Shadowrun Mafia - Kill all Humans? - Mafia wins

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Shadowrun Mafia - Kill all Humans? - Mafia wins

Postby BoomFrog » Thu May 03, 2012 3:32 am UTC

Standard Mafia Rules (newer players please read)
Spoiler:
1. Do not talk about the game outside this thread. (Except to post spoilers is the discussion thread)
2. Do not read any spoilers in the discussion thread unless you have died. If you accidentally read a spoiler PM me.
3. You may not edit your posts.
4. All votes should be made by posting on a new line, IN BOLD. For example,

VOTE: BoomFrog

5. Don't lurk through the whole game; if you need to drop out, TELL ME. Really bad lurkers ruin the game for everyone.
6. Once I declare nighttime or someone reaches a majority vote (aka, hammered), do not post in the thread
7. If you die, don't say anything for the rest of the game except a simple, "Bah, you got me," which reveals no information.
8. You may not post verbatim or quote from your role PM. Paraphrasing is fine.


Shadowrun Mafia Rules:

Health: All players have a current and max health. If your current health reaches zero you die. Your armor is subtracted from most physical attacks. Your resistance is subtracted from most magic attacks.

Actions: Everyone can take one cyber action each day AND one action (cyber or otherwise) each night. Day actions are resolved once in the middle of the day. If you do not send in your cyber action by this mid-day deadline then you lose your chance to use a day action.

Charisma: In the case of a tie vote the player with the lower charisma is lynched. (Charisma is a secret stat)

Winning: The game ends when one faction has eliminated all opposition, or victory is inevitable.

Matrix Icon List:
Spoiler:
Johnny Cash
T-Rex
Fighter Jet
Red star
Landmine
Liquid Metal Bruce Lee
Crystal Prism
Troll Santa
Cartoon Badger
Cardboard Box
Robot Crocodile
Jellyfish
Japanese Businessman


Living Players List:
3. flarpfreak
4. cameroni101
5. Adam H
7. KrO2
8. fshfood

Dead Players:
11.UniqueScreenname
9. lynx - Lynched D1
10.Tim - Killed N1
1. New User
12. DaBigCheez
6. Snark
2. Eculc
Last edited by BoomFrog on Thu May 24, 2012 4:14 am UTC, edited 13 times in total.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby lynx » Thu May 03, 2012 4:05 am UTC

Looking forward to this! When are role PMs out?
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby BoomFrog » Thu May 03, 2012 4:13 am UTC

Image

The job went down just like it was planned. An explosive entrance through the side wall, looking like a exec extraction but really just a diversion. Two team members snuck into the rigger control room and took over the facilities automated defenses, turning them against the guards. Then there was the magic vault and guardian spirits in the basement to take out. But for once Mr. Johnson had been telling the truth when he said it'd be easy, and that made you nervous. It's never easy.

You showed up to the rally point to get your payday, hand on your weapon just in case. Looks like the whole team was gathered, and there he was in the middle, Mr. Fraggin BoomFrog Johnson himself. Holding the case with the grand prize inside. You wanted to get your creds and get out of here, but you also really wanted to see it, even if just for a second.

As if he read your mind the Orc opened the case to inspect the contents. A glow hit his face like some cheesy old flat movie. And then he pulled it out, slotting Excalibur. Holy drek what a score.

You didn't even hear the first shot, but you did see the back of BoomFrog's head explode as the bullet left his skull. You dove for cover immediately as bullets whistled overhead. Someone apparently decided their paycheck wasn't big enough and was attempting a double cross. The gunfire died down but you weren't about to stick your head up to see what was happening.

"Alright, here's the plan, we kill the doublecrossers and then we find a buyer and split the take, deal?"

"Sounds good, but who are the doublecrossers?"


It is now "Day 1". Mid-day deadline for daytime cyber actions will be in 4 days. The lynch deadline will be 2 days after that.
There are 12 players alive. 7 to lynch.

