1190: "Time"

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Re: 1190: "Time"

Postby Latent22 » Sat Jul 20, 2013 11:49 am UTC

Angelastic wrote:What's with this massive slowdown? Only two NP while I comaed. RUN!


We were all waiting for you to get to 500 posts thats why!

Here have a cake
Spoiler:
evil cake removed!
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Re: 1190: "Time"

Postby Ace » Sat Jul 20, 2013 11:58 am UTC

I'm not criticising the comic, it's great, but it is hard to feel any sense of urgency when 'days' could well be heretic months. The suspense of not knowing the Forty's fate makes up for it, I suppose.

I understand their panicked flight, everyone and everything they've ever known is at risk, everywhere they've ever been (in comic at least) besides the castle (maybe) will flood. Still, a shame they've left the scholars so soon. Hopefully they will return, or a search party will be sent to retrieve them.

As always, waiting for it. There's only one reason I would ever RUN. There's only one time I could. I kind of want to sig that, but, spoilers.
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Re: 1190: "Time"

Postby Zorin_75 » Sat Jul 20, 2013 12:01 pm UTC

HiONG
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Not much to say but

Postby Eternal Density » Sat Jul 20, 2013 12:03 pm UTC

This newpic makes me grin.
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Re: 1190: "Time"

Postby charlie_grumbles » Sat Jul 20, 2013 12:06 pm UTC

Pfhorrest wrote:On the subject of how the hell they're going to get to the Cueganites in time and how they're going to save them...

Isn't there a really big (and pretty neat) river right next door? Rivers make pretty good means of transportation, if you have something like, say, a boat, right? Which would also be useful for rescuing people from a flood?

And they are currently situated on what was once an island, not far from what was once a major coastal city, both of which once had harbors and therefore boats in them, no?

You are thinking of the modern Mediterranean. Flat, calm. But look at the topo maps shown earlier here. Their home is something like a vertical kilometer below them. You could maybe kayak down the pitch, but how would you get back up it. Boats aren't feasible here.
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extreme-wailuku-kayak-paddling-hawaii-island.jpeg

I'm a page back, so apologies if this is ninja'd.

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Re: 1190: "Time"

Postby HES » Sat Jul 20, 2013 12:26 pm UTC

BlitzGirl wrote:Mustard! Chirping mustard! Chirpety chirp CHIRP!

Randalspeed in your reBlitz, Blitzgirl. Run well!

Exodies wrote:You can also declare yourself pope of any position on the page (I choose somewhere around nearer the bottom than the middle) and make decrees. Being a middle child of three, I have an aversion to firsts, lasts, round numbers, "special occasions", rules, customs, traditions, habits, protocols, diplomatic work-arounds, etc. etc.

This would violate the newpost-detection protocols which are the primary reason for the traditional first post habits. Customs like the goated last and round number special occasions are less important. If everybody stuck to the rules we wouldn't need diplomatic work-arounds...

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Re: 1190: "Time"

Postby mscha » Sat Jul 20, 2013 12:37 pm UTC

Image
Whew, that was a lot easier than yesterdix... (I'm sure BlitzGirl will be thankful too... And, of course, everyone else who needs to ketchup and/or blitz.)

Pfhorrest wrote:On the subject of how the hell they're going to get to the Cueganites in time and how they're going to save them...

Isn't there a really big (and pretty neat) river right next door? Rivers make pretty good means of transportation, if you have something like, say, a boat, right? Which would also be useful for rescuing people from a flood?
Spoiler:
And they are currently situated on what was once an island, not far from what was once a major coastal city, both of which once had harbors and therefore boats in them, no?

And they are with people who have proven to be able to rebuild old low-tech structures like castles.

Doesn't seem so implausible that the Beanies may have repaired a boat, and may be able to sail it up and down the neo-Rhone and out to the Balearic Sea.

ETA: This would also explain how they managed to contact so many people around the basin so quickly. The big question is, why have Cuegan's people and the Beanie Fleet never seen each other before? How can the Cueganites possibly be so isolated that a widespread effort to intentionally find everybody in the basin would miss them? How is there such a tiny population of only 40 people who have hardly any contact with anyone else in the world, anyway? [EDIT: Spelling and grammar]

The problem is, Château d'If is at the edge of the continental shelf, and Cuegantown is way below, at approx. 2½ km below current sea level. Not good for a boat. (You might get down, but probably not alive. And even if you do, you'll never get up again.)
Edit: ninja'd by prof. Grumbles.

rmcurtis wrote:
a_s_h_e_n wrote:This is a piece of land he didn't show us before

I do believe this has been shown before, from M2834 to M2839. They were on the way up to the castle and passed the student (learner?).

