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Swivelguy wrote:Alasseo wrote:Do note that by living in a wormhole with a static highsec, you are going to be the transit route for many an experienced corp who is getting stuff in and out (this may of course provide ganking options). If you have a static null, you're the exit point for roaming fleets. Lowsec might actually be safer.. ymmv.
This happens about once a month. The C5 and C6 "serious business" corps do their serious business hauling with [jump] freighters when they get a direct C5 or C6 to highsec/lowsec.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Alasseo wrote:The smart way is a triage plus a few BS for dps (bonus points for marauders tractoring stuff in so the noctis can clean up that much faster) + some tengus for the smaller shit, and then dreads for the further escalations.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Alasseo wrote:You're going to have one non-damage-dealing character in there in return for the rest of your characters doing more dps. I'd figure that makes up for it, but I don't know for sure.
Alasseo wrote:I'd actually say that maruaders/pirate BS + triage would be better off than RR tengu.. tengus are nice because they have the high tank and decent missile dps, but marauaders still put out more dps, and the triage will have no issue keeping them up.
Izawwlgood wrote:Alasseo wrote:You're going to have one non-damage-dealing character in there in return for the rest of your characters doing more dps. I'd figure that makes up for it, but I don't know for sure.
Right, my point is having one carrier in triage to bring in a bunch of unsieged dreads is less effective dps wise than bringing in untriaged carriers. Dreads are not good in these sites; they're only used for the two escalations they provide, and they don't do very effective damage to anything but painted, webbed BSs.
And clearing the site matters; you're going to have a much slower time of it if you don't bring in a salvaging rigged dessie specifically for the purpose of cleaning up after done. Remember, Sleepers don't give bounties, and their loot isn't worth much compared to their salvage.Alasseo wrote:I'd actually say that maruaders/pirate BS + triage would be better off than RR tengu.. tengus are nice because they have the high tank and decent missile dps, but marauaders still put out more dps, and the triage will have no issue keeping them up.
Triage can handle the reps, but it doesn't output dps. Like I said, the best composition is 2-3 logis, and t3 (we preferred the Proteus for the higher damage output, but also used Legions, which had better range flexibility and didn't require ammo), phasing the logis with non-triaging carriers out once the first wave had been brought down to just the triggers. Once the two carriers are on the field, two dreads would warp in, and the t3 would paint and web. The carriers did better damage than the dreads typically.
Also, sieged dreads can't be repped, and do pretty lackluster dps unsieged with much lower utility than T3 or BSs, so, really aren't terribly useful. Dreads are only used because you need two for the maximal escalation.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Alasseo wrote: No one ever mentioned unseiged dreads.
Alasseo wrote:Two lokis will do it very easily.. and they don't have to go more than 500m from the carrier. One loki might have to go out like 5 or 10km to grab the last escalation sleeper
Alasseo wrote:No real need to web/paint.
Alasseo wrote:Also.. you keep talking about how the triage carrier isn't doing any dps... neither are your 2-3 logis. So.. replacing 3 characters with 1 is bad in terms of efficiency? What?
Alasseo wrote:Finally, you don't need to clear the site to salvage. The sentries never switch targets, so if you send in the triage carrier first, it'll keep them the entire time.
Izawwlgood wrote:Alasseo wrote: No one ever mentioned unseiged dreads.
And the only thing they can hit effectively is webbed and painted Guardians.Alasseo wrote:Two lokis will do it very easily.. and they don't have to go more than 500m from the carrier. One loki might have to go out like 5 or 10km to grab the last escalation sleeper
False. How do you propose a loki webs a Guardian while remaining within 500m of the triaged carrier? Guardians orbit at a variety of ranges, including 80km out.Alasseo wrote:No real need to web/paint.
