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Will wrote:The important thing to point out here is that Protoss gets no love
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Will wrote:The important thing to point out here is that Protoss gets no love
The Reaper wrote:Evolution is a really really really long run-on sentence.
No WhiteRa love? Unless maybe you're talking about watching only in tournaments which I have no idea about.Game_boy wrote:The only Protosses that are interesting to watch are Parting (storm micro) and Hero (multitasking).Will wrote:The important thing to point out here is that Protoss gets no love
The Reaper wrote:Evolution is a really really really long run-on sentence.
The Reaper wrote:Evolution is a really really really long run-on sentence.
Game_boy wrote:Keep up injects OR spread creep.
Will wrote:See, the problem is, there is no situation where spreading creep is preferable to keeping up your injects.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Game_boy wrote:Keep up injects OR spread creep.
See, the problem is, there is no situation where spreading creep is preferable to keeping up your injects.
The Reaper wrote:Evolution is a really really really long run-on sentence.
Nylonathatep wrote:Why do you have to choose between injecting vs creep spread when you make more then 1 queen per hatch?
yurell wrote:Nylonathatep wrote:Why do you have to choose between injecting vs creep spread when you make more then 1 queen per hatch?
Given that the reason they provided was that zerg is too vulnerable to early-game all-ins (especially hellions), perhaps their thought is that we need the creep spread before the third queen?
Nylonathatep wrote:No.. you make more queens for early defense... especially when two queens can effectively block off the ramp. They have range and last way longer vs hellions then lings. They can also shoot air so that's a good emergency defense against surprise banshee attack.
yurell wrote:Nylonathatep wrote:No.. you make more queens for early defense... especially when two queens can effectively block off the ramp. They have range and last way longer vs hellions then lings. They can also shoot air so that's a good emergency defense against surprise banshee attack.
So your solution to hellion is two queens before expand?

Menacing Spike wrote:Why didn't they add always online and cash shops to SC2 yet?
The Reaper wrote:Evolution is a really really really long run-on sentence.
Game_boy wrote:The real question is, as a mainly single player game, why does Diablo III require online? (I know why, just saying) Everyone could have been playing the moment they got the game, no errors from overloaded servers.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
Spambot5546 wrote:in Diablo 3 those decisions are all made by the server, and then your client is informed of what happened.
Spambot5546 wrote:As did Diablo 2. The point isn't that it's impossible to have the client perform these processes, it's that Diablo 3 was designed from the ground up to optimize those processes to be handled by the server. As a result of that design it most likely won't run on your local machine.
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