Indeed, but shifted a bit:
Spoiler:
Image
The two scenes after this do match the old version. The scene just outside of the castle (“Goodbye!”) is also shifted a bit, but the scenes inside the castle are the same again.
(This suggest, as we surmised before, that Randall has drawn a much larger “background layer” (or more likely, set of background layers) and shifts and zooms it around as necessary.)

With regard to temperature, with an unchanged climate, it'll be indeed unbearably hot in Cuegantown, but perhaps not as hot (80°C) as suggested in Wikipedia. After all, not all of the Mediterranean has evaporated, and they live next to a sea (pretty warm, but still).
Geographically/climatologically, it is perhaps comparable to the Dead Sea. Average highs in the summer there are around 40°C. Cueagantown will be at about 2½ km below current sea level (as you can see at this excellent map that someone, sorry, don't remember who, posted yesterdix), which would add about 12 degrees, so typical summer temperatures would be around 52°C.
We certainly couldn't live there (without modern technology). Maybe the Cueganites have evolved to survive (and thrive in) that? I'd say that's unlikely in a mere 11000 years.
More likely, I think, is that there has been a drastic climate change. There probably has been some kind of apocalyptic event (comet, nuclear war, whatever) that killed most people on earth, destroyed civilization, and may or may not have caused a role in the blocking of the Strait of Gibraltar. This event caused a nuclear winter, dropping temperatures drastically, so that the much hotter bottom of the Mediterranean basin actually became an advantage – or even the only way for humans (and stick figures) to survive.
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Re: 1190: "Time"

Postby squonk » Sat Jul 20, 2013 12:44 pm UTC

The explain xkcd page needs its own explain page. It is too huge, and doesn't even contain any explaination of change(s) to alt text...

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Re: 1190: "Time"

Postby mscha » Sat Jul 20, 2013 12:45 pm UTC

squonk wrote:The explain xkcd page needs its own explain page. It is too huge, and doesn't even contain any explaination of change(s) to alt text...

That's why we have an entire wiki for the OTC. Image
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Re: 1190: "Time"

Postby JGeezer » Sat Jul 20, 2013 12:57 pm UTC

Spoiler:
mscha wrote:Image
Whew, that was a lot easier than yesterdix... (I'm sure BlitzGirl will be thankful too... And, of course, everyone else who needs to ketchup and/or blitz.)

Pfhorrest wrote:On the subject of how the hell they're going to get to the Cueganites in time and how they're going to save them...

Isn't there a really big (and pretty neat) river right next door? Rivers make pretty good means of transportation, if you have something like, say, a boat, right? Which would also be useful for rescuing people from a flood?[spoiler]And they are currently situated on what was once an island, not far from what was once a major coastal city, both of which once had harbors and therefore boats in them, no?

And they are with people who have proven to be able to rebuild old low-tech structures like castles.

Doesn't seem so implausible that the Beanies may have repaired a boat, and may be able to sail it up and down the neo-Rhone and out to the Balearic Sea.

ETA: This would also explain how they managed to contact so many people around the basin so quickly. The big question is, why have Cuegan's people and the Beanie Fleet never seen each other before? How can the Cueganites possibly be so isolated that a widespread effort to intentionally find everybody in the basin would miss them? How is there such a tiny population of only 40 people who have hardly any contact with anyone else in the world, anyway? [EDIT: Spelling and grammar]

The problem is, Château d'If is at the edge of the continental shelf, and Cuegantown is way below, at approx. 2½ km below current sea level. Not good for a boat. (You might get down, but probably not alive. And even if you do, you'll never get up again.)
Edit: ninja'd by prof. Grumbles.

rmcurtis wrote:
a_s_h_e_n wrote:This is a piece of land he didn't show us before

I do believe this has been shown before, from M2834 to M2839. They were on the way up to the castle and passed the student (learner?).

Indeed, but shifted a bit:
ImageThe two scenes after this do match the old version. The scene just outside of the castle (“Goodbye!”) is also shifted a bit, but the scenes inside the castle are the same again.
(This suggest, as we surmised before, that Randall has drawn a much larger “background layer” (or more likely, set of background layers) and shifts and zooms it around as necessary.)

With regard to temperature, with an unchanged climate, it'll be indeed unbearably hot in Cuegantown, but perhaps not as hot (80°C) as suggested in Wikipedia. After all, not all of the Mediterranean has evaporated, and they live next to a sea (pretty warm, but still).
Geographically/climatologically, it is perhaps comparable to the Dead Sea. Average highs in the summer there are around 40°C. Cueagantown will be at about 2½ km below current sea level (as you can see at this excellent map that someone, sorry, don't remember who, posted yesterdix), which would add about 12 degrees, so typical summer temperatures would be around 52°C.
We certainly couldn't live there (without modern technology). Maybe the Cueganites have evolved to survive (and thrive in) that? I'd say that's unlikely in a mere 11000 years.