PM are being sent out now. You may post as soon as you receive your role PM.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby lynx » Thu May 03, 2012 4:16 am UTC

Got my role PM thanks, google it is!
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby fshfood » Thu May 03, 2012 4:27 am UTC

Confirm ... and off to the wiki!
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby KrO2 » Thu May 03, 2012 4:32 am UTC

Confirming.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby flarpfreak » Thu May 03, 2012 4:37 am UTC

Confirmed
Wait, what?
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby DaBigCheez » Thu May 03, 2012 4:58 am UTC

Confirmin' this was an easy job.
existential_elevator wrote:It's like a jigsaw puzzle of Hitler pissing on Mother Theresa. No individual piece is offensive, but together...

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Re: Shadowrun Mafia - D1 - It's never easy.

Postby BoomFrog » Thu May 03, 2012 4:59 am UTC

If you have any questions about terms used in your role PM you may ask for clarification by PM. Your personal role and abilities should be clear to you so feel free to ask questions.

You activate your PAN and take a quick look at the matrix activity. The digital landscape transparently overlays your field of vision, it's distracting, but maybe you can use this time to find more information about what's going on. You see quite a few matrix icons, each one indicating a personal network of another runner, or some other device in the building that is connected to the matrix.

Matrix Icons list added to the first post.

You do not need to confirm, you may post content immediately.
Last edited by BoomFrog on Thu May 03, 2012 7:24 am UTC, edited 2 times in total.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby lynx » Thu May 03, 2012 5:01 am UTC

Just found there's a whole wiki on Shadowrun and thought I'd add a bit of content regarding possible enemies to set things off, although having no prior flavour knowledge at all it's largely speculation. Here's what I found out with the time afforded to me by a break to study for uni exams:

http://shadowrun.wikia.com/wiki/Mafia
"The Mafia typically refers to La Cosa Nostra, the Italian Mafia, although the term is also applied to the various European ethnic crime syndicates."
IMO this is likely to be the scum faction, can see them having a NK.
"The Mafia is organized into families, who are ruled by Dons."
The article also mentions Yakuza, Triads and Vory.

Maybe two scum factions with slightly different win conditions?
Looks quite hard with so many possible scum, let the games begin!
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby DaBigCheez » Thu May 03, 2012 5:19 am UTC

My enthusiasm for this game notwithstanding, I don't actually know that much about the Shadowrun universe - aside from that it's a dystopian cyberpunk fantasy kitchen sink, of course :P

Things that I do know:
-There's so many different powers and power sources that trying to guess what abilities are in this game may as well be useless - hermetic magic, shamanic magic, cybermancy, meatspace badassery...Any given one of these can cause just about any effect, so I'm not even going to bother with ability rolespec.
- Roles: One of the various Mafia Families or a megacorp as scum faction would be a good bet. I think at least some (most?) of the Megacorps are headed by a Great Dragon - it's possible we could encounter a Dragon as the head of a scum faction, but they'd be hella powerful. Maybe more likely that if a Dragon's in the game, they'd be an independent trying to claim Excalibur for themselves, which says Serial Killer to me. Other than that, I'd bet on at least one or two people from each of the main power sources (Magic, Cyber, Meatspace - Magic possibly counting as two due to the different types).

...Well, that's more subdued than my usual D1 rolespec, but I'm pretty much out of ideas :/ Will definitely take a look through the wiki and see where my wandering gaze leads me.

Good to see so many new/newish faces around! Now let's take out these doublecrossin' bastids, take our pay and get the hell out of here >:D
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby KrO2 » Thu May 03, 2012 6:39 am UTC

I'll defer to...well, anyone...about the flavor, but if there's enough stuff in Shadowrun that this game could contain anything the mod wants it to then the flavor is probably less important. I hope. One possibly important exception: What's a Matrix Icon? I'd imagine it's important if we get a list in the start post, and some quick Googling and checking the wiki lynx linked didn't tell me.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby DaBigCheez » Thu May 03, 2012 7:26 am UTC

My knowledge for Matrix Icons really comes more from the video game Dystopia (which is Shadowrun-esque, but not truly Shadowrun), but I'm guessing it's similar. Simple version: A Matrix Icon is an avatar for cyberspace, much like your avatar picture here on the fora. So, when you see someone in cyberspace, they'd be represented by their Matrix Icon rather than their actual name - "DaBigCheez the Gem-Eating Dragon" rather than "<my name here> the dude".
existential_elevator wrote:It's like a jigsaw puzzle of Hitler pissing on Mother Theresa. No individual piece is offensive, but together...

