Diablo III

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Re: Diablo III

Postby Chen » Wed Jun 20, 2012 7:17 pm UTC

The only thing I can think of is trying to sell the gems outside the AH to avoid the fee. But even then if you include gem prices and tome prices it looks to me like its not really worth it. Not to mention the time it takes. They really didn't need a 3 second crafting time for gems. It takes 6 minutes of button pressing alone (that you can't queue up) to make a Radiant Star gem starting from flawless squares.
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Re: Diablo III

Postby Izawwlgood » Wed Jun 20, 2012 7:31 pm UTC

So, there's a gorgeous markup on gems above perfect squares right now. Perfect squares are between 3-8k of profit as of this morning, and the profit just goes up and up the higher you go. I really wish I wasn't so broke (and more to the point, that I had completely ignored that stupid blacksmith), because there's currently a killing to be made.

And yeah, Xeio, my WDs damage is down to ~9k right now and I struggle with A1 Inferno.
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Re: Diablo III

Postby not baby Newt » Wed Jun 20, 2012 7:36 pm UTC

The Utilitarian wrote:Tried out Act2 Inferno on my Barbarian, (...)

The sand wasp insects that shoot small insects? Evil, evil. Makes me glad leap and furious charge has a place in a tanking build.

Number of expensive gems I could use: 1-2 (hat, maybe weapon later).
Number of 500k+ gems I have naturally found ingredients for: Probably much more than that...

Thus, supply and demand and enthusiastic crafters will make it unprofitable until enough people decide that 12 vitality is worth a bazillion gold.
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Re: Diablo III

Postby Izawwlgood » Wed Jun 20, 2012 7:39 pm UTC

There's actually a weird bump in avg value on the chipped gems for some weird ass reason. Everything up to radiant squares (or whatever comes before perfect squares) sells for ~40-100, but chipped sells for 240 or so. Not sure why.

Little annoyed that blizzard is effectively setting the price of gems with the cost of manufacturing, but meh. More annoyed at how broke I am.
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Re: Diablo III

Postby Xeio » Wed Jun 20, 2012 7:43 pm UTC

Izawwlgood wrote:And yeah, Xeio, my WDs damage is down to ~9k right now and I struggle with A1 Inferno.
Yea, I just decided to buy a cheap 20k gold weapon and now my damage is at around 14k or something on my wizard, so we'll see how that does.

Izawwlgood wrote:There's actually a weird bump in avg value on the chipped gems for some weird ass reason. Everything up to radiant squares (or whatever comes before perfect squares) sells for ~40-100, but chipped sells for 240 or so. Not sure why.
Reminds me... I think I still need a chipped emerald so my storage can be pretty... :P
Last edited by Xeio on Wed Jun 20, 2012 7:48 pm UTC, edited 2 times in total.
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Re: Diablo III

Postby Chen » Wed Jun 20, 2012 7:43 pm UTC

Izawwlgood wrote:So, there's a gorgeous markup on gems above perfect squares right now. Perfect squares are between 3-8k of profit as of this morning, and the profit just goes up and up the higher you go. I really wish I wasn't so broke (and more to the point, that I had completely ignored that stupid blacksmith), because there's currently a killing to be made.


Hmm I can't imagine how that changed so fast from last night unless some extremely rich people started buying up the entire stock that was present.

Yesterday a perfect square emerald was selling for something like 38k. But it costs 3 flawless squares (1400 each) and a tome (700) to make it in addition to the 30k price. Thats ~35k. Which means you'd need to sell it at 41k to break even after the 15% from the AH. To make 8k profit on a perfect square emerald you need to sell it for 50k. Is that what the price is at now?
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Re: Diablo III

Postby Izawwlgood » Wed Jun 20, 2012 8:15 pm UTC

This morning, the price of a perfect square emerald was ~40k. Right now the cost of stuff seems to be ahead of the cost of production and tax. I've been trying to turn over gems, but truthfully I'm waaaaay to broke to do it in any kind of volume, so have probably only netted about 50k. If Drug Wars from the TI-82 or 3 days taught me anything, it's that beelining to more expensive commodities is the way to go.
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Re: Diablo III

Postby Nylonathatep » Wed Jun 20, 2012 8:49 pm UTC

I just got my Barbarian to Level 50, and enter into Act 1 Hell. My barbarian currently has 1900 DPS, 20,000 Health, and about 3100 Armor.

