Clumpy wrote:It would be more fair to say that I didn't know where to start.
I'll try it again. Once I know the controls some experimentation should set me straight.
If your wagon starts out near a wall, or you find a wall in scrolling around (Arrow keys always work for me for that, as well as Shift+> or Shift+< to move up and down the Z axis) then (d)esignate an area for (d)mining.. probably a corridor at least 2 spaces wide and at least 10 spaces long. So, like I said.. press d then d, and you're in "I'm selecting crap for digging!" mode. After pressing d and then d, if you press enter and move the cursor around, you should notice a blinking green + sign. From that point to wherever you press enter again, the game will draw a box that large (be it a 1x1 box, or a 100x100 box) and designate everything within that area that can be dug to be dug out.
So.. like I said, if there's a nearby wall, you dig in to it a bit. If there's no wall nearby, or the only walls are so close to the edge that you can't make much of a corridor, then we did down. (d)esignate a couple of spaces to be (j)stairs down (same principle, only this time we only need a 2x2 area at most) and then move down the Z axis (Shift+>) and (d)esignate the spaces immediately below your stairs down to be either (u)stairs up, or (i)stairs up and down. Once you've gone down a level, dig out a corridor. Off the corridor, dig a 2x1 space, then a 10x10 area connected to that. Once that's been dug out, we're going to turn it into a (p)stockpile.
While you can use (p)(t)custom stockpile settings, I always just build one then use (q)Set Building Tasks and Preferences to change what it's for. After building whatever first stockpile you can (I think it'd technically be an Animal Only one), you hit q then s, and scroll up and down the list, hitting e on everything but graveyard and refuse. When you're done, hit space, and press Shift+v and Shift+C. This changes your Max Barrel and Max Bin setting to the highest possible. When you space back out to the real game (When in doubt, smack space until your little brats start moving again) your dwarves should start hauling everything from the wagon to the stockpile.
Basic controls are arrow keys to move around and scroll half the menus, it seems.. + and - on the keypad scroll the other menus up and down. Space always moves you back a menu (That is, if you (b)uild a (w)orkshop, but realize you actually need a (c)onstruction, rather than smacking space until the dwarves move, then hitting (b) and (c), you can hit space once, which puts you on the build menu, then hit c to get to the constructions menu.)
Right now, you'll always want to start in an area that has trees. Look for lots of vegetation for that. The only workshops you absofuckingcannot live without would be a Carpenter's shop to build beds from wood, and a Still to make alcohol. While a Mechanic's Shop and a Mason's shop do make life much easier, I figure your first fortress should be you concentrating on figuring out Food Production. Plump Helmets are the godfood, as you can eat them, cook them in a kitchen, or brew them into alcohol.