Also, can we use non-video-games? I think outdoor large-scale capture-the-flag is one of the most fun of all games I've ever played. I need to build up a group of people to do that with again. Works best at night
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Kabann wrote:Aw hell, as far as I'm concerned the world started in late 1967. Everything else is just semantics and busy-work.
Twasbrillig wrote:Majora's Mask. Not many people loved it, but I think it may very well be the best Zelda game ever made. Buckets of fun over and over (and over and over and over and over...) again.
Matthias wrote:Septerra Core. It's a good isometric RPG with quality voice-acting throughout and a compelling overworld. Also cheap: I found a copy at Wal-Mart for 10 bucks, bundled with some giant robot game. That was several years ago.
schmiggen wrote:"Live-a-live" for the snes -- I've never heard of it at all, just found it randomly on a ROM site a loooong time ago.
schmiggen wrote:Also, can we use non-video-games? I think outdoor large-scale capture-the-flag is one of the most fun of all games I've ever played. I need to build up a group of people to do that with again. Works best at night

thecommabandit wrote:schmiggen wrote:Also, can we use non-video-games? I think outdoor large-scale capture-the-flag is one of the most fun of all games I've ever played. I need to build up a group of people to do that with again. Works best at night
You sir, are a genius. I have to somehow get a large enough group of people to do that somewhere. Bonus points if it's in a city centre; nothing better than watching people confused as you run past them carrying a red flag as three people in red t-shirts are chasing after you trying to tackle you and take back the flag.
Daria wrote:Shall I attempt further heights of ego-enflation?
The Website wrote:MindRover is 'the Intelligent Robot Simulation' or perhaps you can call it a 3D strategy/programming game. This is a new genre that encompasses the depth of play found in strategy games with a new concept in player control. You get to program the intelligence of robotic vehicles.
You are a researcher on Europa, a moon of Jupiter. In your free time you re-program the rovers to race around the hallways, battle it out with mini lasers and rocket launchers, and find their way through mazes.
Once you have chosen a challenge, equip your vehicle (hovercraft, wheeled or treaded) with various sensors, movement components, and weapons. Then program the behavior of your vehicle in a graphical interface where you wire the components together and set their properties. Then let it go in the arena and watch how it does!
You can stop the competition and tweak your vehicle at any time until you really like what it does!
Steven Hawking wrote:"Even determinists look before they cross the road."
I don't know about Thief. I found out about it from it being lavishly praised in magazines (I think it was #2 in a top 100 of the magazine I got the demo with) and I bought it as a budget re-release. I got the impression that it was rather highly regarded, and that it sold fairly well. They made a multiple sequels (and used the engine to make a System Shock sequel.)Marlowe wrote:Or, the original "Thief", "I Have No Mouth and I Must Scream" and "Wasteland"
The Mighty Thesaurus wrote:I believe that everything can and must be joked about.
Hawknc wrote:I like to think that he hasn't left, he's just finally completed his foe list.
people are like LDL cholesterol for the internet
Garm wrote:The original Dark Reign. That was an amazing game. Stuff like user defined unit behavior was in that game. That stuff has only recently found it's way into other RTS games. It also had a good random map generator. That's always been the failure of the Blizzard games to me. The maps are always the same.
schmiggen wrote:Also, can we use non-video-games? I think outdoor large-scale capture-the-flag is one of the most fun of all games I've ever played. I need to build up a group of people to do that with again. Works best at night
Jvr_Rz wrote:Jet Force Gemini for the N64. It's got the platform-jumping and exploration of Mario 64, and the suspense-sniping and action shooting of GoldenEye. And you'll also have to go back to every level to rescue all Tribals, hidden everywhere.
Kind of like a great 3D MegaMan + extra hidden items and levels and stuff.
panther3751 wrote:Zork: Nemesis by Activision/Infocom is pretty awesome but underrated.
When released, it suffered in two ways: 1) Myst came out about the same time, and 2) compared to other Zork games, it's very dark and creepy.
Personally, I think the game stands out well on its own compared to the other Zork titles. Maybe it isn't like other Zork games in tone, but it doesn't need to be. It's got a brilliant story and excellent puzzles without having a grue pop out at you in the darkness. (Even though I love the tone of old Zork games.) Nemesis might not be silly, but its darkness and creepiness lends well to the story.
