Therian Saga

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Biliboy
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Re: Therian Saga

Postby Biliboy » Thu Jul 17, 2014 10:36 pm UTC

ST I have some extra archeology stuff, I'm working on wood stuff now so it'll be a while before I get back into archy.

As far as guild recruitment, my two cents, from seeing what goes on in guilds in other games (WoW particularly), is to have standards. It doesn't really matter 'what' the standards are, just have some way of filtering out people who are likely to be problems off the bat. I'd suggest having prospective members either be recommended by current members after conversation, or some sort of intro post on the forum.

Just having that step will weed out most low attention span teenagers :p

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barbearian
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Re: Therian Saga

Postby barbearian » Fri Jul 18, 2014 1:49 am UTC

Ok I'm crafting the Marl Fortification (2) now.
Sent to Valerian. ;)
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Re: Therian Saga

Postby Grop » Fri Jul 18, 2014 2:10 pm UTC

I am not a guild member at the moment, so no access to guild chat. Please remember that if you see me online and feel like talking :wink:.

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Deva
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Re: Therian Saga

Postby Deva » Fri Jul 18, 2014 4:10 pm UTC

Compiled a dungeon guide. Leads to the Den. Gathered information from Wikis. Wanted everything in one spot. Listed dungeons in order. Included two optional dungeons: Old, Abandoned Cabin and Dowen Cellar. Tried to be specific. Cannot redo quest actions, however. Breezed over minor steps. Did not write in-depth strategies. Will, if requested.

Note: May not have exact names/stats/encounters/difficulties. Should be close, however. Assumed some land skill requirements, typically alongside profession-related actions. Please point out flaws.

Mushrooms Cave
Requirements: A Torch or 2 Exploration.

Lead-in: Go to Craneharbor Captaincy in Craneharbor. Speak with Viannar, Captain. Accept and finish "Becoming a hero". Reveals Mushrooms Cave. Take "Where's Poppa?" from Jenna at the entrance.

Mushrooms Cave Marked.png

!: Quest Location (Horaldo)

Go to "!". Choose an action. Return to the entrance.

Serwin Tower
Requirements: 6 Hills, 7 Urban, 7 Cave, and 6 Exploration.

Lead-in: Travel to Teasan Village. Get the quest "My Apprentice!" from Honoris Hillsy in Blackcauldron Inn. Explore at (78, 171). Get Guile's quests at the entrance.

Serwin Tower Marked.png

Take the left fork first. Numbered locations accordingly.
1-5: Mystery Boxes
Star: Marble. Needs it for Mystery Box 5. Triggers the mini-boss below.

Mini-boss: Beast of Serwin Tower
Main offense: None
Main weakness: Blunt or Slashing.


Old, Abandoned Cabin (Optional)
Requirements: 13 Mountain and 13 Exploration

Lead-in: Speak with Mavé in Hawkoria’s Visitors' District. Get the Friend in Need quest. Explore at approximately (112, 190).

Old Abandoned Cabin Marked.png

!: Yraen.

Go to "!". Speak with Yraen. Accept his quest. May skip retrieving his sword, however. Return to Mavé.

Mini-boss: Troglodyte Lieutenant (just before Yraen)
Main offense: None
Main weakness: None

Reward: Yraen. Base 35 Slashing Offense. Outshines everyone.


Acacia, Beryl, and Wolvera Park
Requirements: 10 Plains, 10 Exploration, 13 Forest, and more. (Depends on your choices. See below.)

Lead-in: Speak with Karisto Fel in Hawkoria’s Visitors' District. Accept the Rumors of Ghosts quest. Ride the boat at Craneharbor. Explore for the parks.
- Acacia Park: (-14, 165)
- Beryl Park: (-18, 166)
- Wolvera Park: (-17, 163).

Should be able to discover all three from one location. Recommends Acacia Park first, then Beryl Park, then Wolvera Park. Numbered them accordingly. Note: Requires only seven Proofs. May skip some.

Acacia Park Marked.png

Beryl Park Marked.png

Wolvera Park Marked.png


Must have 13 Forest for all Proofs.

