Collaborative World-Building

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Re: Collaborative World-Building

Postby patzer » Sat May 21, 2016 7:18 am UTC

Djehutynakht wrote:
patzer wrote:Canada is a very mysterious place.

Hey, wait a second. If I wasn't allowed to get away with adding California in the beginning of this game...

I think the continent borders were the main problem back then, not California...

however, if you think it would be better if we didn't have nations like Canada on the map, feel free to remove it
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: Collaborative World-Building

Postby Djehutynakht » Sun May 22, 2016 5:57 am UTC

I kid.

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Re: Collaborative World-Building

Postby Lawrencelot » Mon May 30, 2016 10:01 am UTC

In the middle of the ocean lie two nations at war. Their conflict has been escalating for centuries, and none of the countries is able to forgive the other. Ajnin (green) is an island with lush hills and plenty of farmland. Their capital Iarumas is a fortified city in a valley between the hills, however all military facilities have secret locations outside the city. Etarip (blue) is a small archipelago, rich in wood, fruits and in valuable metals. The Etarip try to invade and plunder the Ajnin farmlands from their big ships, while the Ajnins try to sneak into Etarip territory unnoticed to assassinate key leaders and steal their valuables. These sworn enemies have no interest in any of the other countries, only in total annihilation of the other.


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Re: Collaborative World-Building

Postby Lawrencelot » Tue Jun 14, 2016 12:14 am UTC

So there was an idea for a geographical map of the world a while back, and I've combined that idea with the labelled map I'd already made in photoshop. It's not done yet, but you can get a good idea of what it would eventually look like. Thanks to some tutorials at the Cartographer's guild:

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Re: Collaborative World-Building

Postby Lawrencelot » Thu Jul 21, 2016 8:19 pm UTC

The geographical map is finished! I've made it 4 times the size of the paint images in this thread, and labels and borders are separate layers in my photoshop file so they can easily be adapted. Please see the maps below and let me know if you want anything specific, like changing the climate of your country or changing a label. A link to the photoshop file is also included in case I disappear, and I have updated all of the labels with links to the descriptions.

Edit: I've also updated the timeline, feel free to make changes

Labelled geographical map with borders, fullsize:

Labelled geographical map with borders, 2896x3618 pixels:
This is half the fullsize, twice the original size

Geographical map with no labels/borders, fullsize:

Political map with borders, fullsize:

Political map with borders, original size:
Note: text is hard to read here

Zip file with all of the above + photoshop file:

Descriptions with links:
Northern World
Federation of Cafford
Allied States of Coldland
The Holy Empire of Dinkara
Empire of Gonstash
The Gray One
The Ice Portal
Great Ice Spire
The Gateway of Janus
Armed Territory of Jonflid
Karl's Outpost
The Realm of Nirandistan
Nomads of the Ice Plains
Dominion of Nucel
Terrifying Godkingdom of the North
Traders of Harlsburg
The Citadel of Vuldjan

Central World
al-Laalla la-Állaal
The Quantum Republic of Atlantis
Caspasia (description)
Citta Del Prospero
Coastal Circle
The Dead Woods
The Desert on High
The Order of Fellows of Dzida and the Society of Sint Padraig
East Kibran
Great Monster Empire
Green Atoll
Honah Lee
Íit Núnthráapalopiik
Impenetrable Jungle
The Ingramid Empire
The Gateway of Janus
Lagoon à la Tropicano
The Republic of Layfuld
Leah's Land
Malach Masham
Maro Okana
The Midrean Kingdom
The Dictatorship of Nilurad
The North Ring
Nowa Siemieniakowszczyzna
Nsara Meadows
The Archipelagate of Nua'het
Odrankei River Trust
The Orthatroi Empire
The Portal
Reef of Madness
Serpentine Mountains
Sint Eustasius' Most Ecclesiastical Retreat
Sky Forest of Life and Restoration[/url
Slange Mordere
Star-King Empire
South Huttí
South Orthatrey
Tyruh Fehreness
The Wall
West Kibran
XAXA's unnamed country located immediately east of Brúnsfjörð

Southern World
Fool's Paradise
Hourglass Valley
Principality of Sevorgia
Tomenne of te Perded
The Cliff Dwellers of Zygan

Timeline (originally by KingTip, feel free to expand and change):
Before Time:
-The Great Ice is formed, as well as the Sky Forest of Life and Restoration and the Terrifying Godkingdom of the North.

