Sign-ups (for PLAYERS)

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Re: Sign-ups (for PLAYERS)

Postby matt96 » Fri Apr 13, 2012 12:55 pm UTC

Snatch Mafia
Now you see it, now you don't!
http://www.imgur.com/nTuaw.jpg

Please signup below:

A. wam (first!)
B. Adam H (Go-go-gadget netflix!)
C. Woopate(I plan on running the car over!)
D. BoomFrog (I shouldn't, and yet...)
E. ahammel ("Snatch". Tee hee hee.)
F.
G.
H. tastelikecoke (G spot teehee H spot teehee)
I.
J. Angua
K.
L.
M. Matt96 (I also know the alphabet!)
...
S.
T. Tim (I know the alphabet!)
U.
...
It is a large, I would love a large number of people to sign up. Bare minimum is 17, or the game won't run :)
Fun is guaranteed, just ask anyone who played Lock, Stock... Thanks.

Details:
Spoiler:
Pretty closed setup-wise. Low-to-none on the bastardry scale. Hard deadlines will be set for each day and night. The game will start when Firefly Mafia is finished and the number of signups reaches what I deem to be an appropriate amount.
-.. . .-. .--.
photos from my trip to New Hampshire
Spoiler:
Image Image Image

interview
User avatar
matt96
 
Posts: 28
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Sign-ups (for PLAYERS)

Postby Adam H » Fri Apr 13, 2012 6:55 pm UTC



Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1.
2.
3.
4.
5.
6.
7.

Replacements
1.
2.
3.
Goodbye
User avatar
Adam H
 
Posts: 639
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Sign-ups (for PLAYERS)

Postby New User » Fri Apr 13, 2012 10:56 pm UTC

Adam H wrote:
The Resistance 5


Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2.
3.
4.
5.
6.
7.

Replacements
1.
2.
3.
User avatar
New User
 
Posts: 317
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Sign-ups (for PLAYERS)

Postby wingedocelot » Sat Apr 14, 2012 6:31 am UTC

The Resistance 5




Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise...

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:

Plot Powers
Spoiler:

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3.
4.
5.
6.
7.

Replacements
1.
2.
3.
User avatar
wingedocelot
 
Posts: 1
Joined: Wed Apr 11, 2012 3:12 am UTC

Re: Sign-ups (for PLAYERS)

Postby mpolo » Sat Apr 14, 2012 7:46 pm UTC

Snatch Mafia
Now you see it, now you don't!
http://www.imgur.com/nTuaw.jpg

Please signup below:

A. wam (first!)
B. Adam H (Go-go-gadget netflix!)
C. Woopate(I plan on running the car over!)
D. BoomFrog (I shouldn't, and yet...)
E. ahammel ("Snatch". Tee hee hee.)
F.
G.
H. tastelikecoke (G spot teehee H spot teehee)
I. mpolo (I guess I need to look this one up…)
J. Angua
K.
L.
M. Matt96 (I also know the alphabet!)
...
S.
T. Tim (I know the alphabet!)
U.
...
It is a large, I would love a large number of people to sign up. Bare minimum is 17, or the game won't run :)
Fun is guaranteed, just ask anyone who played Lock, Stock... Thanks.

Details:
Spoiler:
Pretty closed setup-wise. Low-to-none on the bastardry scale. Hard deadlines will be set for each day and night. The game will start when Firefly Mafia is finished and the number of signups reaches what I deem to be an appropriate amount.
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Sign-ups (for PLAYERS)

Postby greenlover » Sat Apr 14, 2012 8:26 pm UTC

Snatch Mafia
Now you see it, now you don't!
http://www.imgur.com/nTuaw.jpg

Please signup below:

A. wam (first!)
B. Adam H (Go-go-gadget netflix!)
C. Woopate(I plan on running the car over!)
D. BoomFrog (I shouldn't, and yet...)
E. ahammel ("Snatch". Tee hee hee.)
F. greenlover (no flavor knowledge, per the norm. W00t.)
G.
H. tastelikecoke (G spot teehee H spot teehee)
I. mpolo (I guess I need to look this one up…)
J. Angua
K.
L.
M. Matt96 (I also know the alphabet!)
...
S.
T. Tim (I know the alphabet!)
U.
...
It is a large, I would love a large number of people to sign up. Bare minimum is 17, or the game won't run :)
Fun is guaranteed, just ask anyone who played Lock, Stock... Thanks.