His experience in Act 1 Hell is very underwhelming.

I'm just wondering if my Barbarian is too undergeared for Hell. What is the expected level of gear/dps should my barbarian be in order to do well in Hell? Should I farm Act 4 Nightmare for better gear or just AH for my upgrades?
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Re: Diablo III

Postby Izawwlgood » Wed Jun 20, 2012 8:54 pm UTC

Starting hell, you should have maybe 2-4k? I mean, ymmv, but if you're having trouble, you should probably upgrade your gear. And you should do so by going to the AH. By in large, I think drops have only accounted for about 5% of my gear upgrades. Which is fine.

I mean, a really easy rule of thumb is how on level is your gear? If you're level 50, and most of your gear has a level requirement of 40, chances are you're due for an upgrade.
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Re: Diablo III

Postby Chen » Wed Jun 20, 2012 8:58 pm UTC

Izawwlgood wrote:This morning, the price of a perfect square emerald was ~40k. Right now the cost of stuff seems to be ahead of the cost of production and tax. I've been trying to turn over gems, but truthfully I'm waaaaay to broke to do it in any kind of volume, so have probably only netted about 50k. If Drug Wars from the TI-82 or 3 days taught me anything, it's that beelining to more expensive commodities is the way to go.


Checking my spreadsheet with current prices, perfect stars (all) and radiant stars (emerald and amethyst) are posting profit and the rest are losing money or breaking even. Which is a shame because I can't create perfect stars or radiant stars, nor do I have the money to do so even if I had the recipes heh.
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Re: Diablo III

Postby DaBigCheez » Wed Jun 20, 2012 9:01 pm UTC

Nylonathatep - I might just be misremembering, but that armor seems low compared to where I was (though your health is doing fairly well). Are you sword-and-board or 2h barb? If 2h, you should probably have higher DPS (though I think 2k is pretty decent for starting hell); if sword/board, you should probably have higher armor. Have you been getting any +All Resist on your gear? If not, combined with low armor you're going to be taking a *lot* of damage.

And, in general AH is going to be better for upgrades. Mostly, your survivability seems low - decent health but poor mitigation = still going to get hit hard and LoH/regen/health globes(?) aren't going to do as much for you.
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Re: Diablo III

Postby Izawwlgood » Wed Jun 20, 2012 9:05 pm UTC

Profit is slim, but I have most definitely made money buying radiant squares and tomes of secret, upgrading, and selling. Cost of upgrading is ~31000, and the sale price on Emeralds is 40k. With the AHs 15% cut, I'm seeing about 3-4k profit per gem. Not much, but something. I've turned over maybe 20 gems since lastnight (like I said, I'm really broke). Not bad I don't think for hopping in, upgrading a handful, AHing them, and checking in a few hours later.
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Re: Diablo III

Postby Negated » Wed Jun 20, 2012 9:24 pm UTC

With that sort of profit margin...wouldn't it be more profitable to spend the time item hunting in Inferno than buying gems and tomes, upgrade, and sell?
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Re: Diablo III

Postby not baby Newt » Wed Jun 20, 2012 10:12 pm UTC

Nylonathatep wrote:I just got my Barbarian to Level 50, and enter into Act 1 Hell. My barbarian currently has 1900 DPS, 20,000 Health, and about 3100 Armor.

His experience in Act 1 Hell is very underwhelming.

I'm just wondering if my Barbarian is too undergeared for Hell. What is the expected level of gear/dps should my barbarian be in order to do well in Hell? Should I farm Act 4 Nightmare for better gear or just AH for my upgrades?

