Izawwlgood wrote:I'm contending an point you brought up in an effort to prove your position. You have done this very same thing to me, such as by pointing out how my point about spreading points between Spear and Spirit was a poor one. Kindly drop your attitude; I'll happily stop discussing this with you if you can't be decent in the exchange.
Except for that part where I explicitly said that you just had a bad example and not that your point was wrong and that I don't contend that D2's sytem is perfect and even gave a good version of the example you wanted to give for you? Ie. I wasn't nitpicking to disprove your whole argument was just pointing out a slight factual error. Seriously....
Oh. My. God. I cannot say a thing.
If your definition of 'best' is 'most dps', then I think you'll find your enjoyment of the game is lessened. I wager there'll be multiple effective builds that do a variety of different things well, from CC, to high protection, to high mobility, etc. You can always go the Glass Cannon route if you want, but there's more to character builds than just that.
WELL DEFINED COMBAT SCENARIOS. Notice the bit where I even said "Minimising Kill Time" thats part of the scenario I gave? If your build is about maxing CC then there will be a best build for that too in well defined combat scenarios. Jesus christ.
Yes, I understood your position that respeccing isn't the issue about three exchanges ago, which is why I have dropped that line of discussion with you.
Except all the questions about respecs and all the mention of respeccing in regards to WoW, ME, Oblivion and SO2.
I stand by the notion that ME/Oblivion and SO2 don't have significantly more or less customization than D2 or D3. SO2, for example, is a race to maximizing ALL the traits so you can have each character craft their optimal item; by lvl 80 or so, you haven't made any one character sizably different from the other in a way that reflects personal choice with their play style.
A notion I'VE NEVER CONTENDED for you to have to 'stand by it'. Holy shit.
less than what is available in D3.
What the fuck. There are no words.
Ah, ok, thanks. Do you see/agree that that doesn't appear to be something that will happen in D3, and do you think that said trap assassin never using other assassin skills is a bad thing?
It probably won't happen to the same extent in D3, but thats irrelevant to everything I've been talking about here. This isn't a holy crusader to demonstrate how D2 is perfect and D3 would be better for not changing a thing from D2. It's a bad thing with D3's loadout mechanics, it's not really a bad thing with D2's mechanics. Is it a bad thing I can't get both shadowstep and mutilate in WoW (or what ever they've changed all the talents to)?
And what Vaniver said; the point about why D3's system is preferable completely boils down to this. More flexibility and control over my character is a good thing.
A judgement I've never denied, and in fact, repeatedly affirmed. But ultimately has nothing to do with my point about customisation mechanics.
How. The. Fuck. Can I say this any simpler?
You know what? I can't. I'll have someone else say it for me: http://www.gamasutra.com/view/feature/1 ... hp?print=1 Apply this to the specific mechanics of customisation (not anything else that comes with the game, the customisation as gameplay itself) in various RPGs and other games lauded for customisation (of anything, character appearnce, world, character build, lifestyle etc) and then compared to D3.