Details:
Spoiler:
Pretty closed setup-wise. Low-to-none on the bastardry scale. Hard deadlines will be set for each day and night. The game will start when Firefly Mafia is finished and the number of signups reaches what I deem to be an appropriate amount.
User avatar
greenlover
 
Posts: 12
Joined: Fri Oct 15, 2010 2:56 am UTC

Re: Sign-ups (for PLAYERS)

Postby RaceBandit » Sun Apr 15, 2012 1:20 am UTC

Adam H wrote:

Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4.
5.
6.
7.

Replacements
1.
2.
3.
User avatar
RaceBandit
 
Posts: 7
Joined: Wed Feb 29, 2012 11:31 pm UTC

Re: Sign-ups (for PLAYERS)

Postby trineroks » Sun Apr 15, 2012 1:28 am UTC

Can someone sign me up for Adam H's Resistance? I would like to but I can't quote his original post without getting rid of all the urls (because I don't have permission to use those :[ ).
trineroks
 
Posts: 0
Joined: Sat Jan 28, 2012 6:42 am UTC

Re: Sign-ups (for PLAYERS)

Postby Adam H » Sun Apr 15, 2012 3:06 am UTC



Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4. Trineroks (I'm very much cool!)
5.
6.
7.

Replacements
1.
2.
3.
Goodbye
User avatar
Adam H
 
Posts: 639
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Sign-ups (for PLAYERS)

Postby wam » Sun Apr 15, 2012 7:35 pm UTC



Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4. Trineroks (I'm very much cool!)
5. wam
6.
7.

Replacements
1.
2.
3.
Come join us playing mafia signup here
User avatar
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Posts: 179
Joined: Wed Feb 08, 2012 9:08 am UTC
Location: South England

Re: Sign-ups (for PLAYERS)

Postby CaptainFinglass » Sun Apr 15, 2012 8:02 pm UTC

Snatch Mafia
Now you see it, now you don't!
http://www.imgur.com/nTuaw.jpg

Please signup below:

A. wam (first!)
B. Adam H (Go-go-gadget netflix!)
C. Woopate(I plan on running the car over!)
D. BoomFrog (I shouldn't, and yet...)
E. ahammel ("Snatch". Tee hee hee.)
F. greenlover (no flavor knowledge, per the norm. W00t.)
G.
H. tastelikecoke (G spot teehee H spot teehee)
I. mpolo (I guess I need to look this one up…)
J. Angua
K. CaptainFinglass (To the internet!)
M. Matt96 (I also know the alphabet!)
...
S.
T. Tim (I know the alphabet!)
U.
...
It is a large, I would love a large number of people to sign up. Bare minimum is 17, or the game won't run :)
Fun is guaranteed, just ask anyone who played Lock, Stock... Thanks.

Details:
Spoiler:
Pretty closed setup-wise. Low-to-none on the bastardry scale. Hard deadlines will be set for each day and night. The game will start when Firefly Mafia is finished and the number of signups reaches what I deem to be an appropriate amount.
Allons-y!
CaptainFinglass
 
Posts: 5
Joined: Sat Mar 17, 2012 12:43 am UTC
Location: Canada ~*P

Re: Sign-ups (for PLAYERS)

Postby Snark » Mon Apr 16, 2012 12:13 pm UTC



Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4. Trineroks (I'm very much cool!)
5. wam
6.
7.

