4channer – Cannot be lynched/nkable. You die if you are not mentioned for 1 day (forums) or 5 minutes (irc)
Inventor – You can create 1 invention per day or night, (to mod's discression)
Dethy Cop – Like a dethy setup, all by yourself! You are trying to find your own sanity. You get 3 investigations, and 2 guesses. You win if you get your sanity correct.
Guy who thinks hes a cop/doctor – You've always wanted to be a cop/doctor, and you finally can! Investigate/protect 1 player per night. Effectiveness, unknown.
Assassin – You get a suicide kill on death. Your goal is to kill the king. You win if the king dies before you do, or due to your kill.
King – Your goal is to outlive the assassin. You win if the assassin dies, and their kill does not effect you.
Pathological Liar – Anything you claim becomes part of your role. You can claim 2 separate roles per day, they can be any role you want.
Work-in-progress – You learn a new part of your role each night.
Mimic – You mimic the role of target player for the entire game.
Witch Doctor – Redirect the target of a night action from one person, to another.
Quiz-master – You are a sk who can kill only if target incorrectly answers a general knowledge question.
Ruler – You create a new rule each night (to mod discression).
Farmer – Target player must act like an animal. If target is accused of being the animal, you both get ½ win. Target then ceases to act like the animal.
Telephone – You MUST send message to mod, and 2 players edit it. You then MUST say the message given back to you
Cop from beyond the grave – You can possess 1 player after death to say 1 message, you are a 2 shot daycop after death.
Militant atheist – You have to lynch the mod to win, recruits 1 person each nights.
Double Voter – Your vote counts as 2. I will simply announce that the person you vote for has been killed 1 vote early.
Passive-aggressive lyncher – You can't vote for lynchee
Aggressive townie – You can only vote for those who have voted for him (ever).
Jester-Survivor – You start out randomly, and alternate between the two each day.
Vengeful townie – You kill the person that hammered you.
Weak townie – You only take 1 vote to lynch, but no nks occur that night.
Ultimate Miller – You are a Miller, a death miller, and a confirmed guilty all combined into 1.
Innocent – You are a Confirmed innocent, you get a 1 shot ability that works works like a hero if you're lynched OR town gets 2 lynches if you're Nked.
Jokester – You must make jokes about how funny it would be if they were scum
Village idiot – You have no vote, but cannot be lynched.
Ghost – You cannot post, have an anonymous vote, and a 1 shot NK.
Kevlar maker - Makes your target 1 shot bulletproof (1 at a time).
gun maker - Makes your target a 1 shot day vigilante (1 at a time).
False Messiah – You are the acting mod upon death, and remain so until you fail to recognize an incorrect call by a player.
Girl from the ring - Usually people would die in 7 days, but your in a hurry, so they die in 2.
Bouncer - You can only defend people on "the list". “The list” is a few random people.
Naive lyncher - Doesn't know lynchee.
Insomniac - Sees one night action (random).
Ham Radio Nerd - Intercepts parts of scum conversations.
Poor loser - Choose a winning player to lose with you at endgame.
Vengeful lyncher - lynchee is first to vote for them
Jack of Kells trades - Not notable enough to be it's own role, so you get to choose 1 power from a list
Good Cop Bad cop - Good Cop: You investigate people. Sane Cop. The next night you become the Bad Cop. Bad Cop: Investigates people, sanity Unknown, AND THEN KILLS THEM. If you use the good cop ability, you must use the bad cop ability.
Bruce Schneier - Gets 3 powers Always mistaken for Saladin's Mom
Innocent scum - scum that is confirmed innocent
M. Night Shamallan (or however you spell it) - Think up a twist. It becomes part of the game
Clumsy - Make a random player's night action fail
Werewolf - You are a werewolf. However, we're playing mafia, so it turns out you're just really hairy. You run around at night, meaning you can't be targeted then.
Human Shield:Target another player at night, you die if they would. You must use this ability.
L. Ron Hubbard - Cult leader. Except you take lots of money from people, so each member loses 1/2 win and you gain 1/2 win at endgame.
Motivational Speaker - Target player now believes they can be whatever role you told them they can be.
Nega-voter - Your vote counts for -1 rather than 1, it takes 1 extra vote to lynch whoever you vote for.
Rolescanner - You get a 1 shot ability that lets you choose any 5 roles from the list, and if any are in the game, I will tell you them. You may then choose 1, and I will tell you the player that has the role.
Paranoid - If at any time, you are accused of being scum, you die and are considered the day's lynch
Time Traveler - You can travel ahead up to 2 days at any time, and during this time you cannot be targeted or killed in any way. You are considered dead for all win conditions. You cannot talk vote, or communicate in any way. You cannot time travel in response to your own death, lynch, or being targeted by any ability, rr carry out any night abilities you may have. You may talk to your assistant if you have one.
Assistant - You may talk to the time travelers at night, regardless of whatever time they are in.
Time Traveling One Shot Vig - You may kill one person in the past, future, or present (up to 2 days). If you do this in the past, one random night action, or lynch vote will be removed from the time-space continum. However, not all night actions/lynch votes are removed due to the acts of the Paradox Cops. You become a normal time traveler
Time Traveling One shot Roleblocker - You may roleblock someone in the future, past, or present (up to 1 day) if you do roleblock someone in the past, any night action that occured that night from the person will be blocked from doing that action. You become a normal time traveler after using this ability.
Paradox Police - Your job is to elimate all the time travelers. You can investigate anyone, and you will be told if they are a time traveler or not. You can choose to stop any time travel on a given night, but you can only do this once. You can also kill, but be warned, if you kill someone who is not a time traveler, your name and role will be announced to the town. You can perform 1 action per night.
Time Traveling Guildmaster - You are the leader of the time travelers. You can recruit 1 assistant per night, who can talk to the time travelers. If all the other time travelers die, the assistants will take up their basic abilities, albeit in a much weaker form, if you are still alive. You may talk at night. You have the abilities of all time travelers in your group.
Ghostbuster - Destroys target ghost
Doctor from beyond the grave - Can protect when dead
Vig from btg - Can kill from beyond the grave
Godcaller: 1 shot modkill
Insane Cop++: Insane cop, must give results.
Townie that makes everyone angry: You change the effect of every player's role to a random ability until you are lynched. 1/2 votes to be lynched.