1, 2, 5, 6, and 9: Nothing besides 13 Forest.
3 and 4: Requires Green Gemstone Key ("!" on Acacia's map).
7: Must have 15 Forest OR 15 Woodcutting OR 15 Botany.
8: Requires Ivory Key ("@" on Beryl's map).
10: Requires Wooden Key ("#" on Wolvera's map).
11: Requires Wooden Key ("#" on Wolvera's map) AND [16 Botany OR mini-boss battle].

! (Green Gemstone Key): Either [18 Forest OR 12 Taming OR 8 Archeology]. Unlocks a door in Beryl Park.

@ (Ivory Key): [17 Mountain OR 12 Archeology] AND [18 Mountain OR 15 Woodcutting OR 12 Archeology]. Unlocks a door in Wolvera Park.

# (Wooden Key): 15 Taming OR mini-boss battle (in the space before it). Unlocks a door in Acacia Park.

Dowen Cellar (Optional)
Requirements: 15 Forest, 15 Exploration, 15 Urban, 20 Archeology, 22 Cave, [15 Leadership OR 22 Archeology], 15 Blunt Offense, and a Torch.
Preferable: Ward Talisman (or other piercing defense sources).

Lead-in: Find Moccasin Inn at approximately (10, 264). Speak with Cerrydwen. (May require Archeology to see the quest period.) Travel to Abandoned Coastal Village.

Skill check: 15 Urban + 20 Archeology.

Tracks Locations:
(80, 257)
(73, 259)
(80, 262)

Return to Abandoned Coastal Village. Then go to Spider’s Nest. Requires a Torch here. Burn the webs.

Mini-boss: Six spiders.
Main Offense: Piercing.
Main Weakness: Blunt.

Leads to Dowen Cellar afterward.

Dowen Cellar Marked.png

!: Boss.

Boss: Shaman-Spider + (3?) spider adds.
Main Offense: Piercing for both.
Main Weakness: Slashing for Shaman-Spider. Blunt for spider adds.

Complete the quest. Return to Moccasin Inn.

Reward: Cerrydwen. Base 40 Blunt Offense. Knows Exploration and Archeology too.

Dreamy Clearing
Requirements: 35 Exploration, 35 Forest, 25 Cave, and 5 Swamp.
Preferable: 20 Urban and either [22 Leadership + 60 silver OR 22 Herbalism + 5x Lamden + 3x Viperin]

Lead-in:
Accept "Ruined Engagement" from Mave in Hawkoria. Make a camp at (54, 181). Get the ring (8 Forest + 2 Exploration). Exchange "Ruined Engagement" for "Meeting Sor Choubard". Complete the following skill checks:

Visitors' District, Hawkoria: 4 Urban + 2 Leadership
Military District, Hawkoria: 5 Leadership
Knowledge District, Hawkoria: 5 Leadership
Craneharbor: 3 Leadership
Craneharbor: 2 Leadership

Return to Mave in Hawkoria. Turn in the quest. Grab "You Remember Sor Choubard?". (Appears after unlocking Lanfar, probably.)
______

Visit Torten Camp (approximately (23,215)). Accept "A World of Words". Visit Enowen Trading Post. Pick up "The Missing Merchant". Go to approximately (11, 241).
Skill check: 15 Forest and either [20 Taming OR 20 Woodcutting OR 15 Leadership]. May also fight four Vargrs instead.

Receives a quest automatically. Escort Timriel to Maliken Harbor. Return to Torten Camp afterward. Get the Human to Ratkin Dictionary. Pick up the Headaches quest.

Explore at approximately (21,246). Accept Kor Shelian’s quest. Go to The Raven Inn in Hawkoria. Spend fifty silver for Forged Documents. Return to Kor Shelian. Gives you one Hypnotonic for free. Takes 20 Urban and either [22 Leadership + 60 silver OR Herbalism 22 + 5x Lamden + 3x Viperin] for additional Hypnotonics.

Enter the Dreamy Clearing. Drink the potion.

Dreamy Clearing Map.png

Credits Shinhan for the map. Click it for a larger image. Follow the numbered steps. Note: Requires 25 Cave + 20 Exploration for the boss.

Boss: Nightmare Creature + three Viral Blobs.
Main Offense: Slashing or Piercing for Nightmare Creature. Blunt for Viral Blobs.
Main Weakness: Blunt or Slashing for Nightmare Creature. Slashing for Viral Blobs.