Replacements
1. Snark (parenthetical remark)
2.
3.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
User avatar
Snark
 
Posts: 317
Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

Re: Sign-ups (for PLAYERS)

Postby Chickenfish » Mon Apr 16, 2012 1:50 pm UTC

The Resistance 5

Image


Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4. Trineroks (I'm very much cool!)
5. wam
6. Chickenfish (will self destruct in 5...)
7.

Replacements
1. Snark (parenthetical remark)
2.
3.
User avatar
Chickenfish
 
Posts: 0
Joined: Thu Mar 01, 2012 9:42 pm UTC

Re: Sign-ups (for PLAYERS)

Postby Misnomer » Mon Apr 16, 2012 11:29 pm UTC

Replacement still urgently needed for Werewolf. PM me if interested.
User avatar
Misnomer
 
Posts: 13
Joined: Wed Jul 21, 2010 8:42 pm UTC

Re: Sign-ups (for PLAYERS)

Postby Snark » Mon Apr 16, 2012 11:44 pm UTC

The Hitchhiker's Guide to Mafia
Image
The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
...

Replacements:
1.
2.
3.
...
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
User avatar
Snark
 
Posts: 317
Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

Re: Sign-ups (for PLAYERS)

Postby ahammel » Tue Apr 17, 2012 3:49 am UTC

The Hitchhiker's Guide to Mafia
Image
The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2.
3.
4.
5.
6.
7.
8.
9.
10.
...

Replacements:
1.
2.
3.
...
I also answer to 'Alex'
User avatar
ahammel
 
Posts: 972
Joined: Mon Jan 30, 2012 12:46 am UTC
Location: Vancouver BC

Re: Sign-ups (for PLAYERS)

Postby eculc » Tue Apr 17, 2012 5:59 am UTC

The Hitchhiker's Guide to Mafia

The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Eculc (Towel Ready!)
3.
4.
5.
6.
7.
8.
9.
10.
...

Replacements:
1.
2.
3.
...
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
User avatar
eculc
Wet Peanut Butter
 
Posts: 442
Joined: Mon Jun 27, 2011 4:25 am UTC

Re: Sign-ups (for PLAYERS)

Postby mpolo » Tue Apr 17, 2012 1:44 pm UTC

The Hitchhiker's Guide to Mafia

The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Eculc (Towel Ready!)
3.
4.
5.
6.
7.
8.
9.
10.
...
42. mpolo

Replacements:
1.
2.
3.
...
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Sign-ups (for PLAYERS)

Postby wam » Tue Apr 17, 2012 1:45 pm UTC

The Hitchhiker's Guide to Mafia

The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Eculc (Towel Ready!)
3.
4.
5.
6.
7.
8.
9.
10.
...
42. mpolo

Replacements:
1. wam (Im a bit busy with other games but this looks interesting)
2.
3.
...
Come join us playing mafia signup here
User avatar
wam
 
Posts: 179
Joined: Wed Feb 08, 2012 9:08 am UTC
Location: South England

Re: Sign-ups (for PLAYERS)

Postby matt96 » Tue Apr 17, 2012 2:14 pm UTC

The Hitchhiker's Guide to Mafia

The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Eculc (Towel Ready!)
3. matt96 (
Spoiler:
WE APOLOGIZE FOR THE INCONVENIENCE
)
4.
5.
6.
7.
8.
9.
10.
...
42. mpolo

Replacements:
1. wam (Im a bit busy with other games but this looks interesting)
2.
3.
...[/quote]
-.. . .-. .--.
photos from my trip to New Hampshire
Spoiler:
Image Image Image

interview
User avatar
matt96
 
Posts: 28
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Sign-ups (for PLAYERS)

Postby roband » Tue Apr 17, 2012 8:48 pm UTC

Snatch Mafia
Now you see it, now you don't!
http://www.imgur.com/nTuaw.jpg

Please signup below:

A. wam (first!)
B. Adam H (Go-go-gadget netflix!)
C. Woopate(I plan on running the car over!)
D. BoomFrog (I shouldn't, and yet...)
E. ahammel ("Snatch". Tee hee hee.)
F. greenlover (no flavor knowledge, per the norm. W00t.)
G.
H. tastelikecoke (G spot teehee H spot teehee)
I. mpolo (I guess I need to look this one up…)
J. Angua
K. CaptainFinglass (To the internet!)
M. Matt96 (I also know the alphabet!)
...
S.
T. Tim (I know the alphabet!)
U.
...
It is a large, I would love a large number of people to sign up. Bare minimum is 17, or the game won't run :)
Fun is guaranteed, just ask anyone who played Lock, Stock... Thanks.

Details:
Spoiler:
Pretty closed setup-wise. Low-to-none on the bastardry scale. Hard deadlines will be set for each day and night. The game will start when Firefly Mafia is finished and the number of signups reaches what I deem to be an appropriate amount.


FIVE MORE SIGNUPS REQUIRED BEFORE I START WRITING ROLE PMS.
The death of Lady Diana was also predicted by Moby Dick.
__________________________________________________
It's hard being cool.
__________________________________________________
You, will never ever ever, get this annoying song out of your head.
User avatar
roband
In Your Eyes
 
Posts: 1700
Joined: Tue Sep 21, 2010 2:52 pm UTC
Location: UK

Re: Sign-ups (for PLAYERS)

Postby Snark » Wed Apr 18, 2012 4:54 pm UTC

Snatch Mafia
Now you see it, now you don't!
http://www.imgur.com/nTuaw.jpg

Please signup below:

A. wam (first!)
B. Adam H (Go-go-gadget netflix!)
C. Woopate(I plan on running the car over!)
D. BoomFrog (I shouldn't, and yet...)
E. ahammel ("Snatch". Tee hee hee.)
F. greenlover (no flavor knowledge, per the norm. W00t.)
G. Snark (No shirt, no shoes, no flavor knowledge, no problem)
H. tastelikecoke (G spot teehee H spot teehee)
I. mpolo (I guess I need to look this one up…)
J. Angua
K. CaptainFinglass (To the internet!)
M. Matt96 (I also know the alphabet!)
...
S.
T. Tim (I know the alphabet!)
U.
...
It is a large, I would love a large number of people to sign up. Bare minimum is 17, or the game won't run :)
Fun is guaranteed, just ask anyone who played Lock, Stock... Thanks.

Details:
Spoiler:
Pretty closed setup-wise. Low-to-none on the bastardry scale. Hard deadlines will be set for each day and night. The game will start when Firefly Mafia is finished and the number of signups reaches what I deem to be an appropriate amount.


FOUR MORE SIGNUPS REQUIRED BEFORE ROBAND STARTS WRITING ROLE PMS.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
User avatar
Snark
 
Posts: 317
Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

Re: Sign-ups (for PLAYERS)

Postby Snark » Wed Apr 18, 2012 6:56 pm UTC

The Resistance 5

Image


Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. New User
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4. Trineroks (I'm very much cool!)
5. wam
6. Chickenfish (will self destruct in 5...)
7. Snark (couldn't stand the suspense)

Replacements
1.
2.
3.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
User avatar
Snark
 
Posts: 317
Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

Re: Sign-ups (for PLAYERS)

Postby Vieto » Thu Apr 19, 2012 3:50 pm UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
You found my weakness! It's small knives!

a.k.a. Cazador
User avatar
Vieto
 
Posts: 1546
Joined: Sun Jun 22, 2008 10:44 pm UTC
Location: Canada

Re: Sign-ups (for PLAYERS)

Postby Angua » Thu Apr 19, 2012 3:59 pm UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1.Angua (6 days til the Avengers comes out!!!!!)
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
“When we remember we are all mad, the mysteries disappear and life stands explained.” - Mark Twain
User avatar
Angua
Don't call her Delphine
 