More likely, I think, is that there has been a drastic climate change. There probably has been some kind of apocalyptic event (comet, nuclear war, whatever) that killed most people on earth, destroyed civilization, and may or may not have caused a role in the blocking of the Strait of Gibraltar. This event caused a nuclear winter, dropping temperatures drastically, so that the much hotter bottom of the Mediterranean basin actually became an advantage – or even the only way for humans (and stick figures) to survive.

Don't forget that missing Antares, that is still making my Spider Sense tingle.

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Re: 1190: "Time"

Postby Valarya » Sat Jul 20, 2013 12:58 pm UTC

Montov wrote:Small housongs.
Spoiler:
Image
Is the Beany praying on the roof? What is that by his/her knee?
It looks they stopped running and are walking again.

Cute, a lil tiny turtlemolpy! Or molpytoy.

Now that all the exciting stuff has happened and we know Cuegan are gonna be running for quite some time (on top of the fact it's the wipend)... the OTT only moved half a page during my coma. :shock:

Molpy up.
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Re: 1190: "Time"

Postby Lawsome » Sat Jul 20, 2013 1:00 pm UTC

Go-ONG out the gate
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Spoiler:
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Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

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Re: 1190: "Time"

Postby svenman » Sat Jul 20, 2013 1:01 pm UTC

mscha wrote:
Pfhorrest wrote:[...] And they are currently situated on what was once an island, not far from what was once a major coastal city, both of which once had harbors and therefore boats in them, no?

And they are with people who have proven to be able to rebuild old low-tech structures like castles.

Doesn't seem so implausible that the Beanies may have repaired a boat, and may be able to sail it up and down the neo-Rhone and out to the Balearic Sea. [...]

The problem is, Château d'If is at the edge of the continental shelf, and Cuegantown is way below, at approx. 2½ km below current sea level. Not good for a boat. (You might get down, but probably not alive. [...])

Especially not in a boat that has been decaying for thousands of years. No amount of repairs is going to make that safe to use even on a dead calm sea (ETA: at least, not without severely stretching the definition of the term "repair"). If anything, the Beanies could at best have used the remains of boats found in archaeological excavations as blueprints for reconstructing boats entirely from scratch.

Actually, I suspect the same for their version of the Château d'If. That is probably more of a reconstruction than a repair of the original structure which must have severely decayed over the millenia, especially considering the seismic activity in the Mediterranean Basin.

ETA2: ETA "ETA".
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ClosONG

Postby Ximenez » Sat Jul 20, 2013 1:02 pm UTC

Cueball stopped to close the door! That's good manners.

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Re: 1190: "Time"

Postby mscha » Sat Jul 20, 2013 1:17 pm UTC

I wonder, why did the Beanies decide to live on the edge (literally) at Château d'If, when they're so close to higher, and presumably safer, grounds?
There's plenty of high ground near Marseilles, and even the high Alps are only a few hundred km away.
Perhaps the (old) continent is still not safe, after whatever apocalypse happened?
Or maybe Château d'If is just an outpost of the Beanie civilization, to study the sea event and evacuate the inhabitants.

ETA: Of course, Rosetta already told us that the castle is a center of scientific study and learning. But we still have no idea where the rest of their civilization might be.
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Re: 1190: "Time"

Postby Lawsome » Sat Jul 20, 2013 1:22 pm UTC

mscha wrote:I wonder, why did the Beanies decide to live on the edge (literally) at Château d'If, when they're so close to higher, and presumably safer, grounds?
There's plenty of high ground near Marseilles, and even the high Alps are only a few hundred km away.
Perhaps the (old) continent is still not safe, after whatever apocalypse happened?
Or maybe Château d'If is just an outpost of the Beanie civilization, to study the sea event and evacuate the inhabitants.

ETA: Of course, Rosetta already told us that the castle is a center of scientific study and learning. But we still have no idea where the rest of their civilization might be.

Well, maybe they're too high?
Spoiler:
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Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

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Re: 1190: "Time"

Postby Eutychus » Sat Jul 20, 2013 1:24 pm UTC

Mscha,that reminds me of the use to which Alcatraz is put in The Book of Eli.
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Re: 1190: "Time"

Postby Rule110 » Sat Jul 20, 2013 1:29 pm UTC

Ximenez wrote:Cueball stopped to close the door! That's good manners.