- The Central World and its oceans are created by the melting of the Great Ice. The Greater and Lesser Waterfall are created.
- The Age of Dawning begins, this is the world's first Great Changing. Things are very different, as beings that lived during the Age of Dawning did not organize into civilizations. They were more at peace with spirituality and the nature around them, allowing them to forever live in happiness. During this Age many beings that don't even look like actual animals lived. One still exists today...

-The Age of Dawning ends, the world's second (and final) Great Changing. The Age of Dawning did not go out easily, and many still wonder how it ended today. Some speculate an evil came into the world, that ended up killing off the beings because they had no idea how to hate or even make weapons. The Tree of Yggdrasil, though, survived these dark times and lives on to this day. The rational people that exist today will never understand that Yggdrasil is a living, thinking being.

0- During this year, the remnants of Dawning still exist, and are converted into the many races we know today. The Portal also sparks to life, quietly.

2- Juton erupts.

347- The first tribes and civilizations appear during this time.

400- The first tribes settle in Dax and Scándi around the turn of the century.

459- The Land of D'achlis' Golden age begins and ends, almost spanning the entire year. Xcrysts start pouring out and demolishing the magical nation.

490- Great Mage Arkitus and Sorcerer Master Faroni fight in the largest display of magic ever seen, creating the bottomless fissure and the dead woods that surround it. The magic even seeped into the land, letting the dead live again even today.

491- The Great Dragon Naya is born

653- The Maro Okana learn to live on land.

677- The Dymalians build the Wall.

690- Start of the Mind Age in Slange Mordere.

772- This is the time of the Shárizaa's greatest expanse and golden age. What they desire, luxury of the highest kind, can only be obtained through Fairies and Fairy dust. This desire started the decline of Fairy population, and Fairies quickly lost their powers and hope.

780- Godfrey Darado discovers the Darado peninsula.

787- The Great Dragon Naya starts raiding Shárizaa.

792- The first settlers arrive at the island of Nilurad.

799- The Shárizaa fell very quickly from this point on. No one quite understands why, but their lack of focus on defense probably led to it.

802- Civilization appears in the Far North in the form of tribes.

826- The Nomadic Peoples of Karulia discover Galuntyr in Jolintaria.

844- The Scriptorians start building the Archives.

850- Ankhule rules the Northern Ocean.

850- The Maro Okana are devastated by the giant wave and are drawn back into the sea-realm.

858- The Citadel of Vuldjan is built.

866- The Dictatorship of Nilurad is in the middle of its golden age.

874- Florism is founded by Prof. Sajo Borrmet in Tyruh Fehreness.

876- The continent of Farria is created, as well as the different snakes species and the Green Atoll. End of the Mind Age in Slange Mordere.

877- Galuntyr creates the stone golems in Jolintaria.

897- Norgulia starts raiding the Central Continent.

898- Karl Manichan was born in Oldtown, Clawsfirth.

900- Arend Voor is the first man to cross the Gateway of Janus and discover the Great Ice.

900- The kingdoms of Almerdra and Letredo join to become one country, Tessa.

902- Citta Del Prospero is founded.

916- Karl Manichan travels to the Great Ice, leading to the Manichan Discoveries. Karl's Outpost is created.

930- A great migration occurs bringing many settlers to the North Continent.

944- The Pentaterriad Empire conquers Corandirk.

1033- Old DAXSEW colonizes (more like pillages and forcefully takes) some land from the north part of the central continent.

1092- New DAXSEW breaks free after a succession war with Old DAXSEW.

1122- South Ortharey secedes from Ortharoi.

1157- The Nua'he Arborian Revolution occurs, allowing the islands of the Archipelagate of Nua'het to be connected.

1250- The Pentaterriad Empire is divided into Cyrusia and Corandirk.

1281- In-in-n'erin and the Hourglass Empire have their first contact.

1290- Nsara Meadows becomes independent.

1294- Vuldjan starts building its 6th expansion.

1299- Meksti is born in Skygypt.

1305- The tome "City of Dead and Ice" is found in the Ingramid Capital of Oshbagon.

1333- Meksti becomes the leader of Skygypt.

1350- Today

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Re: Collaborative World-Building

Postby Reecer6 » Fri Jul 29, 2016 12:14 am UTC

Man, that looks REALLY GOOD! The least I can do to thank you for that is to add on a bit more.

Praged-verdioa (The 'v' is left uncapitalized on purpose) is historically a geographical part of the Mid-Weiddland region, although cartographic revisionist attempts by the Ingramid Empire have generally gerrymandered them out, into the region encompassing the mountain range. Separately, the republics of Verdioa and Praged are the only two (or, some of the only, depending on later-added nations) subregions that Lady Ingram never managed to reannex.

