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Idhan wrote: Currently, my great fear is the French. A huge French army, primarily of ex-crusader mercenaries, arrives at Milan, kills the defenders (a few spear and pavise crossbow militia), and then exterminates the population of the city. Wow.
lulzfish wrote:Exactly. Playing God is a good, old-fashioned American tradition. And you wouldn't want to ruin tradition. Unless you hate America. And that would make you a Communist.
Idhan wrote:I fought the Byzantines a bit more, and I've concluded that, in theory, Vardariotai are hella scary, but in practice, the AI has no idea how to use them. I parked a schiltron of Italian spear militia at a gate of a fortress I was taking (Nicosea). The Romaioi had a single spear militia unit or something in the garrison, but more (including vardariotai) were coming in from outside the fortress as reinforcements. The Vardariotai, rather than picking off my helpless spear militia with archery, charged the schiltron and died.
P.S., does the AI get better when you set the difficulty higher than "normal," and understand things like "missile cavalry can destroy melee infantry at their leisure" and "if the enemy is bombarding you with catapults, you should either get out of range or charge rather than standing there and taking it?" Or does the AI continue to be stupid but just have stronger abilities like more florins, high unit stats, better generals, etc?
Currently, my great fear is the French. A huge French army, primarily of ex-crusader mercenaries, arrives at Milan, kills the defenders (a few spear and pavise crossbow militia), and then exterminates the population of the city. Wow.
lulzfish wrote:Exactly. Playing God is a good, old-fashioned American tradition. And you wouldn't want to ruin tradition. Unless you hate America. And that would make you a Communist.
IcedT wrote:It's been a really long time since I've played vanilla Medieval 2 for exactly that reason, so I really can't say whether they get much smarter as difficulty goes up. But you're rightly afeard of that French stack. Crusader mercs are scary and it probably has a strong general and lots of foot knights (who are absolute death to Italian militia armies). I'd definitely try and get some Foot Knights or Venetian Heavies of your own over to Venice ASAP in case they make a move.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
Gear wrote:I'm not sure if it would be possible to constantly eat enough chocolate to maintain raptor toxicity without killing oneself.
emceng wrote:I do need to build more town halls, etc. but I still seem to have high unrest that is a pain to deal with. It seems ridiculous that I have the #1 or 2 military, but can't do anything with it because 90% of my troops are tied up as garrisons.
Gear wrote:I'm not sure if it would be possible to constantly eat enough chocolate to maintain raptor toxicity without killing oneself.
eSOANEM wrote:emceng wrote:I do need to build more town halls, etc. but I still seem to have high unrest that is a pain to deal with. It seems ridiculous that I have the #1 or 2 military, but can't do anything with it because 90% of my troops are tied up as garrisons.
It's very difficult to get squalor down once it's got high. If you really can't keep order well, you can always try letting them rebel and then reconquering them and exterminating the populace; that'll decrease the population significantly which will help bring squalor down and, IIRC, it increases public order in and of itself.
IcedT wrote:I can't speak for Empire and Napoleon, but in Shogun 2 the public order (repression, in S2 terms) from the castle is enough to keep most cities peaceful unless there's a specific reason for unrest (like having recently been conquered, having a different religion, or being incited by enemy agents). So a relatively small portion of your army is tied up doing nothing and more of it is used for actually fighting.
Gear wrote:I'm not sure if it would be possible to constantly eat enough chocolate to maintain raptor toxicity without killing oneself.
emceng wrote:Ok, what the bleeding crap. I attack a solo prince who has 9 guys in his guard. I attack with 79 cavalry. I almost freaking lost. I killed 8 guys and lost 57. WTF?
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
emceng wrote:Ok, what the bleeding crap. I attack a solo prince who has 9 guys in his guard. I attack with 79 cavalry. I almost freaking lost. I killed 8 guys and lost 57. WTF?
IcedT wrote:emceng wrote:Ok, what the bleeding crap. I attack a solo prince who has 9 guys in his guard. I attack with 79 cavalry. I almost freaking lost. I killed 8 guys and lost 57. WTF?
That's pretty unusual for Medieval 2, but I guess some Jedi generals still exist. What kind of cavalry were you using?
emceng wrote:IcedT wrote:emceng wrote:Ok, what the bleeding crap. I attack a solo prince who has 9 guys in his guard. I attack with 79 cavalry. I almost freaking lost. I killed 8 guys and lost 57. WTF?
That's pretty unusual for Medieval 2, but I guess some Jedi generals still exist. What kind of cavalry were you using?
Broken Lances I think
emceng wrote:I'm about to give up on this game. Partly due to the freaking Pope. I have a dislike of religion in games like this. Part of my problem is having the freaking Pope be unbeatable. Hey, I took Rome and all your cities - get lost! Or, I'm powerful enough I should be able to elect my own Pope. Not kowtow to some a-hole from another country.
But I am very frustrated. At war with 9 factions. Killed 3-4k worth of troops from the HRE, and they just keep coming, despite them only being a mid-level power(4-5 cities maybe).
Also find crusades stupid. Ok, Pope calls a crusade to take one of my cities. Fine. So why should I get a reputation hit with everyone when I attack a crusading army? That makes no sense.
