Gelsamel wrote:Duriel isn't immune to cold, just very resistant to it.
He was immune to cold in 1.09, they changed this with 1.10.
In D3 every character for QUITE some time is completely undifferentiable from another character of the same class. In D3 the game chooses your skills for you and you have to put up with it until you get to the ones you want. If those happen to be higher level unlocks, too bad.
Do we talk about the same game?
From level ~3 on, you have multiple skills available and you can choose 2 (later: more) to use them in combat. You can modify your choice later, when better skills become available.
As for switching out skills, D2 had respecs in the last patch but they were limited.
Do we talk about the same game? Tokens of absolution?
Sure, you have to cube them, but the essences drop so frequently that it just a matter of picking them up.
If you listen to all texts which are quest-related in D2, you get a lot of story, too. Most players skip them, and that is possible in D3, too. You don't have to actually listen to any NPC.
>> There is a cart blocking your way
There is Jerhyn blocking your way in D2.
At least? Baseline? Did you see the [item] examples I gave? It looks like they're starting WAY below the baseline.
Blizzard made a lot of comments about a lot of different affixes. And if you look at some leaked affix lists, there are more than just "+damage" "+life". Chance to cast X might be missing. Well, so what. Could be added later. D2 classic "misses" a lot of these interesting affixes, too.
>> I want to be able to differentiate my character from other characters, yet in both the skill and stat system, I can't do that.
There are several thousand ways to choose skills+runes. Sure, most of them won't be used, but there are still a lot of viable options. Unlike the D2-system, every attack skill in D3 has a reasonable damage, as it just depends on the weapon damage. And the difference between two runes is often more than "you put 20 points in A and 10 in B? Oh, I did it the other way round!".
>> We know with pretty good certainty that the interesting modifiers that enabled many of the more fun builds in D2 aren't going to be there (Add skills from other classes, procs on hit/being hit, open wounds/crushing/deadly etc.).
You really should look at affix lists