Elisime Ruins
Requirements: 15 Archeology, 30 Urban, 15 Exploration, and either [33 Blunt Offense OR 28 Engineering].

Lead-in: Turn in Dreamy Clearing quests. Go to Torten Camp. Pick up "Lost Little Tortens". Go to: (41, 227), (43, 223), (24, 226), and (34, 216). Rescue the Tortens. Return to Torten Camp. Get the Friends in the Mountain quest. Explore for Collapsed Tower at approximately (26, 249). Accept the quest. Requires 15 Archeology.

Archeology locations (on-site):
- Collapsed Tower
- Old Castle in Ruins (27, 258)
- Old Western Tower (24, 257)
- Old Northern Tower (28, 262)

Turn in the quest. Get Co-operation. Reveals Elisime Ruins.

Elisime Ruins Marked.png

1: Key. Opens the way to 2.
2: Mini-boss. Requires 29 Urban.
3: Key. Requires 27 Urban and 15 Exploration. Accesses the boss.
4. Boss.

Encounters more severe monsters in the upper-right section. Eases up upon moving south. Advises grinding companion offenses from 2’s random encounters. Must visit 1 first, however.

Mini-boss: Slimy Predator + three Aberrent Flies.
Main Offense: Blunt for Slimy Predator. Piercing for Aberrent Flies.
Main Weakness: Slashing for Slimy Predator. Blunt slightly for Aberrent Flies.
Resists Piercing.

Boss: Abomination of Elisime.
Main offense: Piercing.
Main weakness: Piercing.
Resists Slashing.

Skill check: 30 Urban and either [33 Blunt Offense OR 28 Engineering]. Grab the map. Complete the quest.

Mini-boss: Igmara + two Mercenaries.
Main offense: Blunt slightly for Igmara. Piercing for Mercenaries.
Main weakness: Piercing slightly for Igmara. Slashing slightly for Mercenaries.

Might wish to rest up before this fight. Should not be too difficult, however. Encountered worse groups in Elisime Ruins before.

Complete the quests. Welcome to the Den. Be prepared for 35 Cave.

Edit1/Edit2: Does not need 24 Urban for Elisime's first key. Must reach 29 Urban to enter the southern building.
EditMany: Ran through Mushrooms Cave, Serwin Tower, Old Abandoned Cabin, and the Parks. Added more specifics. Fixed an error (no Hunting option for Wolvera's key). Confirmed Proof number Seven. Updated Acacia's map with two additional Proofs.
EditLater: Expanded Dreamy Clearings's lead-in section.
Last edited by Deva on Mon May 11, 2015 9:28 pm UTC, edited 12 times in total.
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SecondTalon
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Re: Therian Saga

Postby SecondTalon » Fri Jul 18, 2014 5:12 pm UTC

I have crafted a single Ghur Talisman with a stunning 1.6 Concoction strength.

...

Shaddap.

At any rate, I'll be dumping it in the Guild Bank shortly. I don't have enough worn Ghur bits to make more as the less screwed up ones require more skill than I have.

If you want me to make a specific one, I can craft the low end ones currently, I just need three of the respective nuggets to do it. Thanks to various guildies but mostly Biliboy, I've got the rest of the parts.

I know, a 1.6 isn't that impressive right now, but it's better than nothing.
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Re: Therian Saga

Postby Grop » Fri Jul 18, 2014 6:31 pm UTC

Deva wrote:[Elisime Ruins]
1: Key. Requires 24 Urban.
2: Mini-boss.
3: Key. Requires 27 Urban and 15 Exploration.
4. Boss.

Encounters more severe monsters in the upper-right section. Eases up upon moving south. Advises grinding companion offenses from 2’s random encounters. Must visit 1 first, however.


Ah, was missing the part about going to 1 first. And it felt very weird how that woman asked me to go and fight the boss downstairs, when I couldn't reach said place.

...

Btw expanding guild hall from 500 to 5000 free space is going to cost 90g, if I am not mistaken. I will need some financial help even if I have an alt do the grinding.

(Now that is supposing my alt does all the expanding; that would take nine days ~ if I never mess up the task queuing).