Well, so much for my "he was raised in a barn" theory. :x :wink:

If the sea level is the same as the present day, the tiny city is going to be just underwater. Is the old/young/middle aged man/woman saying goodbye to his/her flower garden? Or just enjoying it while it's here?

Randomly, one more thing:

Image

redundant
Spoiler:
voyager_1.png
voyager_1.png (9.42 KiB) Viewed 9891 times
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Re: 1190: "Time"

Postby Eliram » Sat Jul 20, 2013 1:30 pm UTC

Cueball really need a couple of Horse-Molpies now.
(Molponies or Moldonkies will also be okay, but Molphorses are what they really need. Assuming the know how to ride.)
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Re: 1190: "Time"

Postby Ximenez » Sat Jul 20, 2013 1:35 pm UTC

mscha wrote:I wonder, why did the Beanies decide to live on the edge (literally) at Château d'If, when they're so close to higher, and presumably safer, grounds?
Spoiler:
There's plenty of high ground near Marseilles, and even the high Alps are only a few hundred km away.
Perhaps the (old) continent is still not safe, after whatever apocalypse happened?
Or maybe Château d'If is just an outpost of the Beanie civilization, to study the sea event and evacuate the inhabitants.

ETA: Of course, Rosetta already told us that the castle is a center of scientific study and learning. But we still have no idea where the rest of their civilization might be.


Surely they decided to settle there and rebuild the castle before they found out Gibraltar was about to give way. After that, they calculated that the castle would not be flooded (although they should be a bit nervous, I'd say).

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Re: 1190: "Time"

Postby charlie_grumbles » Sat Jul 20, 2013 1:42 pm UTC

Ximenez wrote:
mscha wrote:I wonder, why did the Beanies decide to live on the edge (literally) at Château d'If, when they're so close to higher, and presumably safer, grounds?
Spoiler:
There's plenty of high ground near Marseilles, and even the high Alps are only a few hundred km away.
Perhaps the (old) continent is still not safe, after whatever apocalypse happened?
Or maybe Château d'If is just an outpost of the Beanie civilization, to study the sea event and evacuate the inhabitants.

ETA: Of course, Rosetta already told us that the castle is a center of scientific study and learning. But we still have no idea where the rest of their civilization might be.


Surely they decided to settle there and rebuild the castle before they found out Gibraltar was about to give way. After that, they calculated that the castle would not be flooded (although they should be a bit nervous, I'd say).

I've been pondering mscha's question also. I wonder if it has to do with the fact that it is a fortress. It may be that the current world situation is chaotic. Tribes, mobs, gangs, warrior societies... A Road Warrior type of dystopia without the cars.

Alternatively, and more in line with mscha's answer is that they are an order of monks, who have largely retreated from the world. Supply of the fortress either with or without the surrounding sea looks a bit problematical, though.
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Re: 1190: "Time"

Postby NetWeasel » Sat Jul 20, 2013 1:52 pm UTC

Trying to put a few things together...

Does it seem likely that the lone flag outside the "city" (Geekwagon frames 2812-2818) is the Beanie's estimate of final sea level? There doesn't seem to be another reason for it being there.

Maybe there will be an out-of breath comment on the way past it.
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Re: 1190: "Time"

Postby charlie_grumbles » Sat Jul 20, 2013 1:54 pm UTC

Probably NOT doubleposting here, but it has been chaotic in the OTT as well. Quiet this mornix on the right coast of the US though. Not many lurkers. However several firstposts seem to have been released from the dungeons of moderation and I've been depoped. Ah well. I don't believe in popes anyway, though I was brought up to revere them.

Maybe if we keep it a bit calm for a bit, BlitzGirl will be able to join us sooner and straighten us out.

And welcome to all you new kids (however aged you might be).

ETA. NetWeasel. Good catch. You are likely correct.
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Re: 1190: "Time"

Postby Rule110 » Sat Jul 20, 2013 1:55 pm UTC

Eliram wrote:Cueball really need a couple of Horse-Molpies now.
(Molponies or Moldonkies will also be okay, but Molphorses are what they really need. Assuming the know how to ride.)

It's unlikely they know how to ride (given that they had never even traveled tens of kilometers east before, and that their local water supply was unreliable), and they could only take them as far as the lower survey tower anyhow. Holpies Molporses Molppaloosas Horses or even burros couldn't get down the ledge with the ladder rungs on it, and the rungs are probably there in the first place because it's the easiest way down in the area.

Still, a riding party overtaking them and giving them a lift to that tower would be a nice gesture and save them about a day's travel, at negligible risk to the Beanies and the horses. If they have horses at all, that is.

NetWeasel wrote:Trying to put a few things together...