Previously, Verdioa (north) was owned mainly uncontested by Veislana, while Praged (south) was independent. Lady Ingram first directed her military strength towards Verdioa, and Veislana almost instantly retracted its entire army stationed there to the other side of the lake, where their primary holdings lay. Verdioa almost became easy pickings for Ingram, until Praged, in a preemptive retaliation for when they would be invaded, decisively rose up their army and flanked the Ingramid division, lowering their numbers to create a much more even match between the the three states. The fight became a bit of a war of attrition, and once two unsuccessful months had passed, Lady Ingram finally cancelled the invasion and conceded to the Pragedin-Verdioan alliance, as it just took up too much resource for her to care.

The two republics didn't merge for many years, Veislana continuing to claim they still owned Verdioa for many more, but eventually, the decision was made to rule the countries effectively in joint, wherein one prime minister sits over the separate Pragedin and Verdioan parliaments (although their actual seat is located near the Pragedin capital).

xkcd 61.png

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Re: Collaborative World-Building

Postby patzer » Mon Dec 12, 2016 7:13 am UTC

The Harmonious Nation of Efrafa (purple) is located immediately south of Canada. It's mostly inhabited by sentient rabbits; due to the country's location and abundance of wood, these rabbits have become quite adept sailors. Boats are primarily constructed by Efrafa's resident beaver minority.

The Dengi Anarchy (brown) is essentially a place of perpetual lawlessness. Some places will be safe at times, some won't. But nobody's managed to secure this whole region yet. Smuggled Canadian produce can often be found here.

The Brocke Valley People (dark blue) are very militarized and ruthless, maybe as a result of them continually having to defend themselves against the snakes of the Serpentine Mountains immediately to the south. No visitors are allowed to enter unless explicitly invited; uninvited visitors are killed.

The Republic of Ide (light blue) is actually a surprisingly nice place, apart from the cold winters. People of all races are welcome here, and it's a very safe country. The only problem? It's entirely surrounded by mountains, and the few mountain passes that were once passable have long since been blocked to keep out nasty creatures on the other side. As a result, all travel in and out of Ide is by air.

Khita (red) doesn't have any sentient creatures other than a few nomadic buffalo. It's just an endless dull plain; there's nothing of interest here.
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: Collaborative World-Building

Postby Billy5545 » Mon Nov 20, 2017 5:56 am UTC

The Land of Berway is an unusually wonderful land on the Great Ice. Explorers who managed to make it to the land told about how the land contains many unusually colorful ice formations. It's so colorful, that they said it can cause epilepsy to people who have a risk of epilepsy. In addition, it seems that the ice formations are shaped unusually and in a varied way. They also told of an opening to a cave in the middle of the land. Inside the cave, were many cave paintings, as colorful as the ice formations. In the middle of the cave, a tribe of furry and Human sized mammoth like creatures lived. They are sentient, and they seems to be at the Neanderthal level of technology and society.

(Note: Also, I made this with an app on my phone. I want a better app. So, can anyone suggest a good app for that to me?)

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Re: Collaborative World-Building

Postby patzer » Wed Nov 22, 2017 6:15 am UTC

Billy5545 wrote:(Note: Also, I made this with an app on my phone. I want a better app. So, can anyone suggest a good app for that to me?)

I don't know, sorry. I always do image editing on a laptop, as I don't know of any good apps for phone/tablet. The app that you used seems to reduce image quality quite a lot.

Rhydlân is a long, narrow, low-lying island in the middle of the Silent Ocean. It is entirely covered in what appears to be simply thick shrubbery- but is in fact a civilization of plants known as the Rhyd, who are able to communicate with one another via electric pulses passing through branches of adjoining plants. Time passes differently and erratically on Rhydlân- not due to any physical phenomenon, but as a side-effect of pollen emitted by the Rhyd. The Rhyd are reportedly rather friendly, but few outsiders ever visit Rhydlân due to the disorienting and unpredictable effects of their pollen.

Æsterådt is a dry plain bounded on three sides by very tall mountain ranges, located immediately east of Hardrådjørd. Few people lived there until the arrival of the Frabærar, but a few decades after the establishment of Hardrådjørd, an explorer who also knew some farming discovered that some breeds of snøjar could help irrigate the land. A few decades after that, another enterprising farmer discovered that yams grow extraordinarily well in land which is regularly maintained by snøjar; this would shape the future of Æsterådt.

