cyberdeftly wrote:All-in-all, I love Myst. Have yet to play Riven. Seeing how it's a favorite among so many people, maybe I should check it out.
Well, first a warning: Riven is a bitch to get to run on newer machines, even if you get the Aniversierry Edition (Which is Myst, Riven, and Exile in one box, for only around $18). If you've got something which still runs Windows 95 (yeah right!) or another older system go ahead and try it.
If not, -apparently- the best way to get it to run is by -completely nuking- any and all copies of Quicktime that ever could possibly exist on your machine (BEFORE installing Riven, btw), wiping them from the registry and disavowing all knowledge of it. Then run Riven in Windows 95 computability mode and be prepared for the graphics looking somewhat blurry.
Interestingly, the game doesn't exactly look out-dated (like Myst does), though sometimes the trees look a bit plastic-y. The problem is more that it really doesn't like running on high-resolution screens as it was designed in something like 640x400 size, so everything gets uber-stretched when run on a large screen.
Again, I tried to run it at home, and while I got it to work -without- nuking quicktime, I did have to change one line of code in the source (you can google for this trick, just google for ways to run Riven on new PCs and you'll eventually find it)... but I could only walk around Temple Island. The moment I tried to get to Jungle Island and it asked me to Insert Disk 2, it kind of exploded

That said... Riven is HARD. For a first time player it can be mind-bogglingly difficult and is known for being the hardest game in the entire series. I know that if I played it again it'd probably be a cinch since I've played it multiple times and remember the puzzles, but
even with that the game is difficult, primarily becuase there's a few puzzles which are just hair-tearingly obtuse. It is well-worth it though, becuase the design is one of the most beautiful in the series - place feels far more lived-in than any of the other Ages you go to. The plot also makes slightly more sense than Myst's and there are fewer loose-ends... well it would if it wasn't for the goddamn trap-book retcon. But whatever, it's a very well-done game and my favourite. So I'll shut up now with my hideous bias XD
DragonRidr wrote:I'm currently in the middle of Myst IV: Revelation, but I keep putting it down because life keeps me busy and the fact that I'm not really assertive in real life somehow carries over into first-person games. Pity, that.
I... I'm really not getting how this is a problem in the Myst series, of all things. Like, I can see this being an issue in dialogue-heavy games like Planescape: Torment or Knights of the Old Republic, where a lot of the game focuses on interacting with NPCs and sometimes requires you to put your foot down but... in a Myst game?! There aren't any people to talk to and even when people DO talk to you, you don't have to talk back. It's next to impossible to back yourself into a corner so you can't continue, or heck, even kill yourself, until the end-game. So...
I dunno. I mean, sorry for you and all, but that's an awfully odd series of games to run into that problem with.