Does it seem likely that the lone flag outside the "city" (Geekwagon frames 2812-2818) is the Beanie's estimate of final sea level? There doesn't seem to be another reason for it being there.

Maybe there will be an out-of breath comment on the way past it.

That's certainly possible, meaning the little city isn't doomed after all (and possibly, that the castle will be on a peninsula instead of an island)?
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Re: 1190: "Time"

Postby CasCat » Sat Jul 20, 2013 1:59 pm UTC

a_s_h_e_n wrote:
Pfhorrest wrote:On the subject of how the hell they're going to get to the Cueganites in time and how they're going to save them...

Isn't there a really big (and pretty neat) river right next door? Rivers make pretty good means of transportation, if you have something like, say, a boat, right? Which would also be useful for rescuing people from a flood?

And they are currently situated on what was once an island, not far from what was once a major coastal city, both of which once had harbors and therefore boats in them, no?

And they are with people who have proven to be able to rebuild old low-tech structures like castles.

Doesn't seem so implausible that the Beanies may have repaired a boat, and may be able to sail it up and down the neo-Rhone and out to the Balearic Sea.


Seems like they would've had to make some kind of fleet in order to warn and evacuate everyone properly (as in, to spread the information fast enough)


Blindposting while ketchupping, and several pages back, which means I'm sure I've not only been ninja'd by other OTTers but also by the OTC....

Still, I can't help but point out the wowterfall. It's entirely likely that the rivers aren't navigable down to the salt-salt-sea...
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Re: 1190: "Time"

Postby mscha » Sat Jul 20, 2013 2:00 pm UTC

RunnONG down.
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Re: 1190: "Time"

Postby moody7277 » Sat Jul 20, 2013 2:02 pm UTC

I would have guessed that the city gate would have been locked and/or guarded, especially as it's evening heading towards sundown.
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Re: 1190: "Time"

Postby charlie_grumbles » Sat Jul 20, 2013 2:10 pm UTC

mscha wrote:RunnONG down.
Spoiler:
Image

The flag appears. If NetWeasel is correct they are now in the danger zone. However, note that the rise will be very slow when it starts to reach this level, since the incoming water has a lot of room to spread.

On the other hand, there will be a gradient, with the water level higher in the west, due to the time it takes the water to move/settle. But it shouldn't be above mean sea level, unless local terrain forces the water to build up. Bays are dangerous in such a situation (see Bay of Fundy), of course, and they are in a bay.
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HES
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Re: 1190: "Time"

Postby HES » Sat Jul 20, 2013 2:18 pm UTC

Rule110 wrote:
Eliram wrote:Cueball really need a couple of Horse-Molpies now.
(Molponies or Moldonkies will also be okay, but Molphorses are what they really need. Assuming the know how to ride.)

It's unlikely they know how to ride (given that they had never even traveled tens of kilometers east before, and that their local water supply was unreliable), and they could only take them as far as the lower survey tower anyhow. Holpies Molporses Molppaloosas Horses or even burros couldn't get down the ledge with the ladder rungs on it, and the rungs are probably there in the first place because it's the easiest way down in the area.

Still, a riding party overtaking them and giving them a lift to that tower would be a nice gesture and save them about a day's travel, at negligible risk to the Beanies and the horses. If they have horses at all, that is.


But will they be stick-equestrimolpies or silhouette-equestrimolpies? (Probably white-saddled silhouette-equestrimolpies, coming to think of it)
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AnotherKevin
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Re: 1190: "Time"

Postby AnotherKevin » Sat Jul 20, 2013 2:22 pm UTC

Montov wrote:Small housongs.
Spoiler:
Image

Is the Beany praying on the roof? What is that by his/her knee?
It looks they stopped running and are walking again.


It's a laptop. The Beanie is reading page 13,363,249 of the OTT, trying to ketchup.

What? You say that the Beanies don't have that level of technology?

I think they have a mix. They don't have fossil fuels, so they may be hurting a bit for mechanical transportation - fossil fuels are our most transportable power source. But small amounts of juice to run electronics are entirely plausible. I don't believe that the big theodolite in a tower is a giveaway, either. I know I saw such towers in use in the US as late as the 1970s; I understand that it was the advent of GPS in the 1980s that really obsoleted them. If the Beanies have a sophisticated technology but no satellite launch capability, such things might well come back. For what it's worth, a 1980-vintage handbook on horizontal control methods is on line at http://www.ngs.noaa.gov/PUBS_LIB/TRNOS88NGS19.pdf - Bilby towers and Transit satellites in one publication!

