Moderators: SecondTalon, Moderators General, Prelates
roc314 wrote:America is a police state that communicates in txt speak...
"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"
Actually, thats debatable, in my crystal version (but not any other version), bite had an insane rate of causing pokemon to flinch (in reality it was about 70% rather than the official 30%, yet a move like slam had a horrific miss rate along the lines of 50%). Or at least it was in my version. In that case, bite is a much more valuable move.Gelsamel wrote:Also, Crunch > Bite (Tyranitar gets it from leveling I think).
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
Funny thing about random values...ACU-LP wrote:Actually, thats debatable, in my crystal version (but not any other version), bite had an insane rate of causing pokemon to flinch (in reality it was about 70% rather than the official 30%, yet a move like slam had a horrific miss rate along the lines of 50%). Or at least it was in my version. In that case, bite is a much more valuable move.Gelsamel wrote:Also, Crunch > Bite (Tyranitar gets it from leveling I think).
But in general, crunch FTW.
Whelan wrote:Relax, have a good time, and hope for the bees
roc314 wrote:America is a police state that communicates in txt speak...
"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"
ACU-LP wrote:Actually, thats debatable, in my crystal version (but not any other version), bite had an insane rate of causing pokemon to flinch (in reality it was about 70% rather than the official 30%, yet a move like slam had a horrific miss rate along the lines of 50%). Or at least it was in my version. In that case, bite is a much more valuable move.
But in general, crunch FTW.
In general, that would be the case, however being the nerdy kid I was, I actually calculated the number of times bite caused flinching over a four hour period. Sometimes I would go through an entire set of pp and not one would fail to flinch the opponent. That, coupled with kings rock (which only really increased it negligibly, i.e. by a fraction of a number) meant that I acutally took very little damage; bite has the power of 60, crunch 80.lorenith wrote:You totally pulled that 70% out of your butt.ACU-LP wrote:Actually, thats debatable, in my crystal version (but not any other version), bite had an insane rate of causing pokemon to flinch (in reality it was about 70% rather than the official 30%, yet a move like slam had a horrific miss rate along the lines of 50%). Or at least it was in my version. In that case, bite is a much more valuable move.
But in general, crunch FTW.
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
Joeldi wrote:I actually meant crunch, was falling asleep when I was posting that. Also: Do your concerns about Scyther also apply to Scizor?
EDIT: Looking at Scizor's list of Resistances and Weaknesses, my unexperienced opinion is that it quite possibly could.
lorenith wrote:Most people don't like to rely on something as unreliable as a flinch.
Don't forget King's Rock.Gelsamel wrote:Unless you've got a fast serene grace togekiss w/ air slash.
Someone totally needs to see if my BT tower team is any good.
Whelan wrote:Relax, have a good time, and hope for the bees
I'm not exaggerating. It happened. If I hadnt moved several times (across the globe), then I would be able to find you the piece of paper I wrote it on. I only actually remember it due to my disbelief of the possibility of such an event occuring. Ever played zelda minish cap; trading shells for figurines, when the game said I had 50% chance of getting a figurine, I would only get one every 6 something attempts. Probability is a fickle thing. Also, chances are it was glitch in the game; I have a tendancy to accidentally screw up games/consoles; today I used an xbox 360 in the shop, and then it red ringed. (this has occured several times with different xbox 360s.lorenith wrote:You're greatly exaggerating to say you've had several rounds of pp always flinch without fail, it's been at least 5 or so years since I've played a gen II game, but I'd remember something as outrageous as bite almost always causing a flinch. This is a time to point to that random numbers comic someone already mentioned.
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
Gelsamel wrote:Joeldi wrote:I actually meant crunch, was falling asleep when I was posting that. Also: Do your concerns about Scyther also apply to Scizor?
EDIT: Looking at Scizor's list of Resistances and Weaknesses, my unexperienced opinion is that it quite possibly could.
Scizor I guess would work with I guess a bulky EV setup and an Occa Berry. But I'm not into competitive battling enough to know what will be able to threat/OHKO that setup. Also, maybe you might wanna concentrate on speed or attack and not both. It's not nice to be stuck with little attacking moves, he has two great STABs in Iron Head and X-scissor. Also you can pick up roost or substitute to add in some survivability (and maybe passing a sub).
Then again, my opinion is pretty inexperienced too...
roc314 wrote:America is a police state that communicates in txt speak...