Posts: 3084
Joined: Tue Sep 16, 2008 12:42 pm UTC
Location: UK/St. Kitts and Nevis Occasionally, I migrate to the US for a bit

Re: Sign-ups (for PLAYERS)

Postby ahammel » Thu Apr 19, 2012 5:39 pm UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1.Angua (6 days til the Avengers comes out!!!!!)
2.ahammel (HULK SMASH PUNY SIGN-UP SHEET)
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
I also answer to 'Alex'
User avatar
ahammel
 
Posts: 972
Joined: Mon Jan 30, 2012 12:46 am UTC
Location: Vancouver BC

Re: Sign-ups (for PLAYERS)

Postby Lataro » Thu Apr 19, 2012 6:03 pm UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1.Angua (6 days til the Avengers comes out!!!!!)
2.ahammel (HULK SMASH PUNY SIGN-UP SHEET)
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20. Lataro (Because, why not?)

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
User avatar
Lataro
 
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: Sign-ups (for PLAYERS)

Postby careyhammer » Thu Apr 19, 2012 6:38 pm UTC

The Resistance 5

Image


Game type: Open
Size: Micro (5-7 players)
Speed: 3 days per team proposal, 1-2 days per mission phase
Bastardry: None
Flavor: A special surprise... :)

The rules have been simplified. Newbies are very welcome! If you’ve never played Resistance before, it’s loads of fun. This game is a pretty good example of how a small game of Resistance is played.

How to play The Resistance
Spoiler:
1. There are two sides in the resistance – the Resistance (town), working to bring down an evil empire, and the Spies (scum), who work for that evil empire and who have infiltrated the Resistance.

2. The spies know one another but may never communicate privately.

3. The game is divided into FIVE missions. Each mission has two phases: 1) Team Proposal Phase: a leader proposes a team consisting of two to four players; 2) Mission Phase: players vote to accept or reject the mission team, and if the mission is accepted then it either passes (yay!) or fails (boooo!).

4. During the team proposal phase, the team leader (randomly chosen first, and then proceeding down the player list) chooses anyone in any combination they wish for the mission, including themselves. Failure to propose a team by deadline will result in a rejected mission team. Once a team is proposed, the mission phase begins.

5. During the mission phase, all players (including the current mission leader) then privately vote (either ACCEPT or REJECT) on the proposed team. At the same time, any spies on the proposed mission team will privately submit their mission disposition (either PASS or FAIL).

6. The mod will then reveal the results of the mission phase. Every player’s vote will be announced. If the mission was REJECTED by at least half of the players, then the mission never happened. The next person on the list becomes the new leader, who proposes a new team for the same mission. If the team proposal was ACCEPTED by more than half of the players, then the mission results are also shown (number of PASSES vs. number of FAILS submitted by the mission team).

7. If there is just one FAIL on a mission, the entire mission is SABOTAGED. Otherwise, the mission SUCCEEDS.

Please note the difference between ACCEPTING and REJECTING a proposed team and PASSING/SUCCEEDING or FAILING/SABOTAGING a current mission.


8. The Resistance wins the mission if it succeeds. The Spies win the mission if it is sabotaged.

9. After a mission is completed (either successfully or sabotaged), the next person on the list becomes the team leader.

10. The first team to win three missions, wins the game.

11. If there are ever 3 consecutive team rejections for the same mission, then after the third rejection the mission counts as SABOTAGED.

Plot Powers
Spoiler:
At the beginning of each new mission, the team leader will be given two plot powers (chosen randomly) to distribute amongst the players, except himself. The leader will say publicly who receives each plot power. Permanent and immediate powers will be used on the appropriate player immediately. Team leaders must distribute plot powers before a mission team is proposed, but discussion is allowed before they are distributed.

The team leader then proposes the team normally.

