiring the approval of the masses before they go ahead. That way if there's a mistrade, call out the scum and lynch. While this means scum can still trade with scum (I highly doubt any scheme will avoid this), it means 2 people will have been lying when they plead their cases for trade. More need for scum to lie means more chance of catching them in a lie.
Chickenfish wrote:So you think Snark's acting scummy, I give an explanation why I strongly believe Snark is scum and vote, and that's me putting a vote down regardless of alignment? Please explain.
Chickenfish wrote:Hmm, interesting motivation here. You accuse Snark of being eager to trade, then your concern about lurkers is because it makes trading worse, not that it makes hard?
You do realise you've once again said you don't like my voting, then explained why it wakes sense?ForAllOfThis wrote:Chickenfish wrote:So you think Snark's acting scummy, I give an explanation why I strongly believe Snark is scum and vote, and that's me putting a vote down regardless of alignment? Please explain.
It was more the action of un-voting and then re-voting that I have a problem with. It's given me the impression that you had Snark as a target in mind, rather than actually thinking he's scum. It's more of a bad gut-feeling about your voting pattern, which is the only thing holding me back from putting a vote on Snark myself.
Although I have to admit there are good reasons to vote for Snark - his complete reversal from his very first post that "Anyone who trades needs to be lynched" to being the only player to say "I have X and need Y" suggests he was never as cautious about trading as he made out to start with. Suggests to me his original plan was to just gain townie points.
I still don't think that should be your primary concern with lurkers. You do realise that if we mislynch today, we're in LyLo tomorrow. Your main concern should be with catching scum, not slightly disabling them.ForAllOfThis wrote:Chickenfish wrote:Hmm, interesting motivation here. You accuse Snark of being eager to trade, then your concern about lurkers is because it makes trading worse, not that it makes hard?
You've misinterpreted my reasoning here completely. If we were playing with just five players, I'm not sure how useful trading could be to us under the limited trade plan, so I would be against it. With 10 players, we have a much greater chance of getting the items we need to increase overall survivability tonight, and deny scum materials.
This is pretty forceful! I didn't realise you'd been declared leader.ForAllOfThis wrote:No-one else should vote for Snark. At least until we know how to progress on the trading front. If he is town, we don't want scum ending the day early before we get a chance to do any trading. I suggest we have a quick vote on who's happy with my proposed trade plan or not. If not, we'll have to look how to modify it but I do think it's the best way to maximise our success with trading and minimise scum's. Vote will end when a majority is reached (6 players), or after 24 hours.
Vote: For Limited Trading
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