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Narsil wrote:Damn it. I was all set to buy a PS3, now I'm going to have to get a new computer too. The graphics are okay, but my computer stutters on D2. Please don't make fun of me.

Kerberos wrote:Something that bugs me in the gameplay video is that in the second area outside, with the big buffalo-things, when one of them slams into the witch doctor at fifty miles an hour, it only knocks him back a few feet. You should be ragdolled into the nearest wall (or off a cliff, if one's handy), I say. It would make the game require more strategic positioning, which I like. Hell in D2 would've been much cooler if one of the corpse projectiles those big slug-things spit could knock you into the lava.
CogDissident wrote:Kerberos wrote:Something that bugs me in the gameplay video is that in the second area outside, with the big buffalo-things, when one of them slams into the witch doctor at fifty miles an hour, it only knocks him back a few feet. You should be ragdolled into the nearest wall (or off a cliff, if one's handy), I say. It would make the game require more strategic positioning, which I like. Hell in D2 would've been much cooler if one of the corpse projectiles those big slug-things spit could knock you into the lava.
Diablo has always been about being an "epic hero" where you can run through dozens of demons and beasts laughing the whole way and leaving a pile of bodies behind you. It looks like the minibosses are supposed to be the big threats, while normal field enemies are just fodder to slog through. If a field enemy could knock you an entire screen away, it would certainly break that feel.

Kerberos wrote:Yeah, I suppose... It just sort of breaks my willing suspension of disbelief to have a 1000-kg weight going at 20 m/s (200,000 joules of kinetic energy) stop completely when it hits a hundred-kilogram weight, accelerating it to one m/s (50 J).
Maybe... armor is just heavier than I thought? By a factor of a few hundred?
Jebobek wrote:I agree that the less crowd-controlled you get against general mobs, the better. Blizz should never have to worry about putting TOO many creatures of the same type on the screen which would keep the player locked into a never-ending stun or freeze, until death. I'll be ok with fighting huge things that don't knock me into 1950 because I was traveling over 88 Mph. Its just cool to have huge things fall over via clicking.
When it comes to bosses though, I hope we do get some great knockbacks where the bodies are just flyin around. As long as its controlled. I'd hate to lag and die with full health because I was standing in an insta-kill zone even with amazing gear. For the boss battle in the demo I'm hoping he's biting off the heads off of those dudes because they were aleady dead! Otherwise, scary!
CogDissident wrote:Blizzard does worry about too many creatures on the screen, because a crowded fight means the AI has to worry about pathing, attacks, graphical effects, behavior AI, and all that sort of thing, for every single creature. And that can get computationally expensive, and make it so games run slower in combat. They want to keep the requirements down, so they keep it zoomed in. Titan quest did this, making the viewable size tiny so they could make fights prettier (though, personally, i hated the "your character takes up 1/2 of the screen and you can't see 5ft infront of you" view of that game).
Berengal wrote:CogDissident wrote:Blizzard does worry about too many creatures on the screen, because a crowded fight means the AI has to worry about pathing, attacks, graphical effects, behavior AI, and all that sort of thing, for every single creature. And that can get computationally expensive, and make it so games run slower in combat. They want to keep the requirements down, so they keep it zoomed in. Titan quest did this, making the viewable size tiny so they could make fights prettier (though, personally, i hated the "your character takes up 1/2 of the screen and you can't see 5ft infront of you" view of that game).
Well, there's a difference. Stuff being too computationally expensive can be solved by throwing more computer at it, or dumbing down the equations. Five goblins taking turns smacking you so you can't get a single attack in can only be solved by either reducing the number of critters, or not let the critters interrupt your attacks. Reducing the number of critters doesn't make for grand scale fights, so instead they seem to opt for giving you uninterruptable attacks, or at least attacks that doesn't stun you for five seconds each time it hits. This is a different problem than meeting system requirements, as it deals with gameplay mechanics.
CogDissident wrote:It probably is an attack that triggers when the boss deals an attack that would kill the player. So instead of just "generic slash 2" it triggers the head-biting animation instead. Same code-behind, but cooler visual effect. Diablo has always shied away from any insta-gib attacks. And the boss only does the insta gib attacks on people it has hit several times already, so this seems the most likely.


Jebobek wrote:What happens if your body flies off a gorge? I guess they could put the gear on the edge of the cliff.
Roland Lockheart wrote:I'm hoping they won't wreck the story, I felt a lot of closure at the end of Diablo II, what with all three of the prime evils dead and their soul stones smashed I figured it was over for good. That being said, I'm excited as hell. (no pun intended)
Roland Lockheart wrote:I'm hoping they won't wreck the story, I felt a lot of closure at the end of Diablo II, what with all three of the prime evils dead and their soul stones smashed I figured it was over for good. That being said, I'm excited as hell. (no pun intended)

Jebobek wrote:Blizz will never close and seal one of their stories, ever. If they ever go "thats the end, never making a new game for that series" to one of their popular games, I think we're gonna have a black hole appear and suck up that slice of California thats coming off anyways.
Don't you mean Battlechest?CogDissident wrote:Battlechess.
fyrenwater wrote:Oh dear God, I just imagined this horrible scenario of a psychotic non-people-person running around, trying to steal the people-person section of people-peoples' brains to implant into their own brain.
Mr. Beck wrote:Sweet ass-armor set, eh?
Kerberos wrote:Is there some good reason for that that people can think of? Is it too processor intensive, and if so, why?
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