Æsterådt is still closely linked to Hardrådjørd, but it now has its own culture less focused on militarism. It also has a very different economy to Hardrådjørd: in Æsterådt, yam farming is much more important. Æsterådt yams are exported far and wide, sometimes even being found as far south as Turaryark.

If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: Collaborative World-Building

Postby Billy5545 » Fri Nov 24, 2017 7:38 am UTC

Faradokri is a nation sandwiched between Tyruh Fereness, Canada, the red nation, and the beige nation. Faradokri, from it's foundation, is already a blessed nation. It's lands are rich in many types of resources, and it's people are hardworking. Due to the heavy education system, it ensured that it's people are also smart. It is also industrialized, with it's people inventing the machines themselves. In addition, it is also noted that there are no poor people. There are only two classes, the ones who is average in wealth, and the ones who are particularly rich.

The people of Faradokri is also known for their rich cultures. Every year on the 27th day of the six month, a huge festival takes place across the whole country. The festival offers a whole array of entertainments, food, celebrations, etc. The festival is called Gekri and it's a festival that celebrates the glory of the Faradokrians.

Also, as it's connected to the sea by a bay that narrows into a river when it reached the exit, Faradokri takes the advantage of this by constructing a great port in the only city that borders the bay, Faroli. Many ships come into this port due to the calm condition, great potential for profit, the great service the port and the people of the city provide, and the obstacle free nature of the waterway, despite the fact that the river is narrow and the bay is small, and thus, only allowing small to medium ships to enter, though the large amount of ships entering compensate this weakness. However, Faradokri is currently working on a waterway widening project, collaborating with other nations, as well as constructing stations in nations bordering the waterway where larger ships can ask for help passing the waterway, by being pulled through the land until the ship reached a wider section of the waterway. Next to the port is a large fort, that defend the city and the bay from enemy attacks. As for the fleet, the Faradokrians have a large fleet of ships that trade as far north as the Great Ice, through the Janus Pathway, and as far south as Prospero, with the military ships defending and patrolling the bay where the great port is located.

The government takes the form of a Constitutional Monarchy, with the king or queen supervised by a democratically elected council, with a prime minister. The monarchy is however, special in that the monarchs are also elected. More specifically, a noble house will run though an election with their current head if the previous monarch died, resigned, stepped down, or removed. This system came into place 120 years ago when the people rebelled against the king of that time, Farado XIII, for mistreating the people for his own personal gains. He also brought the country to a war with Tyruh Fereness, costing the country some of it's western parts to Tyruh Fereness (which later became the eastern part of Tyruh Fereness beyond the river)

Geographically, the northern part of the country is low lying, while the western part is somewhat higher than the northern part. In the eastern part, however, the land steeps up into a highland, with some hills. The elevation is particularly high on the mountain range that forms Faradokri's border with the red nation. There, there is some air ports for airships (that looks like a blimp).

In foreign relations, after the war with Tyruh Fereness, Faradokri became neutral, something that it maintained today. It maintains a good relation with most nations, and while relations with Tyruh Fereness is still not good, it started to cool down. Despite of this however, the military is still kept for defense.

(Also, sorry for the reduced quality. It turns out that the image quality is actually reduced when uploading the file into an attachment. The image quality in the original picture before being uploaded is better.)
Last edited by Billy5545 on Sat Nov 25, 2017 12:52 pm UTC, edited 1 time in total.

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Re: Collaborative World-Building

Postby patzer » Fri Nov 24, 2017 11:45 am UTC

Very nice update :)

I'll just make one small correction: Leah isn't in this area. The five nations bordering Faradokri are Canada to the north, Khita to the east, Veislana to the south, Tyruh Fehreness to the west, and the Telumeids to the northwest. The latest labelled maps are located here; you can search this thread for a country name to find out about that country.
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: Collaborative World-Building

Postby Billy5545 » Tue Nov 28, 2017 1:38 pm UTC

map 4.png
I will be adding five new additions

The first nation is called Zhogonia (dark blue). Zhogonia is a nation surrounded by a nation to the south, and the Ice ring on all of it's sides. It's also criss crossed by four major vaults. The inhabitants are the species from all around the known world,though the original ones are a race of white, furry, and tall humanoid called Zhogon. The Zhogon's are special in that they manage to develop a form of magic named Hounang.

The Hounang is a magic first created by the Zhogon to conquer their land's terrain, by using the magic to make a very wide jump through the stone platforms on the rifts to the other side. Basically, it manifest as very strong energy inside the Zhogon, and it can be trained to dramatically enhance the physical capabilities of the Zhogon. However, it's uses are more creative than that.

