Diablo II

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Re: Diablo II

Postby Aikanaro » Tue Oct 21, 2008 7:41 pm UTC

segmentation fault wrote:why defiance? i think im maxing zeal, sacrifice, fanat, and holy shield.


Defiance gives a passive bonus to Holy Shield, boosting your defense even more whenever HS is on.

Oh, and I was already corrected earlier, I don't think Tesla will add lightning damage to Smite's attack. You'd just get the Aura damage.
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Re: Diablo II

Postby Mighty Jalapeno » Tue Oct 21, 2008 7:47 pm UTC

Defiance synergizes VERY well with Holy Shield.
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Re: Diablo II

Postby segmentation fault » Tue Oct 21, 2008 7:48 pm UTC

but only for defense right? i dont think defense can really matter against ubers :) i mean yeah you dont want to waltz in with no defense but i think i will hold my own.
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Re: Diablo II

Postby Aikanaro » Tue Oct 21, 2008 7:50 pm UTC

What's the highest defense anyone here has gotten before, with Defiance and Holy shield both on? I've gotten over 10K without Defiance maxed before...
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Re: Diablo II

Postby Mighty Jalapeno » Tue Oct 21, 2008 7:50 pm UTC

segmentation fault wrote:but only for defense right? i dont think defense can really matter against ubers :) i mean yeah you dont want to waltz in with no defense but i think i will hold my own.

I forgot, Ubers are 99% of the game.
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Re: Diablo II

Postby segmentation fault » Tue Oct 21, 2008 8:05 pm UTC

Mighty Jalapeno wrote:I forgot, Ubers are 99% of the game.


well i said i wanted to make it primarily for ubers...
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Re: Diablo II

Postby Mighty Jalapeno » Tue Oct 21, 2008 8:06 pm UTC

I know. It seems a little pointless, though.

"Here's a build guaranteed to kill Ubers with no real skill or effort required!" Might as well just start punching old ladies, if you know you'll win.
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Re: Diablo II

Postby Gelsamel » Tue Oct 21, 2008 8:53 pm UTC

Eh, with shitty gear it's actually moderately challenging. With a LW PB it's piss easy. Also If I remember correctly you kinda want a few points in that +resist aura or Uber Mephisto will raep joo.

Again, a lot of people, myself included, have a lot of fun building good builds. If that means that our build is so good that we rape everything, I'm happy with that :-).
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Re: Diablo II

Postby segmentation fault » Tue Oct 21, 2008 8:57 pm UTC

the challenge is in getting those good items to make good builds.
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Re: Diablo II

Postby Kag » Tue Oct 21, 2008 9:00 pm UTC

Aikanaro wrote:Oh, and I was already corrected earlier, I don't think Tesla will add lightning damage to Smite's attack. You'd just get the Aura damage.


You wouldn't want it anyway, Fanaticism's bonuses are a lot more valuable for smite. The way it went in my head was: Smite-spam for the crushing blow, then switch to tesla to finish the job.

Not that the hybrid is at all necessary, both builds can utterly destroy pretty much anything, it just seemed like a natural step, since they overlap so much in skills.
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Re: Diablo II

Postby Mighty Jalapeno » Tue Oct 21, 2008 9:02 pm UTC

segmentation fault wrote:the challenge is in getting those good items to make good builds.

Not particularly. I entered a game where people were giving away Elite Uniques and Runewords last night. Just making a pile in Act 1. I picked up some stuff.

However, if you want to get all the items YOURSELF... then you'd want Defiance, since you're not fighting Ubers.
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Re: Diablo II

Postby segmentation fault » Tue Oct 21, 2008 9:03 pm UTC

...really? people do that?

wait, was this ladder?
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Re: Diablo II

Postby Gelsamel » Tue Oct 21, 2008 9:10 pm UTC

segmentation fault wrote:the challenge is in getting those good items to make good builds.


That's true. I can't farm for shit, so I just solely trade and trade and traded and always traded for what I believed was a better deal (and I was right most of the time) I eventually got a Death, and then managed to trade that for a grief, and I got a really really shitty LW basically the same way, actually I think it was from a torch that I got. The point is I got all my gear through trading and a very very small amount of items that I found.
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Re: Diablo II

Postby Mzyxptlk » Tue Oct 21, 2008 9:16 pm UTC

The coolest build I've seen so far is dual Dream+HoJ+Dragon for lvl30 holy fire/lightning, 20 conviction plus 20 resist fire/lightning and 20 salvation for synergies. Awesome.
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Re: Diablo II

Postby Gelsamel » Tue Oct 21, 2008 9:19 pm UTC

Dual Dream is piss easy isn't it?
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Re: Diablo II

Postby segmentation fault » Tue Oct 21, 2008 9:22 pm UTC

oh can someone explain to me the "aura stack" mechanism, and if points in paladin auras affect it?
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Re: Diablo II

Postby Kag » Wed Oct 22, 2008 12:16 am UTC

Mzyxptlk wrote:The coolest build I've seen so far is dual Dream+HoJ+Dragon for lvl30 holy fire/lightning, 20 conviction plus 20 resist fire/lightning and 20 salvation for synergies. Awesome.


