My character is 100% mining. I should have the mining barge skill by tonight.
I just hope I can play alongside college
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Angstrom wrote:Nice!
My character is 100% mining. I should have the mining barge skill by tonight.
I just hope I can play alongside college
ThomasS wrote:might I suggest creating an xkcd channel?
Izawwlgood wrote:ThomasS wrote:might I suggest creating an xkcd channel?
ThomasS, it wasn't your computer that sucked, its the server setup. I've come to the conclusion after numerous slide-show fleet battles that any combat with more then 30 or so people is going to make CCP's gear powered computer hiccup and die.
an hr of prepping and getting oriented, finally getting to the system, and getting gang warped, seeing a blob of 200-odd ships, seeing some lag, then being in station in an imicus, does not a fun time make.
Angstrom wrote:Nice!
My character is 100% mining. I should have the mining barge skill by tonight.
I just hope I can play alongside college
Izawwlgood wrote:Fact: You can't. Your grades will suffer. Your girlfriend will leave you. Your dog will die. But you will have a big, shiny, sexy, faction fitted ship. So what else matters?
I'm central time, will probably be hopping on around 5-6ish, and put a few hours in this afternoon. I'm in the Jita area, so if you feel like heading over, the mining is mediocre, but so what, its empire. If you want, we can head up to where my corp HQ is, the torrinos region, which is about 15 jumps northwestish of Jita.
mattmacf wrote:Action precedes motivation.
StarLite wrote:0.1 and up scare the shit out of me
Izawwlgood wrote:StarLite wrote:0.1 and up scare the shit out of me
Heh, you know, >.5 is also >.1.
Theres an xkcd channel, you should all join it so when in game if bored we can do stuff.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Izawwlgood wrote:One of these days i'm going to try and set up a corp and vy for NAP agreements with major alliances to supply goods to their outposts. Or set up an alliance that does just that.
Izawwlgood wrote:One of these days i'm going to try and set up a corp and vy for NAP agreements with major alliances to supply goods to their outposts. Or set up an alliance that does just that.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Izawwlgood wrote:One of these days i'm going to try and set up a corp and vy for NAP agreements with major alliances to supply goods to their outposts. Or set up an alliance that does just that.
ThomasS wrote:Izawwlgood wrote:One of these days i'm going to try and set up a corp and vy for NAP agreements with major alliances to supply goods to their outposts. Or set up an alliance that does just that.
The basic problem is that haulers are fair game when it comes to alliances trying to make each others lives difficult. The net result is that the politics of that become difficult. Back when ISS had multiple outposts I was there, and remember that some major alliance, probably Bob, was hostile to ISS in the north but blue in the south. Then of course they gave ISS another outpost in the north, which demonstrates the chaos of the politics that you'd have to survive against.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Alasseo wrote:honestly, the basic problem is that any alliance that is large enough to make use of an outside contractor can do it internally (and never would have gotten where they did without internal logistics), anyone who doesn't have the internal logistics is too small to bother, and everyone is paranoid and will assume you will sell information about their POS and movements anyways. :p
Oh, and internal logistics is cheaper than external, because people incorporate the costs as part of normal ops.
Izawwlgood wrote:You mean like putting competitive buy orders during a hostile takeover? You can make bank doing so.
I've bought domi's at 40mil a piece, and conversely, been forced to buy a helios at about 25 mil.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Izawwlgood wrote:Well, you have to remember that most outposts (aside from the Tortuga's) simply deny you docking rights. So how do you propose you get your goods in?
Build by Jita and sell to the fringes would require a lot of shleping. Thats why I proposed a contract deal, but even thats likely bound to fail (why are they going to pay me higher then Jita prices when they can just throw a hauling alt down Jita's way?)
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
mattmacf wrote:Action precedes motivation.
Rook wrote:Question: what's up with the materials needed to build a battleship costing more than a pre-built battleship? Specifically, if you were to try and buy all the minerals needed to manufacture a Rokh, you would be paying out about 4.5 times as much as you would for a new one. Basically, WTF? I was given to understand that this tends not to be how economy works, that making something yourself (for reals) is cheaper than buying new, because everyone involved in the process of making a thing puts a little markup on whatever passes through their hands.
I assume it's mostly fluctuating market prices, but come on. 450% of 250M ISK(?) is a helluva lot.
Rook wrote:Question: what's up with the materials needed to build a battleship costing more than a pre-built battleship? Specifically, if you were to try and buy all the minerals needed to manufacture a Rokh, you would be paying out about 4.5 times as much as you would for a new one. Basically, WTF? I was given to understand that this tends not to be how economy works, that making something yourself (for reals) is cheaper than buying new, because everyone involved in the process of making a thing puts a little markup on whatever passes through their hands.
I assume it's mostly fluctuating market prices, but come on. 450% of 250M ISK(?) is a helluva lot.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Izawwlgood wrote:I have a super fun idea for a corp, xkcd only if need be.
Everyone make a combat alt. Straight out of the box you can be a pretty solid kestrel pilot. With a week training you can be a dangerously solid destroyer pilot. If 5 of us get together, we can fly around empire ganking macro miners.
Whenever our sec rating gets to low to effectively move around empire, we either move to lower sec areas, or eventually just scrap the character and create a new one.
An easy strategy for cheating concord is you do something illegal far away from your actual target, and as soon as concord comes, you warp away, then back to your intended target. Now concord is stuck 100's of km out, and you can do what you will to your hapless and likely absent hulk pilot.
Lets do our part to rid the galaxy of macro-ers!
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Izawwlgood wrote:.... oh? how? when?
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
mattmacf wrote:Action precedes motivation.

Izawwlgood wrote:There isn't an xkcd corp, but there is an xkcd channel.
You should never lose ships while running missions, as you can always warp away if the mission turns sour.
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Izawwlgood wrote:On lvl 1 missions?
Eruantale wrote:(I did... I've always wanted to get a Dudley Do-right out of a vending machine)
Quadropus wrote:1) Trying to do a mission
2) Trying to salvage all the decent stuff from said ship
3) Trying to salvage all the decent stuff from said ships
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