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Biliboy
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Re: Therian Saga

Postby Biliboy » Sat Jul 19, 2014 3:25 am UTC

I'll be done with deva's order tonight, wanting to craft a counter and then build my first inn... after that I'll be free for a while to work on guild stuff.

The inn should get me access to squires and such so that I can work on getting Cerry, but no rush on that.

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barbearian
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Re: Therian Saga

Postby barbearian » Sat Jul 19, 2014 5:25 am UTC

That a nice guide Deva :)
but... Old,abandoned Cabin is a MUST... instead optional. Yraen is our best friend :)

Also for who new in dungeon - https://docs.google.com/spreadsheets/d/ ... ZXKMbi78_U my doc > beastiary tab might help since I documented all enemies I fight so far (in Hawkoria) so you can estimate how to prepare your hero.

Btw, I want to level up my carpentry but I don't know what the guild need from a noob carpenter.
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Re: Therian Saga

Postby Grop » Sat Jul 19, 2014 10:16 am UTC

Deva sent me 90g for expanding the guild hall, so we have that part funded. If someone wants to help, please ask and I will refund you (each expanding task costs 2g).

...

Barbearian, I don't know about guild needs, but I could use 5 cedar pile foundations for my own buildings. I would gather the planks.

(Well this idea only makes sense if you level from that; otherwise I should just buy them from market).

Also that secret workshop in Elisime ruins is interesting (35 sewing, 35 tanning, but no strength). I should return there with a modiste.

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Re: Therian Saga

Postby Adam H » Sat Jul 19, 2014 6:14 pm UTC

Deva, that guide is awesome. Thanks.

Updates:
-Last monolith will be completed in a couple hours.
-The recruitment post is up on the game forum. Got a reply from player Petrander and chatted with him in the game. He seems nice! And his main skills are spying and commerce.
-We still need most of the vendor structures, gold, and 38 land expansions . I'm going to pay back Deva and Jhalias before contributing to the manor because it doesn't seem fair to take credit for spending their gold.
-Adam

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Deva
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Re: Therian Saga

Postby Deva » Sat Jul 19, 2014 8:47 pm UTC

Prefers expanding the guild before debts.

At Chen: Built the store.
Giant Plains Store.png
Giant Plains Store.png (147.35 KiB) Viewed 9134 times


Followed the Giant Plains Inn combination. Fell short as feared, due to Cloth Roofing (not present in Inns). Resorted to Waxed Cotton. Had enough fabric on hand. Offered good Plains survivability. Might have failed with Hemp (19).

12-18 Agreement (5 Commerce)
6-17 Tribal (20 Commerce)
5-10 Clandestine (25 Commerce)
5-10 Hybrid (30 Commerce)

99.2 Effort for each.

Discovered something else. Offers Merchant (Tier Two Commerce) at 30% Presence and Wheedler (Tier Three Sociability) at 10% Presence there also. Scrapped Inn plans, consequently.
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Re: Therian Saga

Postby Izawwlgood » Sat Jul 19, 2014 10:14 pm UTC

What's the deal with the store? Cheap means for agreement procurement?
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Deva
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Re: Therian Saga

Postby Deva » Sat Jul 19, 2014 10:23 pm UTC

Allows companions to gather agreements. Takes ages for them (around twenty-one hours). Helps for slower agreements, such as Hybrid. Constructed it for Clandestine. Needs forty-five Naval and Clandestine Agreements per fabric turn-in.

Downside: Hinders grinding Elisime at the same time. Swapped armor with an alternate character.
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Re: Therian Saga

Postby Grop » Sat Jul 19, 2014 10:54 pm UTC

I can now cut 4-carat turquoize, which I can probably make into a +4.x engineering+alchemy jewel. Alas I only ever found one uncut turquoize.

So, if you have such uncut gems that get bored in your bag, and are in need of such a jewel, there may be something obvious to do.

(Also I can now cut 3-carat emeralds that are good for fauna skills, and have lots of uncut gems).

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Re: Therian Saga

Postby PracticalM » Sun Jul 20, 2014 12:01 am UTC

SecondTalon wrote:Yeah, if you've got spare Boen, Ghur, Kria, or Sair bits, I'll take them. I don't think I can reliably work Ocra yet, and while I've got Xiru and Zius recipes, I'm a ways away from being able to do anything with them.

