@Lawrencelot: Alright! Do we continue designing the game on the thread, or do we create a new Design thread to continue on with this? Normally I'd be all for doing so in a new thread, but when I did it for Crossover Baseball, I played a few test games with Adam H, but it really didn't go anywhere, and it seems it'd be better to just discuss the basics of the game on this thread, and go ahead and create it, because otherwise we could just get stuck for weeks on a Game Design thread just making changes...
But anyway, please tell me how these look like:Win Condition
The player with the most Stars at the end of the Game wins.Gameplay
There's a Game Board with Spaces, and all players start at Space 0 (there's no other way to arrive to this sapce). They roll a 1d10 dice, and advance through the board. The board has a finite number of spaces, and once they're over you go again on the first one, so the board loops.
NOTE - Snakes & Ladders Monopoly!
may be worth checking, it was a game with the same concept of a board looping and people throwing dice to advance. Ironically, the high interest of that game was its biggest problem, it amassed 11 players and I was all like "the more, the merrier!" but it turned out it each turn was a drag, because you had to sit and wait for 10 other players to take their turn before it was yours again. Also, people seemed to have lost interest after it was clear who was going to win (the game would have continued with Snark's three hotels dominating and eventually making everyone else bankrupt - in hindsight it might have been best to declare him the winner instead of letting the game die...)
Things we can learn:
Limit the number of players?
Perhaps Mario Party is played with 4 players for a reason, and limiting it would be best. It'd be easier to start in theory too, we just need 2 more people interested to start.
Allow players to take turns out of order?
Perhaps that game would have gone a lot faster if people just jumped in and took their turn whenever they chose to. You still have to wait for the slowest player, but with waiting out of the question it's feasible to take several turns a day.
The game successfully got rid of randomness by having players hide numbers behind spoilers, and had players try to guess their pattern used, or the numbers they had left, so actually, the most successful players were those that managed to take full advantage of this, while those that didn't were in effect rolling random numbers. But, eh, just rolling dice normally would do.The "Minigames"
So here's the entire point of the game. After everyone has taken their turn, the player that is the most behind on the board, or the one in last place (least Coins, and Stars) that hasn't suggested a game yet, suggests a game that can be played on the Browser over the internet.
Players are allowed to practice as much as they want on this game, but by the honor system, they have to say at some point "this is the real deal", and at that point they play, and do their best, and they report their score on that game.
Then we can have the player that did the best score 10 Coins, the one on second 5 coins, and the one on third 2 coins, with the rest getting nothing.
Any game that can be played on a browser without having to create an account somewhere can be suggested, so it becomes a contest of who is the best playing games.Stars and Spaces
So, that's basically the core mechanic of the game. There would be spaces on the board that can contain a star at random, and the star stays there waiting for someone to buy them for 20 coins, after which they go somewhere else.
Other than that, we can implement any kind of space from Mario Party:
Blue Space - Gives the player landing on it 3 coins.
Red Space - Takes away 3 coins from the player.
Mushroom Space - Player throws a 6 sided dice, if they get a 1 or a 2 they lose their next turn, 3 to 6 allow them to play again.
Ghost space - Allows a player to steal 10% of the coins of another player, rounded down, for free, or steal a star from another player for 50 coins
Heck, where we go beyond Mario Party is where we can allow players to create their own spaces and make them appear directly on the board in real time, something Mario Party can't ever have because it'd require programming.Game Boards
We only need one board, it can have special features such as Branching (players can decide to go one way, or another), Shops (with Items that players can buy), Banks (passing on some zones costs coins, landing on the bank gives you all those coins), etc. But it begs the question of how prominent the board should be, perhaps most of this should be scrapped and the focus put on the MiniGames, but then again, that aspect will depend on what the players suggest.
And that's it for now. I'd of course would think about possible "overdoing" it, such as, having players with customized avatars that appear in the board, similar to Monopoly tokens, but I tend to want to make things more complex than necessary.