To use a plot power, declare it publicly in the thread. All plot powers can be used at any time, except Take Responsibility which must be used immediately, and Opinion Maker which is permanent.

There are SIX different plot powers. Some plot powers have duplicates; these are represented by x2.

Strong Leader x2
1 Time Use

The player who receives this plot power may become the Leader at any time. If this is used before plot powers have been distributed, that player also receives the plot powers to distribute. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

No Confidence x2
1 Time Use

The player who receives this plot power may force a leadership change at any time. The next player in line becomes the mission leader. If this is used during the mission phase, then the voting is cancelled and those votes are never announced. This does not count towards the number of consecutive rejections.

In the Spotlight x2
1 Time Use

The player who receives this plot power may select another player on the current mission, whose mission disposition (PASS/FAIL) will then be made public when the mission results are revealed (if the mission is accepted). This use of this power and its target is announced by the player in-thread during the mission phase, and the target will be given the opportunity to change their mission disposition - the deadline will be extended 24 hours from the use of this plot power. If the mission team is rejected, it will be as if “In the Spotlight” was never used.

Keeping a Close Eye on You
1 Time Use

The player who receives this plot power may select another player who was on the most recent mission, and is told privately whether that player passed or failed the previous mission. If this is used during the mission phase, the result will be from the previous mission.

Opinion Maker x2
Permanent

The player who receives this plot power must vote publically on mission proposals for the rest of the game. The deadline for the rest of the players will be extended 24 hours from the use of this plot power.

Take Responsibility
Immediate

The player who receives this plot power must immediately choose a plot power to take from another player. This can be used on the current round of plot power distributions.

Players (7 Max):
1. Carey
2. wingedocelot (looks like fun!)
3. RaceBandit (It's [almost] time for covert ops time!!)
4. Trineroks (I'm very much cool!)
5. wam
6. Chickenfish (will self destruct in 5...)
7. Snark (couldn't stand the suspense)

Replacements
1.
2.
3.
Look me up on Mafiascum.net
User avatar
careyhammer
 
Posts: 8
Joined: Sun Mar 25, 2012 1:15 am UTC
Location: California

Re: Sign-ups (for PLAYERS)

Postby careyhammer » Thu Apr 19, 2012 6:39 pm UTC

ahammel wrote:The Hitchhiker's Guide to Mafia
Image
The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Carey loves Vogon poetry
3.
4.
5.
6.
7.
8.
9.
10.
...

Replacements:
1.
2.
3.
...
Look me up on Mafiascum.net
User avatar
careyhammer
 
Posts: 8
Joined: Sun Mar 25, 2012 1:15 am UTC
Location: California

Re: Sign-ups (for PLAYERS)

Postby t1mm01994 » Thu Apr 19, 2012 6:40 pm UTC

@above point: New User is a username, not a tag to be filled in. I.E. that spot was taken already.
User avatar
t1mm01994
 
Posts: 293
Joined: Mon Feb 15, 2010 7:16 pm UTC
Location: San Francisco.. Wait up, I'll tell you some tales!

Re: Sign-ups (for PLAYERS)

Postby careyhammer » Thu Apr 19, 2012 6:54 pm UTC

oops. my bad. Maybe next time
Look me up on Mafiascum.net
User avatar
careyhammer
 
Posts: 8
Joined: Sun Mar 25, 2012 1:15 am UTC
Location: California

Re: Sign-ups (for PLAYERS)

Postby Adam H » Thu Apr 19, 2012 6:59 pm UTC

careyhammer wrote:oops. my bad. Maybe next time
haha, I'm putting you down as a replacement for resistance. I might need you. K thanks!
Goodbye
User avatar
Adam H
 
Posts: 639
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Sign-ups (for PLAYERS)

Postby JesseScottOwen » Thu Apr 19, 2012 7:29 pm UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1.Angua (6 days til the Avengers comes out!!!!!)
2.ahammel (HULK SMASH PUNY SIGN-UP SHEET)
3. JesseScottOwen (Lataro seems scummy to me.)
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20. Lataro (Because, why not?)