Tin, Chromium, Silver, and Iron nuggets - I need those in three along with a single resin (no clue on the kinds of resin, it just says "resin"). How much of a pain in the ass is it to acquire those, I ask of those who can acquire them? If it's a bit out of your way, I'll spam clothing and leather bits to get cash to buy it on the market.


I can make resin (Alchemy). I've got a 3.2 concoction talisman. I ended up vendoring all the worn artifacts because I needed cash and because to keep up with archeology I was running into needing. I've got about 4 recipes but haven't gotten all the items I need.

I'll see what resin I can send you as I've been working on making more resin to level up alchemy.

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Re: Therian Saga

Postby Biliboy » Sun Jul 20, 2014 3:06 am UTC

Just a note, if you need oak, cedar or fir, cut them at the guild lumber yard (giant tree), the results are much better. I believe this is new with the latest patch.

oak is 2-5, cedar and fir are 3-6

I imagine the stone quarry is much the same

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Re: Therian Saga

Postby SecondTalon » Sun Jul 20, 2014 3:51 am UTC

I currently have 9 foggy pearls after turning 8 in for a quest.

This something the guild could use, or should I hang on to them for some future quest?
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Deva
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Re: Therian Saga

Postby Deva » Sun Jul 20, 2014 3:55 am UTC

Keep them. Uses them for companions later. Cannot trade them anyways.
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Re: Therian Saga

Postby barbearian » Sun Jul 20, 2014 12:25 pm UTC

Grop wrote:Deva sent me 90g for expanding the guild hall, so we have that part funded. If someone wants to help, please ask and I will refund you (each expanding task costs 2g).

...

Barbearian, I don't know about guild needs, but I could use 5 cedar pile foundations for my own buildings. I would gather the planks.

(Well this idea only makes sense if you level from that; otherwise I should just buy them from market).

Also that secret workshop in Elisime ruins is interesting (35 sewing, 35 tanning, but no strength). I should return there with a modiste.


It seems your request is on the right time.. my masonry currently at 16.8 (without companion) and the difficulty to create a cedar pile foundation is 17 so I definitelly able to do that and will level up. For each pile foundation it is required 65 planks. so it will be 325 plank total. :)
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Re: Therian Saga

Postby Grop » Sun Jul 20, 2014 1:02 pm UTC

Good; will send you the first 130 planks in like one hour. Cedar planks seem to be more interesting to get from commerce than from market, so gathering the whole 325 will take some time.

Also, I am in no hurry.

(Which is reminding me I should totally contact Holly about some sandstone jewel parts :idea:).

...

But Barbearian are we talking about carpentry or masonry?

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Re: Therian Saga

Postby Chen » Sun Jul 20, 2014 3:28 pm UTC

Firstly that dungeon guide is fantastic Deva. Kudos!

Thats store also looks pretty solid. Also even with a 40 something safe you dont seem to get higher than 5-10 clandestine so looks like that safe was a good one to make. Im going to put one together myself soon, though Im still collecting nuert wood for the next giantyard. I did confirm on the forums that the cheaper derrick DOES work for the giantyard, so that helps. I will likely have all the parts for the derrick tonight or tomorrow. The next bit is either the marapis or nuert we need. It takes 100 frameworks and 20 towers that need a forest constructability of at least 36. I can set laborers to gather marapis or foresters to gather nuert but we should decide which way we'll go. I think marapis is slower but the skill required to male nuert towers is quite high, so marapis may still be the better idea. Also we have at least a couple of masons/stonecutters which might also push us to marapis. If someone can think of a better argument for nuert, let me know, otherwise I'll put my laborers on marapis for the next while.

As to the manor, does anyone else have transport? Im pretty sure with my chimera I can move all the boulders at once, but I'll be just short for the beams. Anyways now that I saw you can use those movement speed horns to speed up transport, the task is only like 1.5 hours. Once all the pieces are there I'll build the manor.

AdamH saw some good results from the recruitment post. I'll see if I can chat with some of them tonight or during the week.