As for its first downfall, being compared to Myst when it was released ... I've played both games, and perhaps it's dependent on preference, but I prefer Zork: Nemesis. I actually gave a hoot about solving puzzles, the atmosphere was creepy and drew me in, and the puzzles were hard but not head-smashingly challenging. (Mind you, this was when I was younger, so perhaps your millage will vary.)
So I recommend Zork: Nemesis to all of you first-person-adventure-puzzle fans out there. It's an awesome game and it's extremely underrated. Play it!
SomeoneElse wrote:Psychonauts.. was that really underrated? I was under the impression that it was lauded by critics everywhere, but sold nothing. Same with Beyond Good & Evil. Both top tier games that failed sales-wise, but are much loved and i'm sure they'll be remembered in years to come as The Best Games That Sold Fuck-All.
Jvr_Rz wrote:Jet Force Gemini for the N64. It's got the platform-jumping and exploration of Mario 64, and the suspense-sniping and action shooting of GoldenEye. And you'll also have to go back to every level to rescue all Tribals, hidden everywhere.
Kind of like a great 3D MegaMan + extra hidden items and levels and stuff.
Skateside wrote:Zone of the Enders
On this theme - Sheep, Dog 'n' Wolf. Probably one of the best Loony Tunes-based games released, and I'm the only person I know that's played it.aion7 wrote:Action/puzzle/platformers anyone. That's a genre that needs more attention.
The Lost Vikings by Blizzard (yes that Blizzard), and Mario and Wario (a very atypical Mario game) (Both were for SNES) were good examples of that great genre. As a bonus The Lost Vikings has been known to cause me, and others, to laugh, ans in out loud whenever the characters talked.
william wrote:Hamlet's problem is that Scar caused the stampede that killed his father.
dbsmith wrote:Howsabout Betrayal at Krondor? Anyone play that? Fantastic game i thought, big world to explore, cool combat, great story, and all for around 50mb....
Kabann wrote:Aw hell, as far as I'm concerned the world started in late 1967. Everything else is just semantics and busy-work.
Bisyss wrote:Skateside wrote:Zone of the Enders
Yes! It's a damn shame that most people only bought it for the MGS demo.
Bisyss wrote:On this theme - Sheep, Dog 'n' Wolf. Probably one of the best Loony Tunes-based games released, and I'm the only person I know that's played it.
Sure is. Co-written by the man himself, I understand. Link.schmiggen wrote:A game on R.E. Feist's Midkemia?
The Mighty Thesaurus wrote:I believe that everything can and must be joked about.
Hawknc wrote:I like to think that he hasn't left, he's just finally completed his foe list.
Ruins wrote:I feel "The Witcher", an action-RPG game for the PC based on a series of fantasy novels (Russian from memory), is very underrated in both advertising representation and probably sales. The reviews for it are pretty good, and after playing through it last week, it was well worth the money for the story alone. The nice alchemy system and interesting side games (drunken fist fighting, drinking contests, dice poker and bedding damsels) is just added value.
I guess the fact that it targets adults with its storyline (war, racism, making decisions between the best of two-evils) probably has something to do with the poor sales and marketing effort. Oh, and for those thinking of getting the game, the US version is censored, so get the UK one.
Amnesiasoft wrote:Bisyss wrote:Skateside wrote:Zone of the Enders
Yes! It's a damn shame that most people only bought it for the MGS demo.
Wait, it had a Metal Gear Solid demo on it? Meh, never really cared for Metal Gear. But Zone of the Edners was an awesome game.
Daria wrote:Shall I attempt further heights of ego-enflation?
11-Sodium wrote:Another game that is really obscure but great is Legend of Legaia. The battle system was based on the tactical arts system, which resembled fighting games involving combinations of up, down, left, and right, and it had a decent length and story. The sequel, Legaia 2 Duel Saga, was better balanced, but I didn't care for it as much, for some reason. Part of the problem may have been that there were no direct connections between the games' stories, and the fact that the magic system was much less versatile.
Both games deserved more attention than they received.
Skateside wrote:stuff
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