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
"And he turned back, and looked on them, and cursed them in the name of the LORD. And there came forth two she bears out of the wood, and tare forty and two children of them."

I'm giving up smiling for Lent. Not really.
User avatar
JesseScottOwen
 
Posts: 12
Joined: Fri Mar 16, 2012 11:46 pm UTC
Location: In the Cloud

Re: Sign-ups (for PLAYERS)

Postby Snark » Thu Apr 19, 2012 7:33 pm UTC

The Hitchhiker's Guide to Mafia
Image
The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Eculc (Towel Ready!)
3. matt96 (
Spoiler:
WE APOLOGIZE FOR THE INCONVENIENCE
)
4. careyhammer (loves Vogon poetry)
5.
6.
7.
8.
9.
10.
...
42. mpolo

Replacements:
1. wam (Im a bit busy with other games but this looks interesting)
2.
3.
...

Fixed formatting and sign-up numbers. :)
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
User avatar
Snark
 
Posts: 317
Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

Re: Sign-ups (for PLAYERS)

Postby matt96 » Thu Apr 19, 2012 7:34 pm UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1. Angua (6 days til the Avengers comes out!!!!!)
2. ahammel (HULK SMASH PUNY SIGN-UP SHEET)
3. JesseScottOwen (Lataro seems scummy to me.)
4. matt96 (I agree with JSO, and taking the last signup slot on the list is scummy behavior, avoiding looking too enthusiastic)
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20. Lataro (Because, why not?)

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.[/quote]
-.. . .-. .--.
photos from my trip to New Hampshire
Spoiler:
Image Image Image

interview
User avatar
matt96
 
Posts: 28
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Sign-ups (for PLAYERS)

Postby JesseScottOwen » Thu Apr 19, 2012 7:36 pm UTC

The Hitchhiker's Guide to Mafia
Image
The Earth's been demolished, but that's old news. Life-forms everywhere have somehow managed to get along without the altogether "Mostly Harmless" planet. However, trouble is brewing elsewhere in the universe, and all the usual suspects have joined together to sort it out.
Grab your Guide and your towel and get ready for something infinitely improbable.

Mod: Snark
Co-mod: PM if you'd like to co-mod. Mostly looking for someone who can help me ensure that the game is balanced. Don't feel obliged to co-mod if you'd rather play the game.
Setup: Closed
Bastardry: Little to none
Flavor knowledge: Is not required
Speed: Turbo with division of days and nights dependent on number of sign-ups.
Size: The more the merrier. All are welcome. Will run with as many as sign up by 4/24/12.
Timeline: Signups til 4/24/12. Game will start on or before 4/27/12.

Players (No limit):
1. ahammel (a frood who really knows where his towel is)
2. Eculc (Towel Ready!)
3. matt96 (
Spoiler:
WE APOLOGIZE FOR THE INCONVENIENCE
)
4. careyhammer (loves Vogon poetry)
5.
6.
7. JesseScottOwen (I think I'm a sofa.)
8.
9.
10.
...
42. mpolo

Replacements:
1. wam (Im a bit busy with other games but this looks interesting)
2.
3.
...

Fixed formatting and sign-up numbers. :)
"And he turned back, and looked on them, and cursed them in the name of the LORD. And there came forth two she bears out of the wood, and tare forty and two children of them."

I'm giving up smiling for Lent. Not really.
User avatar
JesseScottOwen
 
Posts: 12
Joined: Fri Mar 16, 2012 11:46 pm UTC
Location: In the Cloud

Re: Sign-ups (for PLAYERS)

Postby eculc » Fri Apr 20, 2012 5:01 am UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1. Angua (6 days til the Avengers comes out!!!!!)
2. ahammel (HULK SMASH PUNY SIGN-UP SHEET)
3. JesseScottOwen (Lataro seems scummy to me.)
4. matt96 (I agree with JSO, and taking the last signup slot on the list is scummy behavior, avoiding looking too enthusiastic)
5. Eculc (Witty comment about Lataro being scum)
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20. Lataro (Because, why not?)