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Re: Therian Saga

Postby Grop » Sun Jul 20, 2014 4:37 pm UTC

I wanted to send you some horns, but apparently that can't be done.

Probably a thing set in order to prevent us from making many accounts and gathering such bonuses.

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Re: Therian Saga

Postby Chen » Sun Jul 20, 2014 9:05 pm UTC

Grop wrote:I wanted to send you some horns, but apparently that can't be done.

Probably a thing set in order to prevent us from making many accounts and gathering such bonuses.


Yeah those specialty items are not tradeable because every new character gets 5 of those chests full. You'd just need to make a new char send stuff and delete it to get unlimited amounts.

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Re: Therian Saga

Postby Grop » Sun Jul 20, 2014 9:28 pm UTC

Barbearian, did I send you 325 planks? I have lost track of how many that was (given how distracted I am, that was silly: I should have gathered 325 and sent everything in one time).

Btw, where are you from, if that is not a secret? You seem to live by European times just like me.

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Re: Therian Saga

Postby Chen » Sun Jul 20, 2014 10:57 pm UTC

So the other guild agreed to the trade of 1 set of wood delegation items for 1 set of metal delegation items. They're working on their agreements to finish the metal delegation. I've got the materials for the derrick made and I've got my laborers working on the Giantyard. I'm going to add the Giantyard to the google docs. Basically we're going to need a shitton of marapis.

In addition to that we're going to need the guild agreements. Once the festival is done we'll need 1 clandestine, 4 military and 4 academic.

1 Clandestine needs 20 clandestine agreements (the commerce ones) and 10 criminal favors. 1-4 criminal favors in Maliken needs 1 lapis lazui, 1 garnet, 1 amber. So on average we'll need 4 of each of those. I've seen some mention of the 1-4 being bugged and 4 never hitting so we may need 5 of each to be safe.

1 military agreement needs 30 tribal agreements and 10 military favors. 1-4 military favors need 1 onyx, turquoise and morganite. Again 5 of each would likely be good per agreement. However we need 4 of these so that's 20 of each gem.

1 academic agreement needs 30 regular agreements, 20 tribal agreements and 10 hybrid agreements. It needs 5 craft favors (citrine, topaz, tanzanite) and 10 academic favors (quartz, tsavorite, opal). Here it looks like we'd need 10 of the first set and 20 of the second set of gems.

So final numbers for people who don't want to read my rambling analysis (all these gems can be any cut):
5 lapiz lazuli
5 garnet
5 amber
20 onyx
20 turquoise
20 morganite
10 citrin
10 topaz
10 tanzanite
20 quartz
20 tsavorite
20 opal

Once this is done it needs to be organized in such a way that the same people who get the favors can also get the required commerce agreements because you can't trade these. The actions ca be shared (like the festival) so one person doesn't have to do all of this thankfully.

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Re: Therian Saga

Postby Izawwlgood » Mon Jul 21, 2014 12:14 am UTC

What are the metal recipes we get from this, I ask somewhat selfishly and excitedly.
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Re: Therian Saga

Postby barbearian » Mon Jul 21, 2014 1:26 am UTC

Sorry for turtle-speed reply. I got all your cedar plank (325). it will be done in 5 hours and I will send you as soon as possible.
Well when I'm think about it, I guess it better to get the whole mats since I don't need to back and forth but I do that after I got all mats though...

Yes! It is Carpentry not Masonry. My skill set is just too guild friendly. (lol)

^^; it's Europe now ... at least it better than the last guy... Australia lol. Actually, I'm playing from west coast of 'Murica ;)

=-=-=

Btw for gems.. my jewelry is at 17.2 atm. I can cut these (based on the list):
- Topaz
- Citrine

I can get these recipe easily Tanzanite (14), Onyx (15), Opal (20), Quartz (22), Tsavorite (24).

If you want just send me the uncut version and I will process it as high as possible :) since the cut doesn't matter but it will level my skill it's a win-win situation xD - since I currently leveling my engineer level.
Last edited by barbearian on Mon Jul 21, 2014 1:32 am UTC, edited 1 time in total.
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Re: Therian Saga

Postby Chen » Mon Jul 21, 2014 1:28 am UTC

Izawwlgood wrote:What are the metal recipes we get from this, I ask somewhat selfishly and excitedly.