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Re: Shadowrun Mafia - D1 - It's never easy.

Postby New User » Thu May 03, 2012 7:39 am UTC

I read some Shadowrun source material a long time ago. Like 15 years ago. A lot might have changed in Shadowrun then, since some stuff that seemed like "future" technology in the 1990s has since been surpassed by real world technology already. Also, since it was such a long time ago, there are things I've forgotten. I see that people are looking at the wiki, but I'm not going to spend my time doing that. I knew there would be one, since there is a wiki for freaking everything. But I also know that it's going to have a huge, huge amount of information and I could waste hours of time reading it. I'll make this post about what I know about the universe flavor and how it might apply to this forum game.

First, to answer KrO2's question, the matrix is Shadowrun's version of the internet. People typically interface with the Matrix with a computer that is attached to one's brain. If you're familiar with Ghost In The Shell, it's the same idea. Because it's interfaced directly to your brain, the internet becomes a virtual world to your senses. That's why the flavor text says it's overlayed on your vision or something. Matrix icon is the avatar that someone takes while in the matrix. I don't remember if matrix users can choose their icon and change it at will, or if it's something that you can't choose and is a reflection of your psyche, and therefor harder to change. I'd like for someone to verify that please.

And yes, there is probably enough stuff in the Shadowrun universe that the mod can do whatever he wants. That won't stop me from trying to use what I know about Shadowrun to try and guess some roles.

First of all, read the overview on wikipedia. That sums up the universe in a nutshell. The universe is inspired by Blade Runner (similar name even), and Neuromancer, and mashed together with high fantasy elements. Ghost in the Shell has similarities, but I don't know if Shadowrun came first or not. Magic exists in the Shadowrun universe. The more someone's body is altered by injury or cybertech, the less proficient they become at using magic. More on magic in my "glossary" below.

When I was into Shadowrun, the Yakuza was the only mafia I remember hearing about. Back then, in the real world, the American fear of the Japanese economy growing uncontrollably to take over the United States was still real, or at least in recent cultural memory. The Shadowrun universe, which is supposed to be in the near future, therefor had many elements of Japanese culture being bled over into the United States. Corporations and megacorporations basically rule the world. Money is power, the world is largely what I would describe as hyper-capitalist. Shadowrunners are illegal mercenaries hired by the megacorporations for espionage and cybercrime. Corruption and paranoia are prevalent. Shadowrunners, although violent illegal mercenaries, are typically the protagonists of the universe.

Cybertechnology is altering of the human body with robotic implants. It's real and somewhat affordable, although when I was into Shadowrun I was under the impression that cyber augmentation is less common than in the Ghost in the Shell universe. Also, I don't think putting a human brain into a robot body was common at all in Shadowrun, since a body that was partly cybertech and partly biological was superior. For that matter, biotechnology exists as well, but I don't remember it being a big deal except to heal injuries that would be life-threatening with real-life modern medicine. A person augmented with cybertechnology can have a wide range of superior abilities, pretty much only limited by one's imagination. Since Shadowrunners are violent criminals, body modifications are often made with combat in mind.

Here's a little glossary of terms that I remember. Spoilered for length in an already lengthy post.
Spoiler:
>Adept - someone who uses magic to augment their own physical abilities. Typically they are badass martial artists, acrobats, and the like.
>Cyberdeck - a portable computer used to interface with the Matrix. I don't think having a cyberdeck is necessary to use the Matrix, but it makes the user more proficient i.e. you can do things faster and easier if you are using a Cyberdeck. When I read Shadowrun, they looked like a computer keyboard with some bells and whistles attached. This depiction is already archaic compared to today's smartphones, so I don't know if Cyberdecks even exist in Shadowrun anymore.
>Decker - someone who uses a cyberdeck to skillfully interface with the internet. Often work in conjunction with Shadowrunners in cybercrime operations. The Shadowrunner provides the guns and muscle while the decker does the actual cybercrime work. The equivalent term in the real world is "computer hacker".
>IC - Interception Countermeasure. Pronounced "ice". They are the Matrix embodiment of what we'd call firewalls and other anti-hacking utilities. IC guards valuable data in the matrix and must be defeated by the decker in virtual combat. There is an illegal form of IC called Black IC that can kill the decker (for real) if the virtual combat fails.
>Mage - someone who uses magic through diligent study and rigorous disipline
>Mr. Johnson - the alias taken by anyone who hires a Shadowrunner. Their anonymity is respected by Shadowrunners, who typically don't care who hired them as long as they get paid.
>Nuyen - the currency of Shadowrun. Inspired by Japanese yen and the idea that the Japanese economy grows to influence America.
>Rigger - I forgot all about this until I read it in the flavor text. I think it was kind of like a mechanic/robotics enthusiast. Typically they work with Shadowrunners to augment vehicles and provide and repair robotics. A rigger specializes in machinery, but not in cybertech. If someone's cybertech is damaged, they must see a doctor and/or cybertech expert, not a rigger. I guess a real-world term would be "gearhead".
>Shaman - someone who uses magic through meditation, contact with spirit animals, and divination through totems called "fetishes"
>Street doc - I've also heard this term in real life. An illegal doctor who gives medical support to the criminal underworld, including Shadowrunners. Hired to install cybertech and heal injuries, mostly.