I couldn't survive long if I let the foes stand still and beat on me, so I used a lot of Furious Charge (merciless assault) to zoom through a group a few times; running away while spamming Seismic Slam (with stun or extra dmg or cheaper cost); Ground stomp with extra area; then Bash with clobber to stun any single strong foe.

Oh, and Revenge slotted for knockback both heals you and scatter the foes while you focus on one.


Been running around in Nightmare A2 stomping boss packs and getting a ton of rares. Even a rare sacred shield (best ilvl 63 shield). Crap stats, but still.

Regarding Wrath of the barbarian(insanity) with Cleave (broadside).

When the foes will kill you in a second without ignore pain or similar, wotb will not help much.

And neither against those who spread out and flee.

But against foes who interrupt your healing with knockback or fear, WotB can turn minutes of frustrating running around into a fifteen second curbstomp. It is somewhat satisfying.
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Re: Diablo III

Postby Izawwlgood » Wed Jun 20, 2012 10:32 pm UTC

Negated wrote:With that sort of profit margin...wouldn't it be more profitable to spend the time item hunting in Inferno than buying gems and tomes, upgrade, and sell?

Oh certainly, with even modest GF and NV, you can see routine gold drops that are larger than the profit margins per gem.

The point is I can put 10 gems up on the AH, check back in two hours, spend 5m buying new gems and upgrading, and resell. Tonight I was planning on upgrading the JC and trying at better gems. Making 20-30k for what amounts to 15m of time between experiments at work is better than no profit at all. Did I mention I'm broke as fuck right now?
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Re: Diablo III

Postby Xeio » Thu Jun 21, 2012 3:05 am UTC

So I guess a 20k gold weapon makes Act 1 Inferno easy enough... I still die occasionally (more due to carelessness than difficulty, though occasionally I run into a really obscene group). I have about 15k DPS, been trading up and down a bit though to get better resists. I don't like being a glass cannon. :P

I'm using this as my build.
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 4:50 am UTC

What's your Arcane usage like? You might want to consider switching to Arcane Orb - Tap the Source as M1 and Hydra - Arcane/Venom as M2. Disintegrate requires standing still, which is a big nono on Hell/Inferno. I didn't like WoF either as an 'oh shit!' button, preferring Frost Nova.

Just got my first solo Diablo Hell kill. 4 stacks of NV netted one ilvl 61 item and a junk 60.

Also, profits on gems seems to now be hovering on 'just barely above cost of crafting'.
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Re: Diablo III

Postby Aaeriele » Thu Jun 21, 2012 5:30 am UTC

mosc wrote:
Xeio wrote:
mike-l wrote:3200 is really really low for inferno. You can probably find a blue weapon on the inferno merchants that will be an upgrade.
It was closer to 4500. :(

You should have at least 20k DPS on a demon hunter before trying inferno. Lots of people pre patch were pushing three times that much. 4500 is nothing.


Yeah. I have 37k after the patch, before Sharpshooter. (After it's like 52k.)




Meanwhile, I'm making out like a bandit on the AH. >_>
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 5:42 am UTC

Aaeriele wrote:Meanwhile, I'm making out like a bandit on the AH. >_>

Doing?
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Re: Diablo III

Postby Aaeriele » Thu Jun 21, 2012 6:36 am UTC

Izawwlgood wrote:
Aaeriele wrote:Meanwhile, I'm making out like a bandit on the AH. >_>

Doing?


Selling vendor-bought stock at ~2900% markup.
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Re: Diablo III

Postby Chen » Thu Jun 21, 2012 12:09 pm UTC

Izawwlgood wrote:Profit is slim, but I have most definitely made money buying radiant squares and tomes of secret, upgrading, and selling. Cost of upgrading is ~31000, and the sale price on Emeralds is 40k. With the AHs 15% cut, I'm seeing about 3-4k profit per gem. Not much, but something. I've turned over maybe 20 gems since lastnight (like I said, I'm really broke). Not bad I don't think for hopping in, upgrading a handful, AHing them, and checking in a few hours later.


