Minecraft

Of the Tabletop, and other, lesser varieties.

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oscar_spider
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Re: Minecraft

Postby oscar_spider » Wed Aug 29, 2018 11:06 pm UTC

EdgarJPublius wrote:Consider the Bureaus to be in early alpha testing currently.

I have spent some time looking for the one that is probably findable. Still more potential locations I haven't checked out yet. While checking out one promising area a skeleton knocked me off a long drop and finished me off.

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EdgarJPublius
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Re: Minecraft

Postby EdgarJPublius » Thu Aug 30, 2018 12:18 am UTC

I'd be willing to replace anything you've lost while alpha testing. Also, if you wouldn't mind, could you PM me about where you've been looking?
Roosevelt wrote:
I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?

Yes.

-still unaware of the origin and meaning of his own user-title

oscar_spider
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Re: Minecraft

Postby oscar_spider » Thu Aug 30, 2018 3:11 am UTC

EdgarJPublius wrote:I'd be willing to replace anything you've lost while alpha testing. Also, if you wouldn't mind, could you PM me about where you've been looking?

I appreciate the offer but I didn't lose anything - I got it all back. I wasn't using my best gear anyway, not even decent gear, just my standard un-enchanted Iron armor & sword, and very good, but replaceable, bow & pick. The only thing really at risk was a couple Shulker boxes. [Edit: Yes, I have chests full of really good replaceable diamond gear from villagers, but I don't use it. I do have some made sets I use for certain purposes, but this searching didn't warrant using any of them.]

I will PM you tomorrow after I have time to write something up.
Last edited by oscar_spider on Tue Sep 04, 2018 10:35 pm UTC, edited 1 time in total.

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raudorn
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Re: Minecraft

Postby raudorn » Thu Aug 30, 2018 7:04 am UTC

oscar_spider wrote:I use the Brick Joke extensively, but the Golf Club is not much use. Last I knew the method to obtain them was broken. When it was working I got numerous of each despite the cost.

I gather there are several of these on the server? I found these two at Taily's place west of Plains City. I also vaguely recall that I once played Spleef with someone and a version of the Golf Club was added to the mix, but that's nothing but vague memory by now.

Edit: Found another Golf Club in the Bloop, left it there for anyone who wants it.
Edit2: Correction, two Golf Clubs. We should start a golf course.

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Flumble
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Re: Minecraft

Postby Flumble » Thu Aug 30, 2018 3:05 pm UTC

In a minute an hour and a half I'll be hosting a server at minecraft.flumble.nl running 1.13.1. It's a copy of last week's backup to see what's broken and whether the server crashes and burns. (no merging back to the xkcd server!)

I've found command blocks in the following areas*:
Spoiler:
(-38496, -480), (-37024, -96), (-16480, -8608), (-16416, -7776), (-16416, -7712), (-16544, -7584), (-16224, -8608), (-15520, -8608), (-15584, -8544), (-15584, -8480), (-15520, -8480), (-15520, -8480), (-14816, -8544), (-6880, -8992), (-6752, -8800), (-6432, -9056), (-6624, -8736), (-7008, -8608), (-7008, -8608), (-6944, -8288), (-6944, -8224), (-6688, -8352), (-6688, -8352), (-6176, -8672), (-6176, -8608), (-6368, -8416), (-16288, -7776), (-16288, -7712), (-16224, -7776), (-16224, -7776), (-16224, -7776), (-16160, -7712), (-15648, -7968), (-16224, -7648), (-16224, -7648), (-16160, -7648), (-16224, -7584), (-16032, -7008), (-15008, -6304), (-14944, -6304), (-14880, -6304), (-15008, -5600), (-9696, -8160), (-9696, -8160), (-9248, -2208), (-3104, -7584), (-5984, -2528), (-5984, -2528), (-5152, -1632), (-5152, -1632), (224, -3040), (992, -32), (-224, 96), (-160, 96), (-96, 96), (-544, 864), (-7520, 6560), (96, 352), (736, 32), (14752, 32), (14752, 32)

I'm still in the process of writing something to iterate over the whole world to list command blocks (and their command). My last attempt ended in a read error after running overnight. :roll:


*that is, at least 1 command block at most 64 blocks away from each point, because I did the hacky thing of just rendering a map with only command blocks and checking which map tiles weren't empty.

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EdgarJPublius
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Re: Minecraft

Postby EdgarJPublius » Thu Aug 30, 2018 3:16 pm UTC

Oh yea, I've got a Brick Joke and Golf Club too, I think I got them back when we did a game day on the server. Never realized there was another way to obtain them, I assume it has something to do with that command block next to an anvil in Plains City? I always wondered what that was for.
Roosevelt wrote:
I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?

Yes.