Here's some roles I expect:
Spoiler:
>Cop or any variation/sanity level of cop, since paranoia, investigation, and espionage are such a big part of Shadowrun
>Any other investigative role such as Watcher or Tracker, etc. for the same reason. Also investigating someone's Matrix icon might tell you about it, but you'd also have to link the icon to the player.
>Godfather because bribery and corruption are prevalent.
>Doctor because of street docs
>Any role that influences votes, such as doublevoting for example, because money is power and can buy votes. Also because bribery, cybercrime to change the votes, etc.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby New User » Thu May 03, 2012 8:16 am UTC

BoomFrog wrote: You see quite a few matrix icons, each one indicating a personal network of another runner, or some other device in the building that is connected to the matrix.

Matrix Icons list added to the first post.

There are 12 players and 13 Matrix icons. Something is on the matrix that isn't a player.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby t1mm01994 » Thu May 03, 2012 9:21 am UTC

more completely flavourblind games with non-standard rules.. Awesome! NU, thanks for the overview post.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby Snark » Thu May 03, 2012 2:52 pm UTC

Completely flavor-blind. Thanks everyone for the overviews.

Really confused about the matrix icons. They supposedly correlate to players? But there's 13 MI's and 12 players, so what's up there? Also, what are the MI's used for?

Also, I think everyone should know: I'm immune to hacks. I'd love for scum to waste their actions on me, but there's (hopefully) more town than scum, and a greater chance of town being the ones wasting their hacks, than scum. So I figured it'd be good to share.

More to come later, busy IRL.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby Adam H » Thu May 03, 2012 3:16 pm UTC

I'm not sure what sort of a help I can be at this point. I don't know any characters from Shadowrun. The theme of it seems pretty straightforward though. The good guys are stealing something but there are traitors among us. It seems possible that there could also be a security guard/team or something. Or the mob is after us like lynx suggests.

The traitors could have any powers that we have. A security team might have some sort of watching or tracking ability like security cameras. An actual mafia faction might have "corrupt" powers like voterigging, godfather, roleblocking.

ninja: hmmm not sure how I feel about snarks claim. What sorts of powers do "hacks" probably include?

And as for 13 icons vs. 12 players, there's a few possibilities. It could just be a red herring (it would be hilarious if "cardboard box" was a... cardboard box). One player could have a decoy icon which could act as a false claim. Or one icon is for a character that the mod is playing now that Mr. Fraggin Boomfrog Johnson is dead. I'll go ahead and say that one of the icons on that list is me, and I assume everyone else is on there as well.
Goodbye
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby fshfood » Thu May 03, 2012 3:41 pm UTC

Thanks everyone for the flavor summaries. It is helpful.

I'm wondering if you can tell where someone is on the scum-o-meter by their MI? Do we need to more concerned about a Troll Santa than a Japanese Businessman?

Hmmmm ...
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby lynx » Thu May 03, 2012 3:46 pm UTC

Adam H wrote:Or one icon is for a character that the mod is playing now that Mr. Fraggin Boomfrog Johnson is dead.