Certain Zhogons had found that by training even further, using a specific method, they can perform various different, specific feats. Those specialized Hounang can be used to do things like healing, generating fire, manipulating the ground, and many more powers. The strongest of those was Dojan. He was said to be able to make rips in space time with his Hounang, being capable of performing various feats with it, such as teleporation, cutting things trapped inside the rift when he closed it, erasing things, and more.

The other species' that arrived also found out that by enough training, they can utilize the Hounang energy. However, to do so, they must have the potential, which a Hounang master can sense by detecting any latent Hounang energy inside the being. To accomplish the training in Hounang, the Zhogon's constructed many training facilities to help trainees become a Hounang master.

The second addition is called Garenh (a bit light green). Garenh is located within a plateau in the North ring, near the Gateway of Janus. It's inaccessible, however, and the only way to access the area is by mounting a race of non-sentient dragons native to Garenh. The dragons occasionally fly to the Gateway of Janus during the eight weeks it is open. Within the plateau, also lived some Humans, who lived within small villages. They are people who ended up here, and cannot leave for some reason. They accept traders who will bring them materials, fuels, clothing, and food.

The third addition is an area called The Mystical Ice Plain (Dark green). The area is a plain of ice, which feels very mysterious to any beings who visit there. There are no living beings who lived in the area, and it's empty. There are reports of many strange phenomenons here. It's so scary, that any beings stayed clear of it.

The fourth addition is called Rhonire (Pink). Rhonire is a nation bordered by three nations to it's south, North, and east. The people of Rhonire are famous for their production of exotic craft works, such as painting, textiles, pottery, etc. Most of the people lived in the cities along the coast and the river, though there are also some cities in land. They also like freedom and a democratic government.

Geographically, Rhonire contains a mountain range named Hriek to it's South, a river named Rhiner, a rift to it's east, named Rhifo, and a lake named Rhajo. In the middle of Lake Rhajo, it contains the caldera of volcano named Rhoja. Rhoja last erupted on the same time as the Maro Okanan eruption. The eruption was so large, that it formed Lake Rhajo, and reduced Rhoja to a small caldera. Also, the rift is geologically active, being prone to earthquakes.

The last addition is called North Rhonire (Pink, slightly lighter than Rhonire). North Rhonire is a breakaway nation from Rhonire. It broke away a year ago due to a huge argument about the governmental difference. The people of North Rhonire is known to like order, and with it, a government that give orders, like dictatorship. They are also less creative and more hard working. This argument led to the formation of North Rhonire by disgruntled people. Currently, Rhonire and North Rhonire is in a state of civil war. The North Rhonireans have an advantage with it's people, though the Rhonireans started to raise an army and buy more advanced weapons from other nations.
Last edited by Billy5545 on Wed Nov 29, 2017 10:43 am UTC, edited 2 times in total.

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Re: Collaborative World-Building

Postby patzer » Wed Nov 29, 2017 3:21 am UTC

Adding seven countries to the map. I will write up their descriptions and edit them into this post soon. done.

From west to east (ish):

Lower Khibran, also known as Western Gyrelia, (dark pink) originated as a historical region of Khibran in the 800s. During the period of Pentaterriad dominance (900s–1200s), this fertile region was separated from Khibran and attached to the Pentaterriad colony of Gyrelia. By the 1300s, the history of this region as being a part of Khibran had all but been forgotten– except in Khibran itself. East Khibran was steadily growing stronger following the end of the civil war in Khibran, and by 1342, the military dictatorship of East Khibran captured the western part of Gyrelia and renamed it to Lower Khibran. Lower Khibran is currently ruled as a military dictatorship, and is planned to merge with East Khibran within the next ten years.

The existence of Gyrelia (greyish-blue) dates back to the time of the Pentaterriad Empire. Between the 600s and the 900s, the region now known as Gyrelia was subject to many wars and disputes between the peoples of Khibran and the peoples of Dërdyan. As a result of this, by the time the Pentaterriads arrived in 942, Gyrelia had very few inhabitants (most having left the region due to its status as a near-perennial warzone). The Pentaterriads successfully took control of the region (in a method that involved some very careful diplomacy), and soon many colonists (predominantly farmers) from Cyrusia proper arrived, transforming the region from a mostly-abandoned wasteland to a

Gyrelia officially split off from the Pentaterriad Empire in 1247, but a branch of the old Pentaterriad royal family still rules there, and Gyrelia and Cyrusia maintain close relations.