I don't see the fact that the Beanies had to backpack to their survey towers as indicative of anything at all. Survey towers are set in locations with commanding views. Such locations often don't have roads; they are of little economic value, and people don't build roads up mountains very often unless they want to ski or something. If you look at Geodetic Survey descriptions of control stations, you'll often see backpacking directions. A couple of months ago, I was up at one, because there still are good views near it. Its description is a typical one, even for the densely-populated Northeastern US (spoilered for seaishness):
Spoiler:
NA2042 STATION RECOVERY (1939)
NA2042
NA2042'RECOVERY NOTE BY COAST AND GEODETIC SURVEY 1939 (PLB)
NA2042'STATION RECOVERED AND MARKS FOUND TO BE IN GOOD CONDITION. STATION
NA2042'IS ON A HIGH WOODED MOUNTAIN ABOUT 23 MILES SOUTHWEST OF
NA2042'CATSKILL. STATE HIGHWAY 23A GOES BETWEEN TWO HIGH MOUNTAINS, THE
NA2042'ONE ON THE RIGHT HAS A SUMMER RESORT ON IT WHILE THE ONE ON THE
NA2042'LEFT WITH THE STATION HAS A FEW SUMMER COTTAGES AT THE
NA2042'FOOT. STATION MARK IS A STANDARD BRONZE DISK SET IN BEDROCK AS
NA2042'DESCRIBED IN NOTE 3 AND STAMPED HIGH PEAK 1938.
NA2042'
NA2042'REFERENCE AND AZIMUTH MARKS ARE STANDARD BRONZE DISKS SET IN
NA2042'OUTCROPPING BEDROCK AS DESCRIBED IN NOTE 12A.
NA2042'
NA2042'REFERENCE MARKS NOS. 1 AND 2 ARE STAMPED HIGHT PEAK NO. 1 1938
NA2042'AND HIGHT PEAK NO. 2 1938, RESPECTIVELY.
NA2042'
NA2042'AZIMUTH MARK IS ABOUT 150 FEET NORTHWEST OF STATION IN THE
NA2042'MIDDLE OF THE TRAIL LEADING DOWN THE MOUNTAIN.
NA2042'
NA2042'TO REACH FROM THE INTERSECTION OF STATE HIGHWAYS 32 AND 23A IN
NA2042'THE EAST EDGE OF PALENVILLE GO WEST ON STATE HIGHWAY 23A FOR 4.6
NA2042'MILES TO TWILIGHT PARK GATE ON LEFT, TURN LEFT THROUGH GATE AND
NA2042'GO 0.2 MILE TO Y JUST ACROSS BRIDGE, BEAR RIGHT AND GO 0.1 MILE TO
NA2042'T-INTERSECTION, TURN LEFT AND FOLLOW MAIN ROAD 0.6 MILE TO
NA2042'SQUIRREL INN, TURN LEFT AND GO 0.1 MILE TO Y AT WATER TANKS AND
NA2042'END OF TRUCK TRAVEL. LEAVE TRUCK AND PACK DOWN TRAIL 300 YARDS
NA2042'AND ACROSS WOODEN BRIDGE, IMMEDIATELY AFTER CROSSING BRIDGE
NA2042'BEAR RIGHT UP STEEP HILL AND GO 1/4 MILE TO FORKS, HERE BEAR
NA2042'RIGHT WITH SIGN AND ARROW HIGH PEAK. FROM HERE FOLLOW WASH AND
NA2042'BLUE DISKS TO TOP, DISTANT ABOUT 2-1/2 MILES. FROM THE END OF
NA2042'TRUCK TRAVEL TO THE STATION IS ABOUT 1-1/2 HOUR PACK.

I see that the Geodetic Survey hasn't refreshed the description in over sixty years. The trail with the blue discs and the 'High Peak' sign are gone. The summer resort is long gone, and even its buildings burnt to the ground. Twilight Park is a private community, and does not welcome visitors, so the initial approach is now from a different direction. The wooden bridge fell into the stream and decayed years ago; I saw no sign of it. The trail with the blue disks has been unmaintained for decades but can still be followed - and I even found one rusted metal disk marking where the trail once was. Oh, and the surveyors were chirping speed demons. Three miles and two thousand feet of elevation gain, including some rock scrambling, described as "about 1-1/2 hour pack"? I guess they got to be in terrific shape from all that field work. It takes me nearly twice that.

The bronze disks set in bedrock are still very much there, giving the location of the control to first-order accuracy.

(The boots intruding on the picture are my boots.)
All the rivers run into the sea, yet the sea is not full.
Unto the place from whence the rivers come, thither they return again.

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Re: 1190: "Time"

Postby NetWeasel » Sat Jul 20, 2013 2:26 pm UTC

Hi, new people!