Well this is no longer a job, Mr Johnson is just a blanket term for all contractors of the Shadowrunners according to the wiki. This is about Excalibur!
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby DaBigCheez » Thu May 03, 2012 3:50 pm UTC

From the post where Matrix Icons were (originally) introduced (emphasis mine):
BoomFrog wrote:You activate your PAN and take a quick look at the matrix activity. The digital landscape transparently overlays your field of vision, it's distracting, but maybe you can use this time to find more information about what's going on. You see quite a few matrix icons, each one indicating a personal network of another runner, or some other device in the building that is connected to the matrix.

So, the extra matrix icon is probably something environmental, but beats me what it does if hacked - maybe goodie boxes that give bonus powers or something (by opening up new routes in the building if it's a computer-controlled door, or giving investigative powers if a camera, or whatnot)? I wouldn't put it past BF to be a little sneakier too - possibly having the Magic-based roles have no cyberpresence (and thus no Matrix Icon) since it seems like tech presence weakens magic, and having two or three "environmental" Matrix Icons that either do nothing or are similarly flavor-based.
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If you think hot women have it easy because everyone wants to have sex at them, you're both wrong and also the reason you're wrong.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby eculc » Thu May 03, 2012 4:52 pm UTC

Seeing as I'm completely both flavor-blind and -deaf (and possibly -mute) I'm just going to toss out a few possible roles, based on what I've read here.

-Arsonist
-Doctor
-SK
-Cop (of any sanity)
-Cult/recruiter

Unfortunately, as DBC said, it seems like there's just so much variety that it'd be impossible to guess powers. (except hacking, aparrently, exists. thanks snark!)
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby KrO2 » Thu May 03, 2012 5:45 pm UTC

I thought the term "Matrix Icon" sounded like it might be that, and I wanted to see whether people would admit it. If there are players who do not have a Matrix Icon off that list, I think we can be pretty sure that DaBigCheez and New User are not those players. If they were then they would know that the icon list doesn't correspond to the player list. Of course, we still don't know whether each player has an icon on that list or not, or what it means if they do. Snark doubted that they correspond to players, which suggests that either he isn't on that list or wants to be able to pretend he isn't.

Speaking of Snark, can you clarify what you mean by "hacks"? My guess would be you're referring to cyber actions, but when you explained why you claimed that it made it sound as if you just meant all powers. So I thought I might as well ask. Unless answering it would be bad strategy for whatever reason, in which case feel free to ignore the question.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Thu May 03, 2012 5:49 pm UTC

Also flavorblind. Read part of the wikipedia article.

I have no idea if this applies to Shadowrun, but in anything that would have a high cyber aspect, I would expect drones or robots. They could work as recruits or something.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby Snark » Thu May 03, 2012 5:55 pm UTC

KrO2 wrote:Speaking of Snark, can you clarify what you mean by "hacks"? My guess would be you're referring to cyber actions, but when you explained why you claimed that it made it sound as if you just meant all powers. So I thought I might as well ask. Unless answering it would be bad strategy for whatever reason, in which case feel free to ignore the question.


I just checked my role PM. I missed that it said that any hacks on my icon fail. I don't know what a hack is, but I'm assuming it's some sort of action.

I guess it's pointless to say I'm hack immune when really it's my icon that is hack immune. I could claim my icon so that everyone will know not to waste hacks on it. I'll go with what the consensus of others is, based on their knowledge of hacks, if they have any, and what they do. Question now posed: Should I claim my icon so that people know that it's immune to hacks? Or should I just leave it alone, and if people target my icon, it's their loss?
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Thu May 03, 2012 6:02 pm UTC

Your icon is basically your identity. I think any actions that have to be taken must be taken on the MIs, so if your MI is immune, then you are immune too. But only from the hacks, whatever those are.
broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
poxic wrote:When we're stuck, flailing, and afraid, that's usually when we're running into the limitations of our old ways of doing things. Something new is being born. Stick around and find out what it is.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Thu May 03, 2012 6:06 pm UTC

As far as letting us know your MI, that's really up to you. All I know if my role is pretty dependent on figuring out who people are, but I can't speak for others.
broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
poxic wrote:When we're stuck, flailing, and afraid, that's usually when we're running into the limitations of our old ways of doing things. Something new is being born. Stick around and find out what it is.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby New User » Thu May 03, 2012 6:52 pm UTC

OK here's what I got so far. Everybody has power(s). There are Matrix Icons, and each player most likely has one (yes, one of those on the list is my icon, but I won't say which one until I know the consequences). At least one. But nobody knows what they are for. Everybody can submit at most one "cyber action" per day, and one other action per night. I don't know if that applies to mafia night kills, or if the mafia has to get our Health down to zero to kill us, meaning they have to attack us in some way. We each have certain stats, namely Health, Armor, and Resistance.