-still unaware of the origin and meaning of his own user-title

oscar_spider
Posts: 174
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Re: Minecraft

Postby oscar_spider » Fri Aug 31, 2018 2:44 am UTC

EdgarJPublius wrote:Oh yea, I've got a Brick Joke and Golf Club too, I think I got them back when we did a game day on the server. Never realized there was another way to obtain them, I assume it has something to do with that command block next to an anvil in Plains City? I always wondered what that was for.

There is a command block that summons a villager that offers them as a trade. Not next to an anvil, but it is in an indoor location I frequent for other purposes.

oscar_spider
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Re: Minecraft

Postby oscar_spider » Fri Aug 31, 2018 2:59 am UTC

Flumble wrote:In a minute an hour and a half I'll be hosting a server at minecraft.flumble.nl running 1.13.1. It's a copy of last week's backup to see what's broken and whether the server crashes and burns. (no merging back to the xkcd server!)

I added a server to the launcher list for "minecraft.flumble.nl" and "minecraft.flumble.nl:25565" but neither locates a server. Is it running on a different port or is it not up?

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Flumble
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Re: Minecraft

Postby Flumble » Fri Aug 31, 2018 3:32 am UTC

Unfortunately, I just discovered it broke down somewhen this evening (see also my ranting in General), so it'll take a bit before it's back up.
Approximately 2 hours from now, since I did the whole world conversion in memory and hadn't written it back to a disk yet. :roll:

[edit]
Good news, everyone! It seems like no command blocks need updating (apart from some memeish stuff, which, if broken, should be fixed only when asked). I've included them all on the map for anyone else to check. Do be careful with viewing them, since it may ruin a discovery or (brick) joke or two. Next, I'll try and fix the duplicate mob UUIDs that plague the server.
Also, (yes I skimmed through the game chat :twisted: ) I'm pretty sure the primary reason everything feels so smooth right now, is because it's running on an overpowered machine.

I've recently played on a server where you could get a "totem pole" (basically a special helmet on an armour stand; but it can be anything) that removes all hostile mobs in its area. Would it be a nice idea to implement this on the server to protect our cities (and whatever else needs protection)?

oscar_spider
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Re: Minecraft

Postby oscar_spider » Sun Sep 02, 2018 3:39 pm UTC

Flumble wrote:Good news, everyone! It seems like no command blocks need updating (apart from some memeish stuff, which, if broken, should be fixed only when asked).

"memeish"?? Meme-related??

Flumble wrote:I've included them all on the map for anyone else to check. Do be careful with viewing them, since it may ruin a discovery or (brick) joke or two.

They don't appear to be on the map.

Flumble wrote:Next, I'll try and fix the duplicate mob UUIDs that plague the server.

In case it is relevant and helps, I found this:
https://bugs.mojang.com/browse/MC-95649?page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel&showAll=true

Flumble wrote:I've recently played on a server where you could get a "totem pole" (basically a special helmet on an armour stand; but it can be anything) that removes all hostile mobs in its area. Would it be a nice idea to implement this on the server to protect our cities (and whatever else needs protection)?

If implemented I think the only thing that should be protected against is Creepers. I would never use one, but I understand those who might want it.

What I would like to see is the Sheep Tower put back in Plains City - just the building without sheep. I miss it. I don't know who built it but the building should have stayed.

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Flumble
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Re: Minecraft

Postby Flumble » Mon Sep 03, 2018 1:15 am UTC

Ugh, for some reason the test server decided to listen on a weird port. Now it's back to the default (25565). (How did you guys join before? Did it listen on the right port before or did you try out different ports?)

oscar_spider wrote:"memeish"?? Meme-related??

I (ab)use that word for anything that's intended humourous/relatable. In this case, things like the special villager (which I fixed out of curiosity), police force and the weather machine.
Contrary to my earlier belief, the majority-sleep function ought to work up to 1.12 and breaks with 1.13. I made something that looks like a solution, but I'll need a victim(s) soon to test whether it is, in fact, a solution.

oscar_spider wrote:They don't appear to be on the map.

They're hidden by default, but on most browsers you'll see controls on the right that you can click to toggle the markers.


Thanks, the MCEdit filter linked in there may come in very handy.

oscar_spider wrote:What I would like to see is the Sheep Tower put back in Plains City - just the building without sheep. I miss it. I don't know who built it but the building should have stayed.

I thought of looking it up on the old map (assuming it was there), but that needs some revamping now that the google maps api is invalid/expired/deprecated. Are you sure sheep tower is gone and not just in another spot than where you thought it'd be?
Also, one of the chunks at Spawn has gone missing (for at least 3 months now), leaving a gap in the bridge to the airport.

On another note: the Flying Dutchman's hull (and other ships that use stairs underwater) can now be waterlogged. And there are Drowned wandering on the Green.