Dërdyan (beige) is centered on the Teardrop Mountains, a mountain range that is full of caves and which is home to many sentient dragons.

In the areas outside the Teardrop Mountains, largely open plains, many non-dragon species (sentient and non-sentient) reside. They all understand that the dragons have real vontrol over the region, though, so they don't anger the dragons too much.

Nambola (green) is located south of Dërdyan. Here, in a rather abrupt border, the savannahs and plains of Dërdyan descend steeply into the dense rainforest of Nambola. There is little civilization here, and no good roads through. Lots of wildlife, though, and a few daring explorers from elsewhere have made it their mission to explore and map this jungle.

Te'ala'ta (yellowish-orange) is a dense rainforest much like Nambola. Contrary to Nambola, though, there is civilization here in the form of the Te'ala, an unusual people who can perhaps be best described as "sentient amphibious mobile creatures who resembe a cross between giant frogs and dense foliage".

Unsurprisingly, it's difficult for the unitiated traveller to find their way through Te'ala'ta, though its residents are normally quite friendly to foreigners if you spend time getting to know them.

Nonabel (light pink): this is a giant area of multicolored glass. Nobody knows where it came from– historical records that might have shed a clue on matters have all vanished. One hypothesis as to its origin is that an extremely potent magically-charged fire transformed sand that was here into glass.

Cilantro (purple) was once quite a prosperous country. This dramatically changed after the Great Lycanthropy Outbreak of 1021–24, during which time almost the entire population of Cilantro were transformed into werewolves. Since then, it has been almost impossible to enter or exit Cilantro. The only way out is by going through a rigorous quarantine procedure.

Last edited by patzer on Wed Dec 13, 2017 8:10 pm UTC, edited 5 times in total.
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: Collaborative World-Building

Postby Billy5545 » Sat Dec 09, 2017 1:01 am UTC


(When will you continue? Anyway, I'm posting three new nations now)

Jeenya (brown) is a nation located on the northern part of the island where Sevorgia is located. In contrast to it's southern neighbor, Jeenya is a nation with prosperous maritime and marine industries. It's fishing is well developed, as are it's ship related industries and sea trades. It's people, meanwhile, are said to be a people who often dive and sailed to the sea,resukting in their people having some affinities of aquatic life.

Geographically, Jeenya is low lying on it's coast, as well as the border with Sevorgia. In the center, however, the ground is elevated. In addition, Jeenya frequently suffers from high winds, which resulted in their buildings and ships being constructed to withstand it. This wind also makes people tough. In fact, they are renowned for being a tough and adept sailor.

The Jeenyan ships are constructed in such a way so that it will be able to navigate treacherous waters without huge difficulties. The ships, as well as the toughness and adeptness of the sailors allowed the Jeenyans to navigate small waterways and obstacle filled seas, such as the sea on Virga, reach the Great Ice, and even sail down the Great Waterfall for the experienced.

This reputation leads to many sailors to visit Jeenya to but their ships, as well as learning the ways of Jeenyan sailors. This influx of people made Jeenya a prosperous nation, with large harbours and even an international sailing academy. Also, in recent years, some members of the new generation of the Maro Okanan started to disregard their parent's teachings about them being a cursed race for a scientific explanation. They sailed away to many nations across the world. Jeenya is one of the nation that contains a sizeable amount of the Maro Okanan newcomers.

Kindroe (blue) is a nation located between Tooitanni and the Ingramid Kingdom. It is historically an independent nation that serve as a trading hub for traders. Despite of this however, Kindroe is a part of an alliance between Virga and Sicanta, which makes relationship with Corona and Trucito tense. The relationship with Tooitanni is also tense, due to a reason that will be explained below.

Kindroe, to circumvent the trading ban that placed on it's traders on Corona and Trucito, decided to employ some smuggling gangs for the nation's service. The smugglers are given recognition and legalized if they are willing to smuggle illegal goods or manage to smuggle something from the enemy nations. With this, Kindroe are able to get the Coronan coals, Layfuldian Rielt meat, and other goods. There are even reports that the smugglers manage to bring few Torgi seeds back to Kindroe, despite the fact that Torgi trees grow naturally on Kindroe's border with Tooitanni. This, along with having Torgi trees growing in the border, makes Kindroe and Tooitanni rivals. It doesn't help that some of the smugglers were caught, increasing tensions with enemy nations as well.