Add a beast weapon. 30 Holy Fire/Lightning BEAR. Epic win.
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Re: Diablo II

Postby Mzyxptlk » Wed Oct 22, 2008 6:30 am UTC

segmentation fault wrote:oh can someone explain to me the "aura stack" mechanism, and if points in paladin auras affect it?

I'm not exactly sure what you mean, so I'll just do a general explanation and hope the answer you're looking for is in there!

It's possible to have multiple active auras at the same time; one from your skills an as many as you can get from your equipment (Dream, Infinity, Insight). An aura from equipment is not boosted by skill points or +skills, but it IS boosted by synergies. Points in Resist Lightning while wearing Dream increase the Holy Shock damage. Further, if you have 2 pieces of equipment that give a certain aura, then their levels are added together. Dream gives lvl 15 Holy Shock. Dual Dream gives lvl 30 holy shock. Dual Dragon + Hand of Justice gives a lvl 44(!) Holy Fire.

Having multiple auras on your equipment works the same way as having multiple auras active from your party. Although only one is displayed at a time, they are all active.
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Re: Diablo II

Postby segmentation fault » Wed Oct 22, 2008 3:44 pm UTC

yes, thats what i was looking for. thanks.
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Re: Diablo II

Postby Jebobek » Wed Oct 22, 2008 4:04 pm UTC

I did the /players 8 thing and it totally enhanced my play experience. Wish I knew about that when I first played Diablo II.
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Re: Diablo II

Postby Aikanaro » Wed Oct 22, 2008 4:28 pm UTC

Yar, great, ain't it? Especially since you get your shiny trickses so much sooner, you spend less time sitting on your skill points...
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Re: Diablo II

Postby Jebobek » Wed Oct 22, 2008 4:38 pm UTC

Yea that always drove me nuts. In the first playthrough, chances are you won't even get to your last spells. I mean, what the frick?
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Re: Diablo II

Postby Mzyxptlk » Wed Oct 22, 2008 7:49 pm UTC

The first time I finished Diablo 2 (without LoD) I ended up with a crappy lvl24 necromancer in nightmare. I got raped. By Carvers. Repeatedly.

Thank God I've learnt since then.
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Re: Diablo II

Postby Jebobek » Wed Oct 22, 2008 7:54 pm UTC

The worst are the little skeleton dudes that move a million miles an hour and explode when you kill them. Honestly I would get through everything else just fine and I'll just start dying over and over again with them. I spent the first 30 minutes trying to comprehend what the hell was killing me.
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Re: Diablo II

Postby Mighty Jalapeno » Wed Oct 22, 2008 8:03 pm UTC

I hate those little bastards, BUT some nice Damage Reduction makes them almost a joke.
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Re: Diablo II

Postby Copper Top » Wed Oct 22, 2008 10:31 pm UTC

Any of you guys good enough to help me run ubers?
I am a lvl 97 zealdin with a perf HoZ and Breath of the Dieing. Plus some other random items and a merc that has an almost perf infinity...


Also I am looking for a perf deaths fathom...
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Re: Diablo II

Postby Gelsamel » Wed Oct 22, 2008 10:36 pm UTC

Copper Top wrote:Any of you guys good enough to help me run ubers?
I am a lvl 97 zealdin with a perf HoZ and Breath of the Dieing. Plus some other random items and a merc that has an almost perf infinity...


Also I am looking for a perf deaths fathom...


Botd is crap, you want CB and LS stuff, thats about the only rule.
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Re: Diablo II

Postby Copper Top » Wed Oct 22, 2008 10:49 pm UTC

I onno, for shear damage botd is very nice plus the pvm it really helps on the ubers. And I have a dracule's grasp for life leach.
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Re: Diablo II

Postby Mo0man » Thu Oct 23, 2008 4:21 am UTC

>.>
I think I'll just stick with my massive army of crappy little skeles, you guys do your superpower stuff
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Re: Diablo II

Postby Mzyxptlk » Thu Oct 23, 2008 6:25 am UTC

Copper Top wrote:I onno, for shear damage botd is very nice plus the pvm it really helps on the ubers. And I have a dracule's grasp for life leach.