I assume you mean flawless squares since radiant squares are more to convert than 30k. I'm still not clear how you managed this because every time I checked yesterday tomes were around 700 gp and emeralds were ~1000 meaning the conversion from flawless to perfect cost 33700. I guess that is still technically a profit at 40k sell price but not a big profit.

Now that said even at the end of the evening yesterday the extremely high end gems were moving for good profit. But it takes a pretty big investment to get into those. If you could afford the recipe for the 2nd best gems (perfect stars) then buying flawless stars and selling perfect stars would have yielded ok money. But that looked to me like an investment of ~6 million per gem created plus the initial recipe cost. If you have even MORE money you could buy 9 flawless stars and both the perfect star and radiant star recipe and you could make even more. However, this is looking to me like an initial investment of 18 million for gems, and about 2-3 mil per recipe and that's money I just plain don't have.

I still am mainly farming act 1 when looking for gear. Its just that I can wear my full MF set there and still clear it easily, whereas the same is impossible in Act 3 and difficult in Act 2. I'm trying to figure out what the most efficient farming is in Act 1. Currently I'm doing:
- a Warden/Butcher run starting at Leorics manor (hit 5 stacks before the warden usually, so there's probably 6-8 elites + 2 bosses here)
- graveyard/tombs (3-4 elites)
- the area leading up to the graveyard (2-3 elites)
- northern highlands cleared all the way to leorics manor (3-5 elites, more if the Watch tower dungeon is present)
- the two caves in the forest where you find those orbs to open the temple (2-3 elites)
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 1:18 pm UTC

Chen, not to sound like a dick, but, you just wrote out exactly how much profit is being made per gem after quoting me say approximately how much profit is being made per gem. 3-4k. If perfect square emeralds are ~33000 to craft, and are selling for ~40k, one see's approximately... 3-4k profit. Which is what I stated.

Out of curiosity, what do people think is better for earning gold, +GF or +MF?
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Re: Diablo III

Postby Chen » Thu Jun 21, 2012 1:32 pm UTC

Izawwlgood wrote:Chen, not to sound like a dick, but, you just wrote out exactly how much profit is being made per gem after quoting me say approximately how much profit is being made per gem. 3-4k. If perfect square emeralds are ~33000 to craft, and are selling for ~40k, one see's approximately... 3-4k profit. Which is what I stated.

Out of curiosity, what do people think is better for earning gold, +GF or +MF?


Are we doing our math differently? 40K * 15% = 6000 cut. Meaning you get back 34k. It costs 33k. How is that 3-4k profit?

As for the other question I'm not sure. I know +MF is more FUN though. I like seeing rares and uniques to identify and such. +GF is somewhat transparent. Anecdotally I suspect I make much more money actually selling things than I do in just picking it up, especially at high levels.
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 3:52 pm UTC

There's a bit more wiggle as the prices were fluctuating. I sold a handful of Emeralds at 42k, and the price of crafting was as low as 30800. What I meant was if crafting cost is roughly 33000 (assuming lower end, as you point out) and they sell for ~40000 (assuming higher end), you see ~3-4k profit. Also, notice when you buy commodities, you often get coin back? The price is listed as an average, so if anyone is undercutting, you'll purchase from them first. I've been looking at my final totals, and each sale swing seems to put me up by ~3-4k/gem sold.

With +MF, do you just AH everything? I find the AH to be so hit or miss when it comes to actually turning a profit. I have this ridiculous glut of yellows that keep getting bounced back.
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Re: Diablo III

Postby Drumheller769 » Thu Jun 21, 2012 4:19 pm UTC

Same thing with the yellows, what do you do with them? Vendor after 2-3 attempts, or salvage?
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Re: Diablo III

Postby Chen » Thu Jun 21, 2012 4:28 pm UTC

Izawwlgood wrote:There's a bit more wiggle as the prices were fluctuating. I sold a handful of Emeralds at 42k, and the price of crafting was as low as 30800. What I meant was if crafting cost is roughly 33000 (assuming lower end, as you point out) and they sell for ~40000 (assuming higher end), you see ~3-4k profit. Also, notice when you buy commodities, you often get coin back? The price is listed as an average, so if anyone is undercutting, you'll purchase from them first. I've been looking at my final totals, and each sale swing seems to put me up by ~3-4k/gem sold.