30 years ago, a project was done to make a canal to Kindroe to help trade with the more northern nations. The canal was dug at a point where the river from the Praged lake flowed downwards to Yroet. This canal takes 7 years to finish, but the result is great. The northern nations can now bypass the longer path to go to Kindroe, if they are willing to take the risk of obstacles. This canal lead straight to two of the largest harbors in Kindroe. This harbors are located on two cities on the opposite side of the canal, bordering the sea. There are also more harbors across the coast, as well as newer ones along the canal.

Now, Kindroe is a prosperous and industrialized nation that is ruled by a monarch, with the Parliament assisting the monarch, which is currently King Kitre VII. They also have a large military presence in their sea, as well as their canal with their war ships, as well as having soldiers stationed on the border with Tooitanni.

Yroet (brownish yellow) is a nation located alongside the eastern coast of Scandi. Yroet is bordered to the north by the Serpentine Mountain and to the south by Açtyrelia. Yroet is inhabited by the Açtyrelian and Nua'het people on it's south, the Yroetian and Farian people on it's central and north part, and the snakes on the more northern part.

Geographically, Yroet is divided into five distinct areas, which is the Açtyrelian plain, which is barren like Açtyrelia (now it is also an important food producing region since the Arborian revolution), the Pravedio River delta, which contains two islands on the sides of the main river and very fertile, the Pravedioan plain on the center, which is a fertile region teeming with wildlife, the Yroetian hills on the north, which is cold and resource rich, and the Serpentine hills on the very north, located on Yroet's border with the Serpentine mountains and containing many snakes.

Yroet, unlike it's southern neighbor, is more prosperous despite the fact that the southern part is barren before the Arborian revolution. In the southern part, there are many sea species which the fishermen catch for eating,
while in the Pravedio River Delta and Pravedioan Plain, the many wildlife, as well as the very fertile soils allowed the the gathering of many food and drinks. The delta and the two islands are also strategic, with the nation's best ports and large cities located there. In the northern part,
the resource rich Yroetian Hills are mined and exploited for it's resources. In the Serpentine Hills, however, it's littered with many forts, as well as mines. There, the soldiers defend the nation from the snakes of the Serpentine mountains. In fact, a wall was even constructed to keep out the snakes. It is located on the very northern part of the nation.

When the Arborian revolution happened, the nation becomes even more prosperous. The southern lands can now be grown with the Ghen-wauloz trees, which bring the nation more money, as well as allowing the land to be grown on. The same was also done on other parts, further increasing the fertility, efficiency and productivity of the soils. Now, the nation is industrialized and prosperous, with many kinds of industry being done.
It also holds a large military to defend itself from the Norgulian snakes.

I'm finally finished.
Last edited by Billy5545 on Thu Dec 14, 2017 2:06 am UTC, edited 6 times in total.

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Re: Collaborative World-Building

Postby patzer » Sat Dec 09, 2017 11:08 pm UTC

Sorry! I keep forgetting. Will try to finish the write-ups soon. For now, I've added names for all the countries.
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: Collaborative World-Building

Postby Billy5545 » Wed Dec 13, 2017 6:42 am UTC

The new nations will be ordered from North to South. There are three.

Neroda (purple) Neroda is a nation located north of Tessa, east of the Odrankei River Trust, and west of Darado and Nsara Meadow. Neroda is historically inhabited by the native people on it's land, comprised of various tribes. However, the Neroda tribe is the most dominant. They dominated and ruled over the other tribes 650 years ago to form Neroda. However, the tribes are treated as equals, and after some time, they learned to life together on a union as a single nation.

Neroda also have to deal with Darado. The native Daradoans were fleeing to Neroda to escape from the Daradoan oppression, which resulted in a conflict between Neroda and Darado. Due to a tradition of military training, the Nerodans were able to defend themselves and even loot some riches off Darado. Some of Darado's non-native populations even join Neroda. The conflict was finally concluded on 1000. The Nerodans gained glory and influence from this, while furthering the worsening condition of Darado. They also manage to learn some magic, such as healing. After this, mines and other production facilities were constructed, as well as other major improvements.

Then, Tessa claimed a strip of Neroda's southern land after uniting. The Nerodans were angry, and they started raids on Tessa. This continued until Tessa started to liberate Nsara Meadow from Darado. Since Neroda also hated Darado, they decided to help the Nsarans, and thus, the Tessans. While Neroda was reluctant at first, the intervention resulted in the thawing of Neroda-Tessa relation, with Neroda finally coming to term with the lost of their land.

Today, Neroda is doing well. The relation with Tessa is improving, while they continue to hasten the downfall of Darado's government. They also got in contact with the international world, which brought them many new things, including industry. The Chiefdom have evolved into a Republic. The nation is now on par with the nations of Mada and Scandi.