But BotD has no CB, nor does it help your smite dama. For the Ubers, it's inferior to both Grief and Last Wish.
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Re: Diablo II

Postby Gelsamel » Thu Oct 23, 2008 6:33 am UTC

BotD is inferior to a lot of stuff that isn't based on just hitting things with an axe.
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Re: Diablo II

Postby Mighty Jalapeno » Thu Oct 23, 2008 7:58 am UTC

So page 3 and still no-ones answered my "Ladder or no ladder" question...
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Re: Diablo II

Postby Princess Marzipan » Thu Oct 23, 2008 11:18 am UTC

Just started solo completely unaware of this thread.

I just got my Necro to nightmare at level 36ish. I'm specializing in Poison and Bone - maxing the poisons and bone wall. I've also tossed six points into Dim Vision. So I just fire off Dim Vision, then set off a Poison Nova. Then wait. Then everything says BLEARGH.
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Re: Diablo II

Postby Mzyxptlk » Thu Oct 23, 2008 11:20 am UTC

Mighty Jalapeno wrote:So page 3 and still no-ones answered my "Ladder or no ladder" question...

Personally, I play europe softcore ladder (EUSCL), for no particular reason.
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Re: Diablo II

Postby Aikanaro » Thu Oct 23, 2008 12:26 pm UTC

Mo0man wrote:>.>
I think I'll just stick with my massive army of crappy little skeles, you guys do your superpower stuff


This is what I've been doing in single player, too, and it reminds me.....does Amplify Damage still make Physical-Immune mobs vulnerable to Physical damage? If so, then my Army of Darkness can indeed continue even through Hell mode without problems....
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Re: Diablo II

Postby Mzyxptlk » Thu Oct 23, 2008 12:43 pm UTC

Sometimes, yes. Amplify damage reduces enemy physical resistances by 100% if they are not immune. At 100% resist and higher (immunity), AD works at 20% efficiency. It's impossible to break a 120% physical resistance.

Examples:
Monster with 0% PR. AD takes 100% off, reducing PR to -100% (resistances can never be lower than this)
Monster with 99% PR. AD takes 100% off, reducing PR to -1%.
Monster with 100% PR (immune). AD works at 20% efficiency, so 20% is taken off, reducing PR to 80% (immunity broken).
Monster with 120% PR (immune). AD works at 20% efficiency, so 20% is taken off, reducing PR to 100% (still immune).

Decrepify reduces monster PR by 50%, so 110% PR is immunity to Decrepify. Both AD and Decrepify are curses, so they cannot stack.

Conviction (Lightning Cold Fire) and Lower Resist (Lightning Cold Fire Poison) do stack, though they suffer the same reduced efficiency against immunities. 144% resistance against Lightning, Cold or Fire cannot be broken, nor 114% resist against Poison.

Keep in mind, players can't be immune, so AD, Decrepify, Conviction and Lower Resist work at 100% efficiency against them. I'm not sure how this applies to summons with immunities (such as the Druid spirits on NM), but I assume it's the same as monsters.
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Re: Diablo II

Postby Aikanaro » Thu Oct 23, 2008 1:24 pm UTC

Argh, I knew that AD gave -100% phys damage reduction, but I didn't know it got weakened for mobs with over 100% resistance....damnit. Thanks, though, I should still be able to get past the vast majority of mobs in Hell mode with just skeletons, then.

One thing, though. When you say 144% resistance to F/C/L can't be broken, are you assuming a max level of Conviction of 20? Or does that even include if you had obscene skill boosts to Conviction?
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Re: Diablo II

Postby Kag » Thu Oct 23, 2008 2:05 pm UTC

Aikanaro wrote:Argh, I knew that AD gave -100% phys damage reduction, but I didn't know it got weakened for mobs with over 100% resistance....damnit. Thanks, though, I should still be able to get past the vast majority of mobs in Hell mode with just skeletons, then.


Well, unless you're completely insane, you should have 20 points in Corpse Explosion, which should be enough to get you through the difficulty well enough either way. I mean how often do you run into monsters that are immune to physical and fire?

Also, conviction's resistance lowering caps at 150%, so you'll never drop more than 30% from an immune monster. Lower Resist apparently doesn't cap, but it suffers from ridiculous diminishing returns, so I wouldn't expect more than 62% (12.4%) from it, and that's a stretch.
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Re: Diablo II

Postby Copper Top » Fri Oct 24, 2008 12:19 am UTC

Mzyxptlk wrote:
Copper Top wrote:I onno, for shear damage botd is very nice plus the pvm it really helps on the ubers. And I have a dracule's grasp for life leach.

But BotD has no CB, nor does it help your smite dama. For the Ubers, it's inferior to both Grief and Last Wish.


I suppose I could go out and find the socketed weapon I need for last wish... you have any recommendations for what to use? I Already have the runes.
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Re: Diablo II

Postby Haistfu » Fri Oct 24, 2008 2:21 am UTC

Phase blade, unless you're completely insane. IT DOESN'T HAVE INDESTRUCTIBLE ON IT. DO NOT WASTE RUNES.
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