The only real recipe we get is the kyranbor nuggets which we won't be able to exploit without a mine in the den. We get a metal portcullis recipe which I have no real clue what its for. The important stuff we get though is the metallurgical factory blueprint and the design to make the high-furnaces. These don't need anything else to be built, so we can make a metallurgical factory in our first domain and that will let us make reinforcements and harnois, though you'll need to learn those recipes in their specific quests.

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Re: Therian Saga

Postby Izawwlgood » Mon Jul 21, 2014 2:03 am UTC

Better grind up fashioning.
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Re: Therian Saga

Postby barbearian » Mon Jul 21, 2014 2:17 am UTC

My fashion already as max as possible before I able to unlock Lanfar which is also in progress atm... right now I trying to increase my offensive skill to tackle Landel island.

update - I purchased all gem recipes! so if the guild need gem cutting force just let me know :)
Therian Saga - Dravenbjorn
Diablo3 - Grammaster#1952

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Re: Therian Saga

Postby Grop » Mon Jul 21, 2014 11:46 am UTC

I can cut all these gems. Well I am saying 'all' but obviously I'd rather some other people did that as well.

Some of the uncut gems will have to be bought from market, and that will be costly.
Last edited by Grop on Mon Jul 21, 2014 11:57 am UTC, edited 1 time in total.

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Re: Therian Saga

Postby Chen » Mon Jul 21, 2014 11:48 am UTC

So I just put up my mine in shortblades on my alt. I ran the numbers for odiemel ore vs nuggets and got the following:

Nuggets: 1-5 at 39% chance 1.5 hours
Ore: 1-7, 1.5 hours

These numbers are using the minimum rail needed to increase the ore from 1-7 since that's the best you can do for that.

Smelting odiemel ore take 10 ore and 45 minutes and gives 3-5 nuggets and must be done by an actual character not a companion.

Mining ore gets me 2.66 ore per hour with my character and 0.88 ore per hour with a companion. I can only have 4 companions mining at once (max authority for now) which means 100 ore takes 16.18 hours to obtain. It then takes an extra 7.5 hours to smelt that which results in an average of 40 nuggets. Mining therefore mining the ore gives 1.69 nuggets per hour.

Mining the nuggets directly gives: 0.78 nuggets per hour from a character and 0.26 nuggets per hour from a companion. With 4 companions I get 1.82 nuggets per hour. So this can be done completely passively and gives better results. Not only that I can directly increase this output by putting a better set of rails in. Did I miscalculate something here? Or are nuggets just plain better than ore in all ways?

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Re: Therian Saga

Postby Izawwlgood » Mon Jul 21, 2014 2:12 pm UTC

Odiemel is the only one I hadn't run the numbers on, but for everything else (excluding azurite), ore + smelting produces more nuggets per unit of time.

But I'm not sure of your numbers (for one, are you sure it's 39%? It's 30% in the shortblade mountains without a mine?).

EDIT: Some kryandel tools have gone on the market today, for 1000g each. They are disappointingly not uber. The jewelery pliers, for example, are 3 pts better than the next best variant.
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Re: Therian Saga

Postby Adam H » Mon Jul 21, 2014 2:47 pm UTC

Chen wrote:The next bit is either the marapis or nuert we need. It takes 100 frameworks and 20 towers that need a forest constructability of at least 36. I can set laborers to gather marapis or foresters to gather nuert but we should decide which way we'll go. I think marapis is slower but the skill required to male nuert towers is quite high, so marapis may still be the better idea. Also we have at least a couple of masons/stonecutters which might also push us to marapis. If someone can think of a better argument for nuert, let me know, otherwise I'll put my laborers on marapis for the next while.

I have about 150 marapis blocks and 400 lumps right now.

At some point I need to get on the cerrydwen and ker shelian quests. To do that I need to stop my laborers and bring in the combat companions, so that will shut down my marapis production for a while. Then again, maybe I don't really need to make that a priority? Another thing I can do to be helpful is to build mines and gather gems... I do need to be able to get into the den pretty soon, though, yeh?