Fair enough.

With +MF, do you just AH everything? I find the AH to be so hit or miss when it comes to actually turning a profit. I have this ridiculous glut of yellows that keep getting bounced back.


You need to be able to pick out the good from the crap. The first pass scan is easy. Vendor (or salvage if ilvl 61+) anything that is clearly crappy i.e., lacking any primary stats, extremely low primary stats, only garbage affixes (life on kill, random resists etc). Any weapons lower than 900 dps (2 hander) or 700 dps (1 hander) are almost certainly going to be vendored unless they have exceptional mods (e.g., I found a claw with only 550 dps but it had a socket, crit hit damage increase and something absurd like 500 life per hit on it). Once you've thinned the pile, check pieces for the good stats; things like high primaries, all resist, life on hit, crit, crit damage, attack speed etc. With whats left (not much usually at this point) I go to the AH and search for things with similar stats. I check out the lowest buyouts available and price accordingly. Currently if its less than 100k I won't bother with it since there's only 10 slots.

What I've noticed is that sometimes something looks good but turns out crappy. Its notable when there are 2 great stats on an item and the rest are kinda filler. The problem is at this point you can find blues that are just as good in the 2 stats and thus they are dramatically lower priced on the AH. Also gear with a lot of cross-stats may look good but have a hard time selling since classes don't REALLY want their non-primary stats. They're just a little bonus and not something great. Generally if something gets bounced back I cut the price severely and try again. If it doesn't sell that time I either keep it for an alt or vendor/salvage it.
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Re: Diablo III

Postby Xeio » Thu Jun 21, 2012 4:30 pm UTC

Izawwlgood wrote:What's your Arcane usage like? You might want to consider switching to Arcane Orb - Tap the Source as M1 and Hydra - Arcane/Venom as M2. Disintegrate requires standing still, which is a big nono on Hell/Inferno. I didn't like WoF either as an 'oh shit!' button, preferring Frost Nova.
I don't generally use it as an oh-shit button, more as better kiting. I can let them close while blasting away with disintegrate and then WoF to knockback and stun giving me plenty of time to get away. It can also be nice to give me a bit of extra time while a wall runs out or for my other cooldows if I need it.

Only ability that really gives me trouble is Mortar, since 4 mobs + 3 mortars = a lot of deadness. Usually I can dodge but if they throw in something like Waller+Frozen problems ensue...
Izawwlgood wrote:Just got my first solo Diablo Hell kill. 4 stacks of NV netted one ilvl 61 item and a junk 60.
Diablo was eassyyyyyy solo.

Rakanoth gave me 100x more trouble than him until I swapped in teleport (Rakanoth's no-miss charge attack one shotted me every time if I didn't have diamond skin active).
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 4:45 pm UTC

Weird, I guess Rakanoth wasn't too bad because my Garg just kept him busy. Diablo has an annoying habit of nova'ing, shooting that ring o pain, or dashing at me. He required a decent bit of kiting. Meh.

As far as the AH goes, if I think something is going to be valuable, I check comparable items prices. This rarely helps, as something with similar stats will be selling for millions or 20k. I really think it's entirely hit or miss; if someone is searching for a set of stats that your item has, and happens to plug a price range that is in line with your item, it'll come up and they'll buy it. Otherwise, it's buried. I've put up what I think was total junk for 100k and had it sell, and fairly solid items for 20k that get bounced. Stupid AH.
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Re: Diablo III

Postby Chen » Thu Jun 21, 2012 4:50 pm UTC

Izawwlgood wrote:As far as the AH goes, if I think something is going to be valuable, I check comparable items prices. This rarely helps, as something with similar stats will be selling for millions or 20k. I really think it's entirely hit or miss; if someone is searching for a set of stats that your item has, and happens to plug a price range that is in line with your item, it'll come up and they'll buy it. Otherwise, it's buried. I've put up what I think was total junk for 100k and had it sell, and fairly solid items for 20k that get bounced. Stupid AH.


