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markfiend wrote:The Flood? Didn't Noah beat that with just a big wooden ark?
I'll get me coat.


No, I'm thinking of androids.Bulvox wrote:and your thinking of cyborgs, androids just resemble humans.
Wikipedia wrote:In some fiction works, the primary difference between a robot and android is only skin-deep, with androids being made to look almost exactly like humans on the outside, but with internal mechanics exactly the same as that of robots. In other stories, authors have defined android to indicate a wholly organic, yet artificial, creation.
Bulvox wrote:markfiend wrote:The Flood? Didn't Noah beat that with just a big wooden ark?
I'll get me coat.
lol, wrong flood, but good idea.
Xbehave wrote:i mean no health bars WTF?
SpitValve wrote:Xbehave wrote:i mean no health bars WTF?
So you don't like Gears of War or Rainbow Six 3 either? But seriously: why would you want a game to use the same mechanic for health that has been used since Wolfenstein 3D?
Xbehave wrote:SpitValve wrote:Xbehave wrote:i mean no health bars WTF?
So you don't like Gears of War or Rainbow Six 3 either? But seriously: why would you want a game to use the same mechanic for health that has been used since Wolfenstein 3D?
Ive not played enough of rainbow six to be sure but i thought there was a healthbar it was just hidden, but thats besides the point.
As for Gears of War, i played abit of it and wasnt very impressed tbh its just a case of binding cool effects to A so there is no still involved its just running from cover to cover with A and then shooting, but i didn't play much of it so this may not be fair.
Yes if its not broken don't fix it, with no type of permanent damage halo 2/3 are pathetic, i mean all you have to do is hide for a couple of second and its like your attacker didn't do anything. In multilayer it changes the entire game to a chargefest (which as the game is mainly played by American 13 y/o is probably fine) and removes any element of strategy while creating a stupid rift between better players. I mean if player 2 is slightly better than player 1, then player 2 can keep killing player 1 and it doesn't matter how much damage player 2 takes because by the time player 1 respawns hes recharged. It cripples any sort of long range weapon because if you don't get a head shot then it doesn't matter (again creating a rift between those that can HS 1st time and those that cant). It cripples grenades because if you don't get a kill you don't get anything unless you charge straight in afterwards. As for single player removing the health bar meant that there is no reason to take any care, you just charge though everything, then hide behind a wall, rinse and repeat, in fairness to counter this they added a stupid number of enemies which covers up the flaw quite well.
Its not that you need a 'healthbar' as such just that its the best way of implementing a permanent damage system, while Halo 1s recharging shields was nice (it allowed for more aggressive game play) the removal of the healthbar (among other epic flaws) meant halo 2 was rubbish and while halo3 added some cool effects its not much better.
in short without permanent damage:
Long range combat is ruined > Without long range combat most strategy is ruined > game is a twitch fest
A worse player cant do ANYTHING to a better player
Baba Yaga's Sister wrote:From what I remember of Halo, the Flood learn by monkey see, monkey do. They'll scavenge equipment, but never manufacture their own (right?). So to keep the technological advantage, you just need to use weapons that can't be recovered. Orbital bombardment, nanomachines, and voice-activated guns would all work (I don't think Flood talk).
And there's always setting up an atmospheric force field and letting them eat themselves to death.
neverender wrote:well you seem to be biased against regenerative health, but as a certified FPS noob (could never play any one long enough to get good at it) i can tell you the skilled player vs less skilled player situation occurs exactly the same way in 90% of the FPS's.
In Halo 3 it explains that the Flood start at a feral stage, where they're basically comparatively smart fast zombies. They then put together enough corpses to build an overmind-type creature called a Gravemind. At this stage, they can get pretty smart. They can also build smaller brain blobs things to do stuff like pilot ships and so on.
maybe... The Flood have been able to take over spaceships, and if they get enough ships then they'll get a couple through to your bombarding fleet, and then it's all over. I imagine voice-activated guns would be more trouble than they're worth, especially in a panicked situation when being attacked by your own recently deceased crew.
Xbehave wrote:neverender wrote:well you seem to be biased against regenerative health, but as a certified FPS noob (could never play any one long enough to get good at it) i can tell you the skilled player vs less skilled player situation occurs exactly the same way in 90% of the FPS's.
I have nothing against some regenerative health, but some permanent damage is needed.
Sure a noob is still going to lose to a pro, if you have 2 average players one being slightly better than the other(A > B)
round 1 A kills B but B hurts A
round n A is hurt enough that B kills him
Its not guaranteed but generally aslong as neither player is a pro or a total noob, this will eventually happen. A will still win but for him to win by a good margin he will have to try, under halo 2 rules A is guaranteed to anhilate B, even if hes just a bit better.


BlackSails wrote:Dont forget, the Flood gravemind has magic
He can teleport things, and himself at will.
Lozzy-G wrote:Sorry, but the Daleks would exterminate the flood. they are completely sealed, so no chance of the spores getting to them, technologicaly advanced (time travel, moving planets etc) and the most hateful and evil creatures ever to exist. Personaly, i would say they are the best villians ever.
Great things are done when Men & Mountains meet,
This is not Done by Jostling in the Street.
Dave Rapp wrote:The Flood and Borg assimilating each other would be scary-awesome.
TheKrikkitWars wrote:Grues, Grues would f**k the Flood up good and proper.
crp wrote:TheKrikkitWars wrote:Grues, Grues would f**k the Flood up good and proper.
Not if they had lanterns!
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