I'm pretty sure me and chen's alt are the only ones able to gather marapis, so not sure if we actually do have more stoneworkers than woodworkers in the guild. Anyways what I'm trying to say is that It might be best to make 100 Nuert frameworks and 20 marapis towers.
-Adam

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Re: Therian Saga

Postby Grop » Mon Jul 21, 2014 3:18 pm UTC

I would say do what is most fun.

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Re: Therian Saga

Postby Chen » Mon Jul 21, 2014 3:23 pm UTC

Izawwlgood wrote:Odiemel is the only one I hadn't run the numbers on, but for everything else (excluding azurite), ore + smelting produces more nuggets per unit of time.

But I'm not sure of your numbers (for one, are you sure it's 39%? It's 30% in the shortblade mountains without a mine?).

EDIT: Some kryandel tools have gone on the market today, for 1000g each. They are disappointingly not uber. The jewelery pliers, for example, are 3 pts better than the next best variant.


30% is what you get in Shortblades with no mine. The mine adds half its strength to the presence. I used a shitty 18 rail there so 39% looks about right.

And yeah the krya stuff isn't that big a boost. But to hit the VERY top end gear (like Krya harnois) you do need them. I think we're safe to not have those for a while heh.

Adam H wrote:I have about 150 marapis blocks and 400 lumps right now.

At some point I need to get on the cerrydwen and ker shelian quests. To do that I need to stop my laborers and bring in the combat companions, so that will shut down my marapis production for a while. Then again, maybe I don't really need to make that a priority? Another thing I can do to be helpful is to build mines and gather gems... I do need to be able to get into the den pretty soon, though, yeh?

I'm pretty sure me and chen's alt are the only ones able to gather marapis, so not sure if we actually do have more stoneworkers than woodworkers in the guild. Anyways what I'm trying to say is that It might be best to make 100 Nuert frameworks and 20 marapis towers.


Nuert is easier to gather than marapis and my alt can cut nuert planks (the 500 for the derrick will be done this evening I believe). My alt cannot make nuert frameworks though and I don't even have the wooden tower recipe. For now do go ahead and work on those quests (like Grop said, its fun for when you're actually playing the game). Set your laborers to marapis when you're offline (sleeping, at work etc) since combat companions don't really do anything offline. Send me all the lumps though. I'll have my alt start cutting them into blocks and then we can split the blocks among our masons to start cranking out the vaults. I imagine Dravebjorn can probably make marapis vaults and I know my alt can. I can likely outsource some vault making as well if I provide materials for only a nominal fee.

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Re: Therian Saga

Postby Grop » Mon Jul 21, 2014 4:58 pm UTC

Cutting some gems; mentionning that in the shared doc.

Sent a few uncut gems to Dravenbjorn.

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Re: Therian Saga

Postby Chen » Mon Jul 21, 2014 5:42 pm UTC

Grop wrote:Cutting some gems; mentionning that in the shared doc.

Sent a few uncut gems to Dravenbjorn.


Is your alt still expanding the guild hall? How much more time is left? I may spend some actions on it too if need be, since I transported all the materials for the manor there yesterday so its ready to go up.

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Re: Therian Saga

Postby Adam H » Mon Jul 21, 2014 6:31 pm UTC

I'll definitely make the 20 marapis towers.

Looks like there's still about 20 expansion actions left. I've done 3 and I can keep working on it if we want to get it done that much faster, or not. It's all the same to me.

Ok then, I guess it's inn building time! I need 5 maple roofs, 5 maple foundations, and a complex cedar counter. Anyone interested in selling those to me? Or, anyone guide me on a good price so I know what to haggle for? I happen to have a bunch of maple logs and cedar planks, if that helps.

I also need to upgrade my arms armor and legs armor, jhalias. I'll shoot you a message in game as well - I assume copper plates are the best for my purposes still? Or maybe I can splurge on steel?
-Adam

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Re: Therian Saga

Postby Grop » Mon Jul 21, 2014 6:51 pm UTC

We currently have 2400 free space, meaning we still need 26 actions (to make 2600 more space) that will take 5 hours each (sleep time included). That is a bit more than 5 days, if I never fail to queue expanding tasks.

(That alt was made from a crossing, therefore I can queue tasks after sleeping; otherwise that would take forever).


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