Yeah this is why I look at the low end of the items instead of the high end. I also filter by 3 stats most of the time if possible. Filtering by 2 will get things pushed off the page so you won't always catch the low end. But filtering with 3 stats (and the values of those stats) usually lets me see all the possible auctions for items with those stats. It doesn't seem to me that things get cut off that way.
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Re: Diablo III

Postby Aaeriele » Thu Jun 21, 2012 4:59 pm UTC

Chen wrote:Yeah this is why I look at the low end of the items instead of the high end. I also filter by 3 stats most of the time if possible. Filtering by 2 will get things pushed off the page so you won't always catch the low end. But filtering with 3 stats (and the values of those stats) usually lets me see all the possible auctions for items with those stats. It doesn't seem to me that things get cut off that way.


Or you could actually order by buyout price... as long as you set a max buyout (which can be silly-high, e.g. you can set a max buyout of 10mil just to weed out the no-buyout items), then sorting by buyout price twice will give you the lowest buyouts on the first page, guaranteed.
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Re: Diablo III

Postby faranim » Thu Jun 21, 2012 5:07 pm UTC

I'm still disappointed by the filtering options in the AH. I would love to be able to specify more than 3 stats, and to use logic like (Vitality OR All Resist).

Are there any good deals on items without a buyout price? I almost always specify a max buyout so I never look at items without a buyout price.
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 5:12 pm UTC

When searching for upgrades, I usually just set the stats I want and search for max buyout of 20-50k. I'm still seeing minor upgrades for gear around that range. I just picked up a 700dps weapon for my WD (because of the AS nerf) that added like 4k dps for 20,000. The AH prices are still completely out of whack, with people tossing junk up for multiple millions.
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Re: Diablo III

Postby Chen » Thu Jun 21, 2012 5:52 pm UTC

Aaeriele wrote:Or you could actually order by buyout price... as long as you set a max buyout (which can be silly-high, e.g. you can set a max buyout of 10mil just to weed out the no-buyout items), then sorting by buyout price twice will give you the lowest buyouts on the first page, guaranteed.


Hmm I didn't realize when you put a buyout max it got rid of all the non-buyout items. Did it always do that? Regardless that is a good tip. I used to always sort by buyout but I had to scroll through all the stupid bid only items. Being able to get rid of those will save a ton of time thanks!
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Re: Diablo III

Postby philsov » Thu Jun 21, 2012 6:05 pm UTC

I have a new favorite spec for the WD!

CC / ranged pseudo-tank

https://us.battle.net/d3/en/calculator/ ... UVX!aaZZYY

Gear for this build cost less than 300K in full over my general gear.

Get belt/boots/shoulders/gloves/legs/OH that all have a 2+% chance to status (fear, freeze, knockback, chill, etc). Weapon helps, too, but might be sacrificing too much DPS to do so (or money). Life on Hit also a major boon. The aura from each of the pets has a chance to proc the status, as does the Acid Cloud and its ground ticking. Everything is stunlocked to death. Spider Queen's aura does similar, but I can't stand VQ builds without 5 CDs. Rain of Toads and Fire Pit see similar success, but the 24 yard radius is delicious.

The DPS is a little low, but its awesome for group play. Electrified and plague affixs will melt the pets which hampers a bit but those packs are still doable. Blazing through Act 2 inferno like this and loving every second of it.
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 6:44 pm UTC

Yech. Are you just resummoning Garg or Dogs ad nauseum, or are you hoping they're dying ad nauseum? Why do you have Big Stinker on the Garg if you're not slotting Bad Medicine? Why are you slotting Burning Dogs on ZDs instead of Leeching Beasts if you're using Blood Ritual? I also disliked using Spirit Vessel on VQ builds, as I found it just means I have four skills on CD way less often.

Just saw this build, want to try it out.