Lastly, I may be blaspheming here, but I wouldn't mind removing the ocean chunks in the 'bay' north of Whittington. The new ocean is much cooler and one of Whittington's goals was to have modern™ minecraft.

oscar_spider
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Re: Minecraft

Postby oscar_spider » Mon Sep 03, 2018 2:00 am UTC

Flumble wrote:Ugh, for some reason the test server decided to listen on a weird port. Now it's back to the default (25565). (How did you guys join before? Did it listen on the right port before or did you try out different ports?)

When the standard port didn't work I reviewed the main XKCD server links I have and the alternate DNS name used port 25555 - so I tried that.

Flumble wrote:They're hidden by default, but on most browsers you'll see controls on the right that you can click to toggle the markers.

Hmmm...I'm using Firefox and they're not there. Oh well.

Flumble wrote:
oscar_spider wrote:What I would like to see is the Sheep Tower put back in Plains City - just the building without sheep. I miss it. I don't know who built it but the building should have stayed.

I thought of looking it up on the old map (assuming it was there), but that needs some revamping now that the google maps api is invalid/expired/deprecated. Are you sure sheep tower is gone and not just in another spot than where you thought it'd be?

Here is a portion of a screen shot I took a long time ago that shows the sheep tower - in that same location now are command blocks that summon sheep. Blech!

plains-city-extract.jpg
plains-city-extract.jpg (26.4 KiB) Viewed 233 times


Flumble wrote:On another note: the Flying Dutchman's hull (and other ships that use stairs underwater) can now be waterlogged. And there are Drowned wandering on the Green.

I will go check both out. For the Green I will probably put up fences like are on the other 3 sides.
[Edit: I checked on the waterlogged stairs in the hull. The inside is dry so it being waterlogged is a non-issue.]

Flumble wrote:Lastly, I may be blaspheming here, but I wouldn't mind removing the ocean chunks in the 'bay' north of Whittington. The new ocean is much cooler and one of Whittington's goals was to have modern™ minecraft.

On the map it looks like the ocean will continue to the north into new chunks. That should be good, won't it?

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Flumble
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Re: Minecraft

Postby Flumble » Mon Sep 03, 2018 11:10 am UTC

oscar_spider wrote:
Flumble wrote:They're hidden by default, but on most browsers you'll see controls on the right that you can click to toggle the markers.

Hmmm...I'm using Firefox and they're not there. Oh well.

Me too and they're there. :D I guess firefox doesn't feel like checking whether the scripts have changed —you can try to persuade it with Ctrl+Shift+R (or disabling the cache in the developer tools). This will now give you the old map render too.

Ah, yes, the sheep tower is definitely a building you can't miss. Well, I mean, you are missing it, but you couldn't miss it if it were there. In both senses.
One can rebuild it from the "blueprint" though.


oscar_spider wrote:On the map it looks like the ocean will continue to the north into new chunks. That should be good, won't it?

I just found out that it doesn't go any further than y=-1500. And it generates land on the borders (west and east) with the current ocean, so removing those chunks won't help a bit.
However, another 2 kilometres north there's one beautiful ocean that ought to be linked to Whittington via airship ...or icebreaker. :D

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_infina_
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Re: Minecraft

Postby _infina_ » Mon Sep 03, 2018 1:48 pm UTC

Flumble wrote:Ugh, for some reason the test server decided to listen on a weird port. Now it's back to the default (25565). (How did you guys join before? Did it listen on the right port before or did you try out different ports?)


So, if you are using the server.properties from the live server, it uses 25555 because I have multiple servers running on that host. I use a srv record to make it easier for everyone to connect without having to remember the port.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.

Malo mbwa mwitu

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Flumble
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Re: Minecraft

Postby Flumble » Sun Sep 16, 2018 6:20 pm UTC

*two weeks later*
So, does everything seem alright for an upgrade to 1.13.x?


_infina_ wrote:So, if you are using the server.properties from the live server, it uses 25555 because I have multiple servers running on that host. I use a srv record to make it easier for everyone to connect without having to remember the port.

That explains a lot. :)

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EdgarJPublius
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Re: Minecraft

Postby EdgarJPublius » Sun Sep 16, 2018 7:19 pm UTC

Seems good to me, haven't found any problems on the test server or in my own single player experimentation .
Roosevelt wrote:
I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?

Yes.

-still unaware of the origin and meaning of his own user-title

oscar_spider
Posts: 174
Joined: Tue Sep 11, 2012 10:33 pm UTC

Re: Minecraft

Postby oscar_spider » Tue Sep 18, 2018 10:39 pm UTC

Flumble wrote:*two weeks later*
So, does everything seem alright for an upgrade to 1.13.x?


Yes. No issues here either. When were you planning on doing it?

Are you planning on taking care of the duplicate mob UUIDs before/after/during the upgrade?


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