Eternal Density wrote:BlitzGirl wrote:Couple of SB feature requests:
1) Would it be possible to make Not Lucky stack with Blitzing, the way Lucky and Frenzy do in the c**kie game?
2) Could you add commas to the "x Castles Destroyed" number? The OCD side of me wants it to have commas like the Built number does.
1) I'm not sure what that would do. How should a boost that gives you Castles and a boost which gives you Sand Faster stack?
They do already both worth with Blixtnedslag Kattungar, Ja! so there's that. But I'm open to ideas.
2) Whoops that's a long-standing mayonaisse which I never noticed! Must have dropped it when I wrote the thing to combine the destroyed amounts from multiple sources into one notification. (That's why you don't see 1 message per tool ) Fixed!
Thanks for the mayo fix!
In the c**kie game, the multiplier of Frenzy is what applies to the Lucky boost, so the Lucky reward becomes 7x normal if awarded during the effects of the Frenzy. The two golden c**kie boosts essentially overlap for a greater prize.
E.g. - Regular Lucky = 10 c**kies - Lucky During Frenzy = 70 c**kies
My suggestion is that the same thing happens with overlapping redundakitties - so if you're currently Blitzing, and then a redundakitty pops up with Not Lucky in that 23mNP, the Not Lucky castles are multiplied by the current blitzing percentage. (I know that it's sand vs. castles, but the multiplier could work regardless). I suggest this because I'm only earning in the ten millions for Not Lucky rewards, which is very, very riverish compared to Exacastles. (I do like the Glass Block addition to Not Lucky, and I don't think that should be multiplied, just the castle number.)
Another request while I'm at it (I'm just full of 'em todip for some reason, sorry): Can there be a way to decrease the percentage of sand that Glass Furnace uses? Like a "sell" option? Right now I have 800 spare glass chips hanging around, and not enough sand to buy the latest DoN boost.
Edit: Oh, I'm mome again!
Make song ottifications!