"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
ACU-LP wrote:I'm not exaggerating. It happened. If I hadnt moved several times (across the globe), then I would be able to find you the piece of paper I wrote it on. I only actually remember it due to my disbelief of the possibility of such an event occuring. Ever played zelda minish cap; trading shells for figurines, when the game said I had 50% chance of getting a figurine, I would only get one every 6 something attempts. Probability is a fickle thing. Also, chances are it was glitch in the game; I have a tendancy to accidentally screw up games/consoles; today I used an xbox 360 in the shop, and then it red ringed. (this has occured several times with different xbox 360s.lorenith wrote:You're greatly exaggerating to say you've had several rounds of pp always flinch without fail, it's been at least 5 or so years since I've played a gen II game, but I'd remember something as outrageous as bite almost always causing a flinch. This is a time to point to that random numbers comic someone already mentioned.
But anyway, I am getting far from the point. Gelsamel; whats the stats, team, movesets, version, etc. All in one post will allow us to easily refer details and build a good BT team.
Albert Einistein wrote:"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
YES. My favourite example of this is particularly evident in Pokémon Red - when you use a move like double kick or wrap, you're lucky to get two hits out of it. However, when the computer tries such moves, they nearly always get five hits, sometimes just four and rarely three. I once made a lovely little table documenting this, because it was pissing me off while I was trying to low-level someone.hideki101 wrote:The problem of building a battle tower team is that The Computer Is A Cheating Bastard. Seriously. I have no idea of how many times I've lost in the tower due to pure luck on the opponent's part. I've faced the same crawdaunt five or so times; one in four times he activates quick claw.
hermaj wrote:No-one. Will. Be. Taking. Cheese's. Spot.
hideki101 wrote:The problem of building a battle tower team is that The Computer Is A Cheating Bastard. Seriously. I have no idea of how many times I've lost in the tower due to pure luck on the opponent's part. I've faced the same crawdaunt five or so times; one in four times he activates quick claw.
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
Gelsamel wrote:It's been a different team almost every time...

I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
existential_elevator wrote:Gelsamel wrote:It's been a different team almost every time...
Yeah. That annoys me for some reason.
ACU-LP wrote:Now, a game with all areas and access to all pokemon (so that those who cant trade, dont get left with no way to finish the game. Freakin nintendo bastards.), however they would almost definitely have to extend the leveling scheme.
roc314 wrote:America is a police state that communicates in txt speak...
"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
ACU-LP wrote:I'd just like to see a full world map; where everything is, why people dont just go from one to the other, etc.
Gelsamel wrote:existential_elevator wrote:Gelsamel wrote:It's been a different team almost every time...
Yeah. That annoys me for some reason.
It would piss me off if I was the type of person who thought that the game came from the animé.
existential_elevator wrote:Gelsamel wrote:existential_elevator wrote:Gelsamel wrote:It's been a different team almost every time...
Yeah. That annoys me for some reason.
It would piss me off if I was the type of person who thought that the game came from the animé.
It's more so that.. well.. Nothing else much changes in the world other than the bad guys team names. Nothing significant in the storyline anyway. You would think that if there were so many terrorist organisations hell bent on <diabolical outcome> in such a geographically potentially small area that either some of the cells team up to a mutual advantage, or there is some distinct rivalries and fightings. If there was an instance where Team Rocket attempted to sabotage Team Magma or something, then perhaps I'd feel happier. There wouldn't have to be any direct crossovers, but it would be nice if they acknowledged each other.
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
ACU-LP wrote:They poked at this idea in the GSC editions. But this proved the point of limits to leveling up. If there were more than these areas, as I have said before, they will have to extend the leveling scheme. This is something I just cant see them doing; its like a tradition for it to be 'lvl 100'. Also, if they extended the leveling scheme, then they should need a legitimate reason.
Though the interaction of forces would be good. Or at least an extension of their existence; they should never be fully gone and should pop up here and there as team rocket gains new members. (I find the concept of them dispanding all the time to be....flawed)
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
ACU-LP wrote:But before you're through it, you will have reached level 100. Then the bosses will have to be at that level, which will be fun at first, but will get annoying if you dont have avery powerful team (i.e. chose them for aesthetics).
Joeldi wrote:Google can't seem to tell me if/how EVs work in Generation II, and from experimenting, sometimes they seem to and sometimes they don't...(Tentacool upped my Dragonite's Speed, when I was trying to increase it's Sp. Def like the chart told me, but it worked for my Scyther)
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
I Am Raven wrote:Math is like a penis: it can be very satisfactory, but also a pain in the ass.
Red vs Blue wrote:Wash: That was the worst throw ever. Of all time.
Caboose: Not my fault. Someone put a wall in my way.
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