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Re: Diablo III

Postby philsov » Thu Jun 21, 2012 7:01 pm UTC

resummon ad nauseum (read: once a minute), as Acid Cloud spam requires Vision Quest uptime. The pets don't die because of the constant CC. Big Stinker aura procs all the status effects and Life on Hit like a badass. Same as dogs.

Two dogs can solo an elite. Well, not die... I think it'd enrage before they actually killed one. But double ticking aura and double attacks plus my ~15% chance to status per hit makes it awesome.

I still enjoy the free Out spirit vessel provides, and the reduced Spirit Walk CD means even more mana thanks to Honored Guest, and since it's a 5 CD build I don't have to outright spam a CD as soon as it comes back up again. This lets me reserve a CD for when the situation actually calls for it.
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 7:04 pm UTC

I just wonder if you could do something a bit different, not relying on VQ, if you substituted Rain of Toads? If the idea is to just spam hits to proc 'on hit' gear, I feel there's a better way to do it than slotting around a VQ build. Rain of Toads does 40% less damage than Acid Rain for 34 mana as opposed to 170 or so, and I believe has a faster cast speed.
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Re: Diablo III

Postby philsov » Thu Jun 21, 2012 7:07 pm UTC

as addressed in the previous post -- yes, both RoT and fireskull see similar success, but they're limited to an 8 yard radius which I personally find too restrictive. Ghost Bomb has a 0% chance to work on status, sadly.
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Re: Diablo III

Postby Izawwlgood » Thu Jun 21, 2012 7:11 pm UTC

Hmm. So just to make sure, skills that tic (Haunt, Locust Swarm, Spider Queen, etc) can all proc those item abilities? the 'chance on hit' doesn't only refer to when you first cast the spell on a critter, but everytime a spell damages? What are the exceptions (You mentioned Ghost bomb)
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Re: Diablo III

Postby philsov » Thu Jun 21, 2012 7:37 pm UTC

It's a bit dicey. To directly answer the question -- Haunt and Locust Swarm only apply on the first hit. Spider Queen is per tick.

I'm pretty sure there's a correlation between the Life on Hit and Chance on Hit mechanics.

Copied from this topic:

Life on Hit %'s, by skill for WD. Some of the later runes not completed in the OP, but may be answered later in that topic.

Spoiler:
Primary Skills:

Poison Dart - 200%
Splinters - 33%/dart (100%/cast)
Numbing Dart - 200%
Spined Dart - 200%
Flaming Dart - 100%
Snake to the Face - 200%

Corpse Spiders - 16% for each JAR hitting something. Individual spider hits do nothing. Also nothing if you miss with the jar. Unfortunately makes a mediocre spell even crappier... I originally started this because I thought per hit life leech would be great with spiders.
Leaping Spiders - 16%
Spider Queen - 30%/enemy/tick
Widowmakers - 16%
Medusa Spiders - 16%
Blazing Spiders -

Plague of Toads - 66%/toad (200%/cast)
Explosive Toads - 66%/toad (200%/cast)
Toad of Hugeness - 0%
Rain of Toads - 50%/enemy/tick STACKS
Addling Toads
Toad Affinity

Firebomb - 66%/enemy
Flash Fire - 20%/bounce (140%/cast)
Roll the Bones - 22%/enemy
Fire Pit - 66%/enemy/tick STACKS
Pyrogeist - 33%/projectile (this thing shoots out a lot of little fireballs, I didn't count them)
Ghost Bomb

Secondary Skills:

Grasp of the Dead - 16.5%/enemy/tick
Unbreakable Grasp - 16.5%/enemy/tick
Groping Eels - 16.5%/enemy/tick
Death Is Life - 16.5%/enemy/tick
Desperate Grasp - 16.5%/enemy/tick (probably stacks, but you only get to overlap once, for 2 seconds)
Rain of Corpses -

Firebats - 16.5%/enemy/tick
Dire Bats - 33%/enemy
Vampire Bats - 25%/enemy/tick?
Plague Bats - 33%+? This one is hard to test because I have very little mana. it does increase the longer you apply it.
Hungry Bats - 33%/bat
Cloud of Bats

