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Mighty Jalapeno wrote:Ok, I'm done playing this game. Like, forever.

However, that is ambiguous. Is that 25% of the base damage (total damage of a chain is a linear function of the number of turrets) or 25% of the damage the chain would do without the extra turret (total damage is exponential in the number of turrets)? Does increasing the damage of turrets in a chain which aren't firing directly at the target make any difference to the chain's total damage? What happens if turrets in a chain have different rates of fire? Do all turrets in a chain need to have the final turret in range, or can just the next turret in the chain be in range? What happens to the damage if multiple chains lead into a single turret? Can combos using green turrets still be powered by a chain? etc. etc. etc.Green turrets can link together, where they fire at each other in a chain, each link along the chain adding an extra 25% to the laser beam's power.
Robin S wrote:It says here:However, that is ambiguous. Is that 25% of the base damage (total damage of a chain is a linear function of the number of turrets) or 25% of the damage the chain would do without the extra turret (total damage is exponential in the number of turrets)? Does increasing the damage of turrets in a chain which aren't firing directly at the target make any difference to the chain's total damage? Do all turrets in a chain need to have the final turret in range, or can just the next turret in the chain be in range? What happens to the damage if multiple chains lead into a single turret? Can combos using green turrets still be powered by a chain? etc. etc. etc.Green turrets can link together, where they fire at each other in a chain, each link along the chain adding an extra 25% to the laser beam's power.
which suggests that damage is exponential, at least for unbranched chains.Mighty Jalapeno wrote:it's possible to get 4.9x10^19 damage with a laserchain

zingmaster wrote:In a nuke, can the blue turrets fire too? Or will that disable the red turret's nuke power?
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