Tractor wrote:Wait, those were supposed to help?
Ima stay with a 'WTF?'
Just stick with it - the rules really are quite simple. It's all quite clear in the link I gave you (even if it does require a bit of thought). Once you've got the hang of it, it's easy to jump right in and play. As Jesster said, I recommend everyone thoroughly explain their moves to help out people who don't know them.
For example, since Ended has a double loop with his last move, he has the opportunity to triangulate in through the Northern line and gain access to Mornington Crescent in a couple of turns. Our goal should now be to block him from doing that, while building our own positions up to make an assault ourselves.
Now, my plan is to move for a lateral shift that should break his vertical approach. Ordinarily, I might try to transfer inversely, but since we're playing by fairly vanilla rules, that's not permitted to make things simpler. Luckily for me, the simplest way to break his loop is to initiate a disruptive loop of my own, by playing Dollis Hill