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
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eculc
Wet Peanut Butter
 
Posts: 442
Joined: Mon Jun 27, 2011 4:25 am UTC

Re: Sign-ups (for PLAYERS)

Postby roband » Fri Apr 20, 2012 8:04 am UTC

Goddamn you guys... I really don't know if I can mod Snatch whilst playing HGTTG AND Avengers. I know I want to.

I have to choose between them don't I?
The death of Lady Diana was also predicted by Moby Dick.
__________________________________________________
It's hard being cool.
__________________________________________________
You, will never ever ever, get this annoying song out of your head.
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roband
In Your Eyes
 
Posts: 1700
Joined: Tue Sep 21, 2010 2:52 pm UTC
Location: UK

Re: Sign-ups (for PLAYERS)

Postby roband » Fri Apr 20, 2012 8:05 am UTC

Image
"Better than the movie!" ~Daily Bugle
"10/10 ferrets enjoyed this!" ~Daily Planet
"I hear Canadian Marvel characters are the best!" ~Poor Deadpool's Almanac
"What's a Marvel?" ~some random newspaper outlet in Oklahoma.

THE MAFIA AVENGERS
The long awaited but not really sequel to Marvel Mafia! Now with 66% less Deadpool! Several super-villains have teamed together to form the evil syndicate called M.A.F.I.A.: Mega Antagonistic Feared Infiltrative Alliance. They have successfully infiltrated the Avengers, and plan on unleashing a terrible plot to take over the world! Faced with many unknown threats at the same time, can the Avengers fight their way out? Or will they have to adapt a more modern approach to facing their enemies: Lynching. One things for certain, and that its time to take action. AVENGERS ASSEMBLE!

Game type: Semi-open or open (not fully decided)
Game size: medium (20 players)
Bastardness: some, but not too much.
Twist: Each player may choose part of their ability, out of a choice of 3.
Speed: day = 7 days, night = 3 days.
Flavour: knowing stuff about the avengers helps, but all the roles will be listed, so a quick Google search should give you all the information you need to guess abilities.

Sign-ups:
1. Angua (6 days til the Avengers comes out!!!!!)
2. ahammel (HULK SMASH PUNY SIGN-UP SHEET)
3. JesseScottOwen (Lataro seems scummy to me.)
4. matt96 (I agree with JSO, and taking the last signup slot on the list is scummy behavior, avoiding looking too enthusiastic)
5. Eculc (Witty comment about Lataro being scum)
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19. roband (because, being on top of Lataro doesn't ever seem like a bad thing)
20. Lataro (Because, why not?)

Replacements:
1.
2.
3.
4.
5.

pre-game will begin once sign-ups are complete, and either Politics mafia or werewolf ends.
The death of Lady Diana was also predicted by Moby Dick.
__________________________________________________
It's hard being cool.
__________________________________________________
You, will never ever ever, get this annoying song out of your head.
User avatar
roband
In Your Eyes
 
Posts: 1700
Joined: Tue Sep 21, 2010 2:52 pm UTC
Location: UK

Re: Sign-ups (for PLAYERS)

Postby Angua » Fri Apr 20, 2012 12:14 pm UTC

Parties is over, so the only thing keeping us away from avengers mafia is you. Yes, you - the person reading this and not signing up.
“When we remember we are all mad, the mysteries disappear and life stands explained.” - Mark Twain
User avatar
Angua
Don't call her Delphine
 
Posts: 3084
Joined: Tue Sep 16, 2008 12:42 pm UTC
Location: UK/St. Kitts and Nevis Occasionally, I migrate to the US for a bit

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