Just a note on posting your own images:
(Really, if you know this, don't bother clicking on the spoiler)
Spoiler:
You're not allowed to post an image or a link until you've posted 5 posts. It cuts down on robot spam.

Once you can, the buttons at the top of the "post a reply" page will put in the markup language for you.
Just be sure that the bracketed commands and their /stop commands are properly nested.

For images you want to link to, just right click, select "copy image location". Then in the "post a reply" page, click the "img button. This will give you an (img) (/img) in brackets. Just paste.
Image

BTW, while learing this, hit the "preview" button at the bottom A LOT. It'll show you how you're doing.

For posting something that is only on your hard drive, that gets a little weird. While on the "post a reply" page, if you scroll down slightly, there will be an "upload attachment" tab. Browse to your pic, then click "Add the file." Move the cursor to the bottom of your message, then click "place inline".
eyes frame 1.png
eyes frame 1.png (24.63 KiB) Viewed 9734 times

You're not done. This is a little tricky...
What shows up is (attachment=0)yourfilename.png(/attachment) in brackets. But apparently, that's just temporary.
You THEN preview your message, and you will see your pic. As stated above, copy location and paste inside img tags.

(img)http://forums.xkcd.com/download/file.php?id=XXXXX(/img)

Here's the tricky part: that ID number is temporarily assigned to your pic, and not made permanent UNTIL you actually attach the attachment and post the message. So you have to post the img AND the attachment. But just once. If you post the same img in a later message, you do not have to reattach.

This is why there are redundant pics. Custom has dictated that you put the redundant attachment pics inside "spoiler" tags at the end of the posting, to make the thread run quicker. This almost immediately led to people hiding extra pics inside the redundant tags.

Such as:
Image


That's enough to get you started -- good luck, and welcome to the OTT!
Remember waiting a half hour for one darkening pixel? Pepperidge Farms remembers...
Note To Blitzers:It is advisable NOT to go past page 1130 until you've seen up to frame 2900 (Geekwagon Numbering). A lot is happening, and really, you do not want to skip ahead at that point.

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Sciscitor
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Re: 1190: "Time"

Postby Sciscitor » Sat Jul 20, 2013 2:36 pm UTC

I expect them to be met with an incoming rush of molpies. All the molpy-fowl, rabtors, beesnakes, raptor-molpies, chirpies, pokeymolpies, molpysnakes, meowlpies and mousemoplies they've met on their hike will try to flee the flood. Of course most of them will be much too slow :( . As will be the magnificent wowtrees.
I haven't had much time the last days to spend with Time and missed the whole exciting yesterdix. It is a rather apocalyptic ending for a nice day at the beach building sandcastles.
ETA: Fixed typos.
Last edited by Sciscitor on Sat Jul 20, 2013 3:23 pm UTC, edited 1 time in total.
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1 Holmes actually never said this.

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Re: 1190: "Time"

Postby susanoodin » Sat Jul 20, 2013 2:37 pm UTC

DJ3000 wrote:Lurking from the beginning... Created an account to say hi and join in the excitement. I've really enjoyed the OTC especially because of all the folks here on the OTT. You guys and gals are so smart, funny and creative. :D :D :D :D :D


Throwing a firstpost forward, welcome DJ3000
SBN wrote: ..., but then maybe we don't know enough yet. (But that's what the start of finding out looks like.)

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Re: 1190: "Time"

Postby susanoodin » Sat Jul 20, 2013 2:41 pm UTC

DJ3000 wrote:
tavella wrote:I'm guessing that the plan is to run back to the tower, where they can sleep without having to take shifts and also resupply, and then maybe back to the abandoned cabin to build a raft and go down the river.

I'm thinking they are going to go up the tower and try to find out if how far the water has come...


That might be a bit difficult without telescope or some such thing... unless the water has risen awfully far :( I sure hope that's not the case
SBN wrote: ..., but then maybe we don't know enough yet. (But that's what the start of finding out looks like.)

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Re: 1190: "Time"

Postby nsub1 » Sat Jul 20, 2013 2:42 pm UTC

AnotherKevin wrote:I see that the Geodetic Survey hasn't refreshed the description in over sixty years. The trail with the blue discs and the 'High Peak' sign are gone. The summer resort is long gone, and even its buildings burnt to the ground. Twilight Park is a private community, and does not welcome visitors, so the initial approach is now from a different direction. The wooden bridge fell into the stream and decayed years ago; I saw no sign of it. The trail with the blue disks has been unmaintained for decades but can still be followed - and I even found one rusted metal disk marking where the trail once was. Oh, and the surveyors were chirping speed demons. Three miles and two thousand feet of elevation gain, including some rock scrambling, described as "about 1-1/2 hour pack"? I guess they got to be in terrific shape from all that field work. It takes me nearly twice that.