Haunt - 100% per target hit and none on the DOT. If it acquires another target after the first one dies, it will count as another hit.
Same for all runes - Not confirmed, but very likely

Locust Swarm - 33% per target, same as haunt. Each time it spreads it will hit, but no bonus from the DOT.
Pestilence - 33%
Devouring Swarm
Cloud of Insects
Diseased Swarm
Searing Locusts - 33%

Others:

Zombie Charger - 50%/enemy
Leperous Zombie - 50%/enemy/tick
Undeath - 50%/enemy
Wave of Zombies - 8%/zombie/enemy/hit - I'm not sure, but it seemed like these guys can hit the same enemy more than once
Explosive Beast - 50%/enemy
Zombie Bears

Spirit Barrage - 100%
Spirit is Willing - 100%
Well of Souls - 33% per soul (4 total)
Phantasm - 25% per enemy per tick
Phlebotomize - 100%
Manitou

Fetish Army - 0%
Fetish Ambush - 40% on cast if it hits a mob (Unsure about this one!)

Summon Zombie Dogs - 0%
Rabid Dogs - 100% per enemy per tick of the DoT (With a single ZD attacking an enemy, I noticed a 200% tick right after every attack, which may mean the DoTs were overlapping.) STACKS
Final Gift - 0%
Life Link - 0%
Burning Dogs - 100% per enemy per tick of the AoE aura (STACKS per dog)
Leeching Beasts -

Sacrifice - 33% (per enemy? These were tested on single targets.)
Black Blood - 33% (per enemy?)
Next of Kin - 33% (per enemy?)
Pride - 50% (Glitch? per enemy?)
For the Master - ?? (appears to be glitched and healing me for LESS than it should, should have healed for 3x 3154, but only got back 9260)
Provoke the Pack

Gargantuan - 0%
Humongoid - 0%
Restless Giant - 0%
Wrathful Protector - 0%
Big Stinker - 100% per enemy per tick of the AoE aura
Bruiser - 0%

Wall of Corpses - 16% per enemy per tick
Barricade - 20% per tick
Unrelenting grip - 16% and 33% per tick
Creepers - saw 16% and 33% per tick on the wall, the adds provided no ticks.
Pile on -
Dead Rush -

Acid Cloud - Very tricky and needs a lot more testing! I think the Acid Cloud and Acid Rain might be effected by distance from the center. Appears to be 166% near the middle, down to 16% at the edges
Acid Rain - Most ticks around 280% near middle
Lob Blob Bomb - Blob ticks around 33% but saw 16% and 50% as well.
Slow Burn - Ticks of 16%, 33%, and 50%
Kiss of Death - Ticks of 16%, 33%, and 50%
Corpse Bomb


On Sacrifice - I was getting 16% per enemy
On Acid Rain - These numbers are all over the place, but they are always a multiple of 40% for me, so I'm just gonna say the base is 40% and it ticks A LOT faster than other spells.

Non Damaging Skills (Soul Harvest, Horrify) - 0%. However, SH runed for damage does get 25% per target up to 5.

Note on pets - Zombie dogs and gargantuan hits will not give any life. However, flaming zombie dogs aura is 100% per enemy per tick per dog!! I don't have big stinker yet but I imagine it is the same. Potentially huge, but good luck keeping them alive...

vs Life Leech % - Leech % is pretty straight forward. The more damage skill does, the more you will leech. As you can see, some skills benefit much more than others from life per hit (flaming zombie dogs, flash fire), while others benefit more from leech % (spiders, locust swarm), so which to get really depends on your build and what skills you use.

Fierce Loyalty - Life on hit does NOT benefit your pets. You will still get the life though

Other on hit effects - Flaming Zombie Dogs and Big Stinker WILL proc on hit effects (fear, blind, ect) via their aura, but NOT on their attack. This is pretty awesome, if you manage to get some 10% combined stun/fear/freeze and have 5 aura pets surrounding something that isn't immune, it WILL be more or less permastunned.
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