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elminster wrote:Ok, first impressions:
It was just as I hoped. Played a few games, it put me on the edge of my seat. It's far more like the feel of the first and second... however...
They chose to go with an exp/cash persistent element where you have to buy upgrades, weapons, new classes with exp/cash. Issue being, cost is set so high that you'd need a huge number of games to actually get everything.
Derek wrote:elminster wrote:Ok, first impressions:
It was just as I hoped. Played a few games, it put me on the edge of my seat. It's far more like the feel of the first and second... however...
They chose to go with an exp/cash persistent element where you have to buy upgrades, weapons, new classes with exp/cash. Issue being, cost is set so high that you'd need a huge number of games to actually get everything.
That's kind of the idea of F2P. If you could unlock everything easily, no one would ever buy anything.
elminster wrote:Well, that's the thing... from looking at the costs to upgrade, you'd have to spend considerably more than the cost of a full game to get most things. You get 5500 gold for £35, around the price for what it would retail for. Now, with just the free classes I did a rough total of gold required to unlock the available things and it came to 10880. Considering it's less than half the total content, yet would cost roughly twice as much as the game would retail for.
So even if I wanted to pay four times what a game would retail for, I wouldn't even be able to unlock it all.
Some items at the moment cost 100k exp, given that you gain maybe a few hundred per game, you're looking at a few hundred games just to unlock single items, before even upgrading. The total exp required, is probably into the millions, requiring thousands of games to unlock.
I liked games like tribes partially because of the lack of grinding. I've had my fair share of grinding in mmorpgs, I don't want to have to play for months simply to grind stuff to be comparable to people who do, nor do I want to pay stupid amounts to unlock content that should come with the game.
Although... League of legends requires probably 2000-3500 games to unlock all.
Yeah, I can tell.Derek wrote:Guess what game they're trying to copy.elminster wrote:Although... League of legends requires probably 2000-3500 games to unlock all.
elminster wrote:Well, at least in league of legends you get to try out new champs before buying them. Despite owning just over half the characters, I've played basically all of them. With tribes, I don't even know if a new weapon is something that I would need or like. It sucks if you've played for 5 weeks saving up to find out the weapon you buy isn't something you want.
I did include the perks (Admittedly a lot, at 16x 160 per class) and cost to buy the other classes (Couldn't include any further costs since I don't know what they contain, but I can imagine).
Larry wrote:(though I may shell out another $10 to see if the Jackal really is OP).
Derek wrote:but a lot of the weapons they've released recently have been leaning towards the OP side.
Larry wrote:ugh, I really hope they don't start doing that. You know, any more than they have already.![]()
One thing that's started to irritate me is the lack of depth, around bases and vehicles. Inventories and vehicle pads can't be destroyed, turrets are pissweak, and the radar sensor things don't seem to do anything. Repairing the gen isn't a big deal as you spawn with whatever loadout you choose. And repair guns don't repair players.
The vehicles are a solo affair as well. I thought Tribes was all about team-oriented stuff.
Will wrote:One thing I think would be really good for vehicles is to allow people to get points for repairing them. That would give Techs more incentive to jump into the gunner seat on a Beowulf every so often.
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