Moderators: SecondTalon, Moderators General, Prelates
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
emceng wrote:I've been spending tons of time on the Dominion app on my phone. I really like it, and like playing with new cards and seeing what the expansions can do. The AI...hmmm. It beats me more often than not but only maybe 60-40. My issue is how it plays. I had a recent game where the AI bought only coins and victory cards. That's boring. Yes, it won. But that's not how I want to see the game played. I may not be the best at this game, or the most focused, but I do really like finding neat combos and chains of cards. Seeing that get beaten by someone who doesn't even buy an action? Lame.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
dbsmith wrote:We banned the chapel from our games - the most powerful card IMO. And sooo cheap
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
dbsmith wrote:We banned the chapel from our games - the most powerful card IMO. And sooo cheap
Chen wrote:Big Money strategy in Dominion is the baseline strategy. If you're buying actions and you cannot beat the big money strategy, the bought action cards were sub-optimal. I recall when me and my GF started playing we were all over the extra action cards (things like Village and even Spy). It felt like you were doing so much, but in the end we realized nothing was really happening. Without buying a lot of Silver and then Gold cards that just cycle themselves will still only ever get you to 5-6 money.
After more experience its very rare that I've seen a card spread that couldn't improve on the basic Big Money strategy. Buying primarily money but throwing in a few terminal action cards is almost always better than just buying money. Barring very specific cards, at a high level you ideally your hand should consist of only as many actions as you can use and the rest money. Once you get to the point where you're drawing multiple actions and you can't play them all, you're already kinda screwed. It means you bought too many actions and not enough money.
pollywog wrote:I want to learn this smile, perfect it, and then go around smiling at lesbians and freaking them out.Wikihow wrote:* Smile a lot! Give a gay girl a knowing "Hey, I'm a lesbian too!" smile.
BoomFrog wrote:I also really dislike a lot of the +1 victory point token cards, like bishop and goons. They can lead to much longer games since there is no inherent end of the game caused by hording the victory point tokens. I think there should be a limited supply of victory tokens and the game ends when they run out.
Snark wrote:dbsmith wrote:We banned the chapel from our games - the most powerful card IMO. And sooo cheap
Why not just increase the cost?
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
ConMan wrote:My general strategy is to get a few +1 Card, +1 Action cards (since they essentially replace themselves once played), a couple of +2 Action cards (to allow for multiple terminals) and a couple of terminal action cards, and otherwise focusing on Big Money. If you can get Big Money working, then you really want to try to have at least one +1 Buy card in that mix so you can make use of the times the Big Money really pays off.
Against the AIs in Androminion, I'm currently trying to get all the achievements and as a result I'm using semi-custom mixes from Dominion Shuffle to play with. The main set I work from is to include Mine, Tournament, Bridge, Highway and King's Court along with a minimum of either 2 or 3 of each of "from Prosperity" (partially to increase the chance of including Platinums and Colonies since I don't have the "always use" setting on, partially just because many of them work well with Big Money), "Plus More Actions" and "Plus Buys". I then usually try to get to the point where I'm able to quickly win a couple of Tournament prizes, generally in the order Trusty Steed, Princess, Diadem. At this point, I have usually managed to Mine most of my treasures so I'm working with a Gold- and Platinum-heavy deck, which combined with everything else means that I have, at least once, pulled off a 3 Colonies + 1 Estate purchase. One of these days I might even get the 2nd turn Colony working, although the odds of that are astronomical even when the other players actually follow the required strategy.
I've played it twice (I think). All-out offense appears to be the best strategy, hands-down; the first person to take two treasures (or lives) wins, and it's really hard to kill people and it's pointless to defend your stuff. So the game seems to depend a lot on walls, running with energy, and things that don't seem all that wizardly.Izawwlgood wrote:Anyone play WizWar? Just got a hand me down copy, pumped to try it.
Izawwlgood wrote:Just did three games of wizwar... I am so fucking impressed. I feel that there's a mild balance issue in terms of some abilities doing too much damage, and only having two treasures means it *is* kind of a mad dash to just run treasures back, but we also played with four players.
I absolutely want to see about expansion stuff and expanding to be able to have more wizards. We had a blast.
novax6 wrote:Well you guys convinced me. Just bought it!![]()
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
novax6 wrote:Izawwlgood wrote:Just did three games of wizwar... I am so fucking impressed. I feel that there's a mild balance issue in terms of some abilities doing too much damage, and only having two treasures means it *is* kind of a mad dash to just run treasures back, but we also played with four players.
I absolutely want to see about expansion stuff and expanding to be able to have more wizards. We had a blast.
Well you guys convinced me. Just bought it!![]()
I've been playing a co-op game about firefighters called Flash Point: Fire Rescue, which is really good.
You basically have to rescue a certain number of people from a burning building, by carrying them outside, but you can/have to chop down walls to get to them, fight smoke and fire, and deal with explosions and hot spots in the building. It's really tense and exceptionally balanced and fun, our first real game ended in a loss when the building collapsed killing everyone inside, one turn before the last victim was carried out. Good times.
SexyTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
SexyTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
SexyTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
SexyTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
Gear wrote:I'm not sure if it would be possible to constantly eat enough chocolate to maintain raptor toxicity without killing oneself.
You, sir, name? wrote:Just make sure to consistently whack it in the ass, as that's one end it does not shoot fire out of. Be careless with the flame-magic and it may just shoot fire out both ends.
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