Now I'm confused; how are you proposing a sieged dread hit something that is both orbiting, and smaller than a capital? Guardians are really big as far as BSs go, I seem to recall, but sieged dreads are suffering from both resolution and tracking penalties here. The Guardians are also incredibly fast; unwebbed, sieged dreads can't even hit the Guardians.Alasseo wrote:Also.. you keep talking about how the triage carrier isn't doing any dps... neither are your 2-3 logis. So.. replacing 3 characters with 1 is bad in terms of efficiency? What?
Actually our Logis often flew a rack of lights for dealing with the frigate sized Sleepers. But, as I said, that's why we phase back the logi's in favor of non-triaging carriers; reps and damage.Alasseo wrote:Finally, you don't need to clear the site to salvage. The sentries never switch targets, so if you send in the triage carrier first, it'll keep them the entire time.
I never checked this, but why do you suggest doing this? Why not just clear the site and return in salvage ships to clear it out? Once you've gotten your four escalations, you can't get more.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Alasseo wrote:Still dont understand why you go on about unseiged dreads. The spawn point for escalation waves is fixed. Make a bookmark there with a zephyr. Once the site is spawned, you are able to warp straight to the bookmark. If done right, you will be in the middle of the escalation spawn. When they start 2000m from you, it is quite easy to web them. Fedweb means 35km web range before skirmish links.
Alasseo wrote:Also, I understand you switch out logis.. But if you can have 1 triage carrier replace.them, then those other two characters can be in dps ahipa from the start...
Alasseo wrote:If you just do the escalation waves, the site will not despawn for 3 days. You escalate 3.times, and on the third day, clear the site.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Alasseo wrote:After downtime, the site resets. You can then reescalate. I think we can agree that 12 waves are.better than 4, yeah?
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Izawwlgood wrote:Alasseo wrote:After downtime, the site resets. You can then reescalate. I think we can agree that 12 waves are.better than 4, yeah?
I had no idea this happened. That absolutely changes the MO to exactly what you described. I would still suggest using >2 non-triaged carriers to rep one another and any support t3 on the field though, as that way you don't sacrifice dps, but meh.
Izawwlgood wrote:FYI, if you hop into an occupied wormhole, and no one is actively hunting you down, you can totally be malicious and scan down their sites, visit them, and quickly warp off. They'll despawn in 3 days.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
BlackSails wrote:Izawwlgood wrote:Alasseo wrote:After downtime, the site resets. You can then reescalate. I think we can agree that 12 waves are.better than 4, yeah?
I had no idea this happened. That absolutely changes the MO to exactly what you described. I would still suggest using >2 non-triaged carriers to rep one another and any support t3 on the field though, as that way you don't sacrifice dps, but meh.
2 carriers using fighters is like 2k dps, less if you use sentries. A single moros is around 14k.
Also, its probably better to use vigilants or vindicators to do the webbing - 90% webs are 4x the power of 60% webs. (Or have a single loki to make it easier for the vindis to chase things down, since they dont get range bonuses). Vindis can also output more dps than a carrier after they tackle something.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
mike-l wrote:About to go steal someone's wormhole magnemteric sites... wish me luck! (And Profit!)
Edit: Lol, Swivelguy found me and killed me.
mike-l wrote:Edit: Lol, Swivelguy found me and killed me.
Izawwlgood wrote:mike-l wrote:Edit: Lol, Swivelguy found me and killed me.
Whoa, small universe
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Swivelguy wrote: I called in a couple friends to finish him off.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Daimon wrote:I played Eve online about a summer ago. Had the two-week trial, bought the game, and just mined for a small corporation I was in. Yeah, it was kind of fun playing the game, even if all I did was mine. I had just gotton the weakest and my first Exhumer, and things were going well. However, this new thing called Incarna was about to come out. Now, my computer sucks. It gets 3-12 fps in World of Warcraft. When Incarna came out, my computer couldn't run it. Had to cancel my subscription, instead of getting a new computer I know.
Even if all I did was mine, I had fun. Also, I have some feeling that people don't like Caldaris. What's wrong with us?
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