Caraniora (blue) is a nation located east of Cilantro, and south of Estaly and ïśceryl. 600 years ago, it was once a part of ïśceryl before the people rebelled. This is the reason why Caraniora also have the wall. After the independence, however, Caraniora have to deal with the wrath of Mother Nature in it's westernmost territory, the island on the Dymalian Sea. There, the Caraniorans send magicians to keep the island fertile.

Some times after the independence, it's western neigbour, Cilantro, decided to help Caraniora. This aid allowed Caraniora to become prosperous like Cilantro. The northern part was grown with many plants, as well as filled with wildlife to hunt or raise for their produces, while the southern part was constructed with ports, mines, and industries instead (though some agriculture and animal husbandry exist there). Magicians were also attracted there due to the fact that they were able to train nature magic there, as well as trying to appease Mother Nature.

This all changed, however, when the Great Lycanthropy Outbreak of Cilantro happened between 1021-1024. Some Caraniorans were turned into werewolves. However, this was not the major problem. Instead, it was the Great Vampirism Outbreak. Unlike their Cilantroan neighbors, the Caraniorans were turned into vampires, leaving only some normal humans. The werewolves soon moved to Cilantro, while the vampires drink the blood of humans and animals alike.

Now, the human survivors, as well as the magicians, have formed heavily guarded, magical, and walled settlements. There, the humans defend themselves against vampires, while magicians tried to use their magic to cure the vampires back into humans. Like in Cilantro, a strict quarantine is created. Some magicians also travelled to Cilantro in an attempt to use their magic to cure the werewolves.

Geotunce (yellow) is a nation located to the north of Te Tomenne of Te Perded. It can be accessed by going through the Lesser Waterfall and surviving, without going further south to the river that leads to Te Tomenne of Te Perded and the Fool's Paradise, instead landing in a shore that contains some plants. Geotunce is inhabited by a humanoid, intelligent, and sentient mole people called the Geotuncean. They are wary of strangers,
but they will try to help them regardless. If they are kind, then they will be accepted, but if they are rude, then the they will be cast back into their ships, left to be swept by the Great Waterfall.

The Geotuncean manage to construct a society that consisted of two parts in the shore of the Wasteland and above the cliff. Their societies, while mainly underground,
also contains parts above ground. The buildings and cave networks are very massive and sophisticated, like a city, which also exist above ground. There, the society works like that of the Humans, with some noticeable differences. While they seems to be technologically behind due to their living, anyone who visited their underground cities will be surprised by the technological level. It's advanced, like the civilizations of the Central World, and they even have large industries.

The Geotuncean collected their drinking water from both underground water networks and the sea, which is desalinated with their techs. In addition, they farm for animals and plant crops and mushrooms, both above ground and below ground. They even manage a port above ground, as well as some posts for people to visit.

As said before, there are two parts in the Geotuncean territory, the southern, main territory below and the northern territory above the cliff. It is accessed by a cave and tunnel system, which are developed by the Geotuncean too. In the northern part, the Geotuncean tried to plant crops there, but Mother Nature intervene by making them wilt. So they construct above ground buildings instead, while constructing cities underground.
They expand this land o the a strip until it reach the river.

It's finally finished

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Re: Collaborative World-Building

Postby Billy5545 » Sun Jan 21, 2018 1:19 am UTC

(When will you post the new entry, Patzer? Anyway, I'll post another new nations)


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Re: Collaborative World-Building

Postby Lawrencelot » Tue Apr 24, 2018 8:25 am UTC

The Great Karulian Library is a small city-state south of Jolintaria. The city consists of only one extremely high tower, kept stable because of the magic (or the Galuntyr, as the nomadic people around them call it) flowing through the lands. The magic is said to 'converge' at the tower, though no one outside the state knows what that really means.

The tower is inhabited by the High Karulians, a wise and old people that dedicate their life to studying magic and to observe the surrounding peoples, like the golems of Jolintaria or even the Maro Okana, whose tragedies have been observed and recorded in great detail. They write all their findings on stone or clay tablets which are stored in the library. Not everyone has access to the great wealth of knowledge stored in the library, though the High Karulians are happy to exchange their knowledge for other knowledge about the parts of the world that are too far away to see from their tower. One piece of information is never traded, however, and that is where the High Karulians came from. As such, most other nations believe that they are native to the Karulian continent, even though their physical traits are very different from the nomads of Jolintaria. The High Karulians grow food not only around their tower but also inside it. This is made possible by the magic flowing through it.


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