James Russell (Total War series lead designer) wrote:In terms of core gameplay effects, I think one key thing to emphasise is the unit level camera where you go down and lock the camera to that unit, we don’t just want that to be an aesthetic thing, the player’s going to need some incentive to do that. We don’t just want the player using that in order to go in and watch something, it’s got to have an effect.
James Russell (Total War series lead designer) wrote:I think one of the amazing things about the era is that it was a time when individuals made history, through their personal decisions, you’ve got all these legendary figures and we really want to bring out some of those personal choices and actually have branch sequences of storylines where you get to make personal decisions and see that play out in the game world, and see the effects that that has. So it’s about humanising elements of the campaign game, because the geopolitics of the time was intimately bound up with individual’s own choices. We want the player to be thinking ‘do I save the Republic or do I make a play to become emperor?’ We want that to be a proper dilemma that the player has.
Grishnakh wrote:After spending a lot of time with Crusader kings II and Mount and Blade, I want a game with the diplomacy and intrigue of Crusader Kings and the battle system of Total war, but also the ability to possess a unit and fight in first/third person like Mount and Blade.
Gear wrote:I'm not sure if it would be possible to constantly eat enough chocolate to maintain raptor toxicity without killing oneself.
Will wrote:Anyone else playing Fall of the Samurai? I am enjoying it quite thoroughly. Samurai vs. Guns!
hiro68 wrote:Will wrote:Anyone else playing Fall of the Samurai? I am enjoying it quite thoroughly. Samurai vs. Guns!
i just played it now and i started loving it..
CorruptUser wrote:What about "Persia: Total War", where you try and conquer all the way from Afghanistan to Greece? I'd play that, but for your elephants vs infantry, they had better have that *splut* sound from C&C. You know which sound I'm talking about.
CorruptUser wrote:Didn't seem to hurt the Prince of Persia series. But if you insist, Darius: Total War or Cyrus: Total War. I wonder, would anyone want to play Saladin: Total War or Ottoman: Total War?
Also, no need for it to be set in the Old World; Maya: Total War might be fun, though you won't get cavalry until late in the game when the Spanish come in, but they come with plagues and other stuff...
IcedT wrote:hiro68 wrote:Will wrote:Anyone else playing Fall of the Samurai? I am enjoying it quite thoroughly. Samurai vs. Guns!
i just played it now and i started loving it..
You know, the Last Samurai-style depictions of kachi fighting with spears and medieval armor against modern Western armies is really a pretty ahistorical and patronizing treatment of the Shogunate forces that totally fails to do justice to the warfare of the time.
/buzzkill
IcedT wrote:The Ottomans would fall into that awkwardly-named gap between the Middle Ages and the Enlightenment that we call "the early Modern period,"
I didn't mean to imply the Ottomans don't have a place in later periods, just that any game focused on their greatest exploits would be focused on the 15th through 17th centuries. But yeah, that was an amazing time in all world history, not even just in Europe or the Near East. I've always wanted a mod for Medieval II that extended the map at least to India and covered 1450-1650.Idhan wrote:IcedT wrote:The Ottomans would fall into that awkwardly-named gap between the Middle Ages and the Enlightenment that we call "the early Modern period,"
For what it's worth, I think that the "early Modern period" would be a great setting for a TW game (although don't call it "Total War: Early Modern Period." Maybe "Total War: Renaissance?"). It was the age of probably the most intense religious violence ever (Thirty Years War; probably bloodier than the Crusades). The Dutch were fighting the Habsburgs for independence. The Safavids and the Ottomans are clashing over Mesopotamia. The Koreans are developing friggin' rapid fire rocket launchers and ironclads to take on Japanese invasions. Then it also coincides with the Sengoku era in Japan -- but that's already addressed by some other series of TW games, I think. The Holy Roman Empire is fragmenting from a feudal monarchy into a all-but-fictitious titular state. Fans of old school phalanxes can use pike formations (and pike-and-shot). Medieval-style heavy cavalry can still play a role. Rodeleros fighting like legionary-ish infantry. Arquebusiers and musketeers fighting like Empire line infantry. Jesuits could be your agents as you struggle with Protestants -- but are they really your agents or do they have an agenda of their own?
(Although I don't think putting the Ottomans exclusively in the early Modern period seems right to me. That may have been their golden age, but surely a state that survived until the end of WW1 isn't just "between the Middle Ages and the Enlightenment?")
Total War tends to keep national identity pretty flexible, for pretty obvious workload-related reasons. So far the only game I've found that does a good job of keeping track of changing dynasties and titles is Crusader Kings (Europa Universalis to a lesser extent).Idhan wrote:I think that in Medieval 2, there's a hint that the Turks may have Ottoman influence. Generally the game holds its cards close to its chest about whether the Turks are ruled by Seljuks or Ottomans or some entirely new dynasty that only happened in your game when most of your royal family dies and some adopted son unexpectedly becomes Sultan. (Thus, it's the Turks not the Seljuks/Ottomans, the Byzantines not the Komnenoi/Angeloi/Palaiologoi, the French not the Capets/Valois/Bourbons.) However, one exception is that there is a Turkish unit named "Ottoman infantry."
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