Sabrar wrote: #HBC | Zyth wrote: bessie wrote:
#HBC | Zyth wrote:Scum can't be misguided because they'd know you aren't scum. Pretty straight forward.
Why? We could have two scum teams.
: how often do you have 2 scum-teams? Is it reasonable for Zen to forget this?
I didn't "forget", it's just not convention from my experience. I wasn't aware that it was such a common thing here, but seeing that multiple players from this site have stated the likelihood of there being two teams, I see it as reasonable for h_a to think so. I actually suspected that there were probably more than one team, but not because it's a large game, rather because of my previous experience in an OS game. h_a's hard stance on there being to teams is actually why he initially caught my attention. Seemed a bit too insightful. Now that I know that it's a common thing here, I can disregard that line of suspicion. Honestly now it seems more weird to me those from this site that didn't consider two teams in their setup prediction (i.e moody).
To be clear though, I don't think that was h_a's mindset (that I could be misguided scum) when he made the misguided read post. I think it was just something he come up with after the fact as a defense. I still hold to that scum are malicious
not misguided. I think it is fair to disagree with this though.
Regarding soft claiming town. I keep seeing this , but the concept doesn't make any sense to me. Why would any one not claim town
It's clearly a culture difference, but it's standard in dgames to refer to yourself as town.
Regarding the setup and setup speculation. I have to disagree with Frozen. OS games are well thought out, but I wouldn't say they are definitely well balanced. They tend to be highly experimental and can be quite unstable. They are usually built upon the assumption that each player will be astute enough to utilize their role to its full potential, or at least utilize them in the way that OS intended. This however is highly idealistic and often not the case. OS games are highly experimental and trying to speculate about the setup is futile this early on. Unlike with standard games, many of the roles have multiple abilities. If certain roles aren't used as OS intended them to be, game balance can very much be tipped one way or the other. Also claims should be taken as completely neutral, as safe claims are usually provided. Some examples of roles used in the past:
Spiderman, Evading Townie: If killed by mafia, is instead removed from the game until the next night phase. Returns as symbiotic black suit spider man. Each night can search a player, if they are mafia, he will join their faction.
Scarecrow: Town Manipulative Mason:
-Can form a Masonry with another player with a fake role name of their choice. The player will receive the message "You have been put in a Masonry with (role name)"
-Can Day Janitor
-If tied with another player or faction at endgame, will win the tie
Gau- Town Cop: Can only use his ability if he did not vote the previous day.
Captain Kirk- Town Double Voter:
-One time, during the night phases chooses two players. Only those two players can be voted for the next day.
-Can double vote a playerKefka - Mafia Vote Manipulator ***This is OS' signature role that has been in multiple games in different varieties. I've seen it has both indy and mafia.***
-Once a day, can force a player that voted for him to vote for someone else in their next post, which remains permanent throughout the day.
-Can choose a player at night and will be told of their role and abilities, and will be immune to their abilities the following day and night phase.
-One time, during the night can use the ability "Goner". The next day phase it will only take a single vote to lynch a player. The mod will announce this and that no votes will count until an hour from the start of the day.
-One time, that night anyone that attempts to kill him will be told their kill was successful, but he will not be killed.
-Has mod-confirmed set up knowledge.