Now it's conjecture time. I'm guessing that some people have powers that focus on the Matrix Icons, and some people have powers that affect other players. Having an Armor or Resistance stat wouldn't have a point if everyone has to focus on the Matrix Icons. Some people likely have a power that is investigative in nature, as I guessed earlier and UniqueScreenname implied. Powers that are used on Matrix Icons are probably "cyber actions" and they probably can't hurt us, since Matrix Icons are virtual avatars. Maybe they are investigative or roleblock powers. A hack is probably a cyber action, but maybe there are other cyber actions that are not hacks. No clue really.

It's possible that analyzing the Matrix Icons could lead us to guesses about the nature of the player, but any guessing would be pretty far-fetched. For example, I could say:
Cardboard Box. A nondescript container. It's what's inside that has value, and the box hides what's inside. Therefor the cardboard box is the icon of a player with something worth hiding, and that player is mafia.
But damn that's some pretty wild guessing there, so I don't think there's a point in us starting that kind of stuff.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Thu May 03, 2012 6:57 pm UTC

If my MI has anything to do with my role, I can't see it. I am kinda flavor-blind, though. But I really can't see it.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby DaBigCheez » Thu May 03, 2012 7:21 pm UTC

I can confirm that I have a Matrix Icon, and that I don't see any particular relation between it and my role. I will note that KrO2's prodeduction from before (that I have a MI, because otherwise I would have noticed the icon list didn't correspond to the player list) is based on a false premise - I did notice the extra Matrix Icon, but thought it was explained sufficiently by BF's earlier post that I didn't see the need to mention it (i.e. the Icon(s) is(are) an avatar for some system in the building). I mean, the deduction turned out to be *right*, as I do have a Matrix Icon, I just wanted to mention that.

Snark - given that your Icon's hack-immune, but your body presumably isn't bullet-immune, I'd recommend claiming your Matrix Icon to avoid having town waste actions on it - you've already made yourself a target for the doublecrossers by claiming a hack-immune icon, and their kills would presumably be targeted at you rather than your icon (thinking of your icon as your computer/avatar), so you may as well at least get the pros of that claim rather than just the cons. If we had fully-robotic players (which I think are pretty rare?), they may be vulnerable to a direct hacking assault, but I'm not really sure how that would play out in terms of game mechanics, so it's most likely that Cyber stuff is through the Icons.

New User - most of that seems reasonable, and I believe it's explicitly stated that Resistance is there to defend against magical attacks, which would be kinda pointless if there was no magic in the game :P I would note however that the assumption powers used on Icons can't hurt us may be dangerous - Black IC is a nasty, nasty thing and can straight-up kill the person behind the icon. (Note: This would make me more nervous about having Snark claim his icon, but I'm guessing that if anyone has control of Black IC it'd be a Hacking action, and in any event it's more analogous to a firewall than an attack program, so is probably more like a PGO power than a kill.)

As I understand it, a pivotal point of Shadowrun is that all the different 'worlds' (cyber world, spirit world, meatspace, I think one other as well) are overlaid on top of each other, and each can affect the others - open a door in cyberspace to open a corresponding door in meatspace, poltergeists affecting meatspace objects from the spirit world, smashing a computer console bringing down a cyberspace barrier...we all exist in all the 'worlds' at once, and are potentially vulnerable to assault from any of them. Stay on your toes.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby KrO2 » Thu May 03, 2012 8:15 pm UTC

I also have a Matrix Icon and it is on that list, but I didn't want to admit that earlier just in case there was some reason it might be dangerous. @DBC, the premise I was making was that if your icon was not on that list you would know there was at least one player (you) without one, so it couldn't correspond. Nothing to do with the extra one.

