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Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work
Gelsamel wrote:I am curious as to what their first move would be. One that opens up the most possibilities?
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work
Tchebu wrote:According to what I read. In professional games white wins 60% of the time. The only reason why this would happen would be because they get the first move.
In in the perfect vs perfect scenario white would win as well (more often at least), because the first move is by definition "perfect" and is the most likely one to give you a win, but black might not have an "equally perfect" move available anymore, because even e2-e4 already scratches out several moves for the black (i.e. in a lot less likely to do f7-f5 unless its a gambit of some sort) so this way the "best" first move for black might already be less probable to bring you a win. Otherwise its just as good (it cant be better because white wouldnt have made a move that allows that), and we're back to where we started. So white can do the "best" move, and the only thing black can do is at best match it. So the match will be at best a draw.
Also if im not mistaken, the sum of probablilies of white winning, black winning and a draw should be 1 right? If there is a first move that gives you a 51% chance of winning, you automatically win, because being a perfect computer you will take full advantage your.... uh... advantage.
Alky wrote:Also, perfect players either always win or always lose in games with perfect information. There is no probability of perfect white beating perfect black other than 1 or 0.
3.14159265... wrote:Always starting with e2-e4 and responds with e7-e5. Also, I think it will always be a draw. Think about it, If you started witht that play, and were allowed to undo as many moves as you wished, would you not draw?
I think the reason you get so many different games in chess, is because people actually use psychology as well as.
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work
Moving first is not always an advantage. For example, consider the game where each player either adds 1 or 2 to a sum, and whoever gets the first number of 12 loses. Player 2 has a wining strategy here by always picking the opposite of what player 1 does.
Also, perfect players either always win or always lose in games with perfect information. There is no probability of perfect white beating perfect black other than 1 or 0.
LE4dGOLEM wrote:The perfect engine would learn.
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work
Zephyrus wrote:Wouldn't it be defend on the aggressiveness of the AI ?
It's an extreme example, that if both AIs are defensive, the game will be endless( or draw simply) 'Cause whoever starts first, both computer may move Knight back and forth and never moves other units
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work
warriorness wrote:Zephyrus wrote:Wouldn't it be defend on the aggressiveness of the AI ?
It's an extreme example, that if both AIs are defensive, the game will be endless( or draw simply) 'Cause whoever starts first, both computer may move Knight back and forth and never moves other units
N{b,f}3 is hardly a defensive opening. Aside from that, though - the AI would be programmed to try to avoid ties if there were still feasible winning possibilities.
genewitch wrote:also do both machines have the same code?
If so, it'd be the same outcome every time, unless the code learned. but it would only be 2 steps before one would learn how to beat the other, so on and so on. (maximum of two steps, minimum of one AFTER one had been beaten by the other using a new strategy; then they'd switch sides, and the other one would have to learn).
Also, far and beyond just "chess math", if you could teach the AI how to be clever...
Iluvatar wrote:Love: Gimme the frickin' API.
yy2bggggs, on Fischer Random chess wrote:Hmmm.... I wonder how how a hypermodern approach would work
Yakk wrote:If both sides are playing AimToWin, things can get interesting.
jestingrabbit wrote:If chess isn't a definite win for white or black, then what would a perfect ai do? Aim to win, lose or possibly either depending on the game state? Does perfect make sense in this case?
AllTooHuman wrote:I believe that much like Tic-Tac-Toe, a new chess game will always end in tie, if perfect information could truly be known, stored in memory and evaluated.
Fiddly wrote:I'm surprised player 1 can force a win in Connect Four, I'd be interested to see a proof of that.
AllTooHuman wrote:I wonder what the longest guaranteed 'mate in X' moves is? (from a mid-game or end-game board position). Mate in one or two is easy, but how far out can you get without the option of a stalemate? Hmm....
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