The bronze disks set in bedrock are still very much there, giving the location of the control to first-order accuracy.

Off topic: the NGS generally relies on updates from state agencies and local surveyors for their database. As someone who seeks out survey markers for funsies, it's been really fun to see all this be talked about here in the OTT. A note, though; it looks as if the station marker is gone. Interestingly, with horizontally controlled stations, the drill hole the marker was in can be used, although to less accuracy than the disk. This isn't the case with true benchmarks, the vertically controlled stations.

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Basin Run

Postby nerdsniped » Sat Jul 20, 2013 2:43 pm UTC

It looks like we're in for a long chase sequence. (OK, not a chase precisely, but "race against time sequence" doesn't have quite the same ring.) And what's a chase sequence without some heart-thumping music? So I bring you my first musical OTTification, to the tune of Golden Earring's "Radar Love". (It works best if you hear the music in your head as you read. If you don't know the tune, YouTube has a rather long studio version, as well as a shorter karaoke version.)

And without further ado:

Basin Run

I've been runnin' all night, the sweat's wet on my brow
There's a voice in my head, that drives me down
It's our people callin', says, "we need you here"
And it's half past four, and we're shifting gear

When the dam breaks and the water comes a flood,
And Rosetta laid it out from above
Don't need no horse at all
We're on a thing that's called a Basin Run
We're gonna sprint all the way there, Basin Run

The night sky's spinning, spinning along
Antares is missing, that must be wrong
The stars have got me hypnotized
And we're speeding into a new sunrise

When the water comes, rising up the bluff
We'll come running, comin' in from above
Don't need no buggy at all
We're on a thing that's called a Basin Run
We're gonna sprint all the way there, Basin Run

No more speed, we're almost there
Shoreline's changed, now gotta take care
Last hill to pass, here we go
And the water's rising from below

In my mind, that forgotten song
Our ancestors sang when they moved along
Can't pack up the tents -- water's too strong
Yet another home is gone

When the water rises, and you're not sure what to do
We'll come running, running down to you
We don't need no motor at all
We're on a thing called a Basin Run
We climbed up to the sky
Now we're on long, long Basin Run
We're on a thing that's called a Basin Run
New to the Time thread? Click here!

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Re: 1190: "Time"

Postby Nilpferdschaf » Sat Jul 20, 2013 2:44 pm UTC

mscha wrote:RunnONG down.
Image



That little drop there might be where the water level was before the Med dried out, where the sea washed more material away while it was slowly retrieving than it could deposit. Château d'If is/was 30 km^2 big, so their little village is probably safe for now.

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NetWeasel
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Re: 1190: "Time"

Postby NetWeasel » Sat Jul 20, 2013 2:46 pm UTC

susanoodin wrote:
DJ3000 wrote:
tavella wrote:I'm guessing that the plan is to run back to the tower, where they can sleep without having to take shifts and also resupply, and then maybe back to the abandoned cabin to build a raft and go down the river.
I'm thinking they are going to go up the tower and try to find out if how far the water has come...

That might be a bit difficult without telescope or some such thing... unless the water has risen awfully far :( I sure hope that's not the case

They'll probably get at least as far as the first tower they found (Geekwagon 2575-2615) -- That's the altitude where Megan mentioned the difference in air and temperature; there's quite a dropoff past it...

ETA: in light of new info "the air is cooler here," might have meant "below 95 degrees F."
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Note To Blitzers:It is advisable NOT to go past page 1130 until you've seen up to frame 2900 (Geekwagon Numbering). A lot is happening, and really, you do not want to skip ahead at that point.

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Wnderer
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Re: 1190: "Time"

Postby Wnderer » Sat Jul 20, 2013 2:49 pm UTC

The title text should be RERUN because GLR gets to reuse all his backgrounds again.

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akacat
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Re: 1190: "Time"

Postby akacat » Sat Jul 20, 2013 2:55 pm UTC

Tossing a firstpost forward:
jeffallen55 wrote:Finally created an account yesterday/today. Been following the OTC since the beginning, but only started lurking here recently. Spent the last few hours drinking about 20 newpages worth of ketchup. Now that I'm here, I'm going to coma.


Tatiana wrote:
taixzo wrote:I think many of us are just generic molpies.


I identify specifically as a meowlpy, myself. Or actually a whole family of meowlpies.

You're a whole family of meowlpies? That's a good trick! If my username doesn't make it obvious, I'm a meowlpy myself. But just one. :)

ETA: speaking of good tricks, it seems that I may be a goat! But I'm still a meowlpy, as always.


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