Does lynching work normally? If we each have current and maximum health, would a lynch just kill the lynchee, or take some fixed number from their current health? I'm hoping it's normal, since anything else would be both more complicated and bad for town.

I hope there's no straight-up kill PGO in this game; with multiple actions per cycle per person we'd have people dying really quickly. Even if Black IC only affects cyber actions, we know that at least half the actions taken will be cyber ones.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby flarpfreak » Thu May 03, 2012 11:53 pm UTC

Also flavor blind over here
Wait, what?
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Fri May 04, 2012 12:50 am UTC

DaBigCheez wrote:Snark - given that your Icon's hack-immune, but your body presumably isn't bullet-immune, I'd recommend claiming your Matrix Icon to avoid having town waste actions on it - you've already made yourself a target for the doublecrossers by claiming a hack-immune icon, and their kills would presumably be targeted at you rather than your icon (thinking of your icon as your computer/avatar), so you may as well at least get the pros of that claim rather than just the cons. If we had fully-robotic players (which I think are pretty rare?), they may be vulnerable to a direct hacking assault, but I'm not really sure how that would play out in terms of game mechanics, so it's most likely that Cyber stuff is through the Icons.

This seems like pretty sound logic. Even if DBC has bad motives associated with MIs, he isn't gonna be able to use them on you. Might as well.
broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby lynx » Fri May 04, 2012 1:31 am UTC

It seems to me that people are edging towards a matrix icon claim, which could help us target cyber actions against whomever we suspect the most. One problem I can see is mechanisms against mass claims: maybe BF wanted icons to be anonymous, like on the internet?

BoomFrog, is there any anti-claiming bastardry in this game?
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby eculc » Fri May 04, 2012 1:37 am UTC

UniqueScreenname wrote:This seems like pretty sound logic. Even if DBC has bad motives associated with MIs, he isn't gonna be able to use them on you. Might as well.


why mention DBC? I'd assume that the same could apply to anyone with a reason to hurt others. unless you have another reason to suspect him...do you?
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Fri May 04, 2012 1:40 am UTC

eculc wrote:
UniqueScreenname wrote:This seems like pretty sound logic. Even if DBC has bad motives associated with MIs, he isn't gonna be able to use them on you. Might as well.


why mention DBC? I'd assume that the same could apply to anyone with a reason to hurt others. unless you have another reason to suspect him...do you?

No. He's just the one that wrote what I quoted. I was trying to say that if DBC was saying that for malicious gain, it wouldn't work, at least not from an aspect I can imagine.
broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
poxic wrote:When we're stuck, flailing, and afraid, that's usually when we're running into the limitations of our old ways of doing things. Something new is being born. Stick around and find out what it is.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Fri May 04, 2012 1:42 am UTC

However, my flavor knowledge is rather limited. I don't want to steer anyone the wrong way.
broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
poxic wrote:When we're stuck, flailing, and afraid, that's usually when we're running into the limitations of our old ways of doing things. Something new is being born. Stick around and find out what it is.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby DaBigCheez » Fri May 04, 2012 1:47 am UTC

lynx - I don't think a mass icon-claim would be a good idea. Even if we can't be hurt directly through our icons, I'd lay good odds that scum has some nasty trickses up their sleeves if they can link the two together (I think it might be Death Note mafia I'm thinking of - I remember a scum faction having powers along the lines of 'if you can accurately state target's rolename as well as username, they are killed bypassing doctors', and wouldn't be surprised if there's similar but probably toned-down unpleasantness for someone whose icon and username you've linked). The main reason I'd consider it acceptable for Snark is that he's presumably vulnerable in the physical world anyway, so already has a target on his head - that doesn't apply to the rest of us, and without his claimed hacking-invulnerability we'd be opening ourselves up to any more conventional cyber-attacks as well.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby UniqueScreenname » Fri May 04, 2012 1:55 am UTC

The wrong place, I'm sure, but DBC, I love your signature.
broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
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Re: Shadowrun Mafia - D1 - It's never easy.

Postby BoomFrog » Fri May 04, 2012 2:03 am UTC

lynx wrote:BoomFrog, is there any anti-claiming bastardry in this game?

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UniqueScreenname wrote:The wrong place, I'm sure, but DBC, I love your signature.
Me too. :D
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