Amnesiasoft wrote:Beardhammer wrote:The game engine itself is pretty lousy, too, honestly. It doesn't look all amazing - I'd say Source with all settings maxed out looks better and also performs better.
At least the textures in the demo were all nice and sharp looking, can't say I've ever felt the same way about a Source game.
Do you run Source maxed out? I usually run at just under max settings (I do this in basically every game except for ones that are 10+ years old), and it looked just about as good as DNF running maxed out. Keep in mind, "max" settings usually requires some .cfg editing here and there - for whatever reason, Source doesn't allow to really max out settings just by selecting "very high."
I will say that I did like how DNF handled depth of field and dynamic LOD, and it looked quite nice, but I was honestly really turned off by how lousy the physics were. An oversized monster truck rams a pig cop and the pig cop just bounces away like it's made of rubber? Really? Even having the pig cop explode into red mist would be better than THAT.
I'm pretty sure DNF is using some version of the Unreal 3 engine, but I can't be certain. It looks similar to Global Agenda in several ways (another game that operates on the Unreal 3 engine.)