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Xanthir wrote:I don't know enough about Star Wars military capabilities, but doesn't the Mass Effect universe only have 150-200 capital ships, total? Bunches of smaller ships, but the big boys are treaty-limited to a relatively small number.
Vyn wrote:Xanthir wrote:I don't know enough about Star Wars military capabilities, but doesn't the Mass Effect universe only have 150-200 capital ships, total? Bunches of smaller ships, but the big boys are treaty-limited to a relatively small number.
In Citadel space, all four of the Council species (Humans, Asari, Turians and Salarians) have their own separate militaries. As far as I know only the humans were limited in scope and that was only because at the time they weren't a Council species, I think that restriction was lifted when Humanity got a seat. That said, I don't know how many more ships might've been built.
But there's also the Terminus Systems which don't have a central authority, yet are large enough to warrant a very real threat to the Citadel should war break out between the two. Unfortunately there's not much in the way of info on their ships, especially because it's very fragmented.
Then there's the Krogan.
bobjoesmith wrote:Spoiler:
Vyn wrote:And the Krogan are very close to total unification under Urdnot Wrex as well.
Endless Mike wrote:Vyn wrote:And the Krogan are very close to total unification under Urdnot Wrex as well.
Not in canon. The canon ending has Wrex dead.
that's why this is a difficult argument. There's one Star Wars story and universe. There's a large (if finite) number of Mass Effect stories and universes.
Alexander The 1st wrote:Endless Mike wrote:Vyn wrote:And the Krogan are very close to total unification under Urdnot Wrex as well.
Not in canon. The canon ending has Wrex dead.
that's why this is a difficult argument. There's one Star Wars story and universe. There's a large (if finite) number of Mass Effect stories and universes.
Do you have a citation for the canon ending with Wrex's death? I can't find anything in the wikia article on him about it.
Well, if you start up a Mass Effect 2 game without an ME1 save, you get a dead Wrex. So it's as close to a "canon" ending as you can get, at any rate.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
bobjoesmith wrote:wtf is all this "land advantage" stuff? bomb them from orbit and move on
plus looking at ME2... my puny ship's lazors could blow up the collector ship... which had ONE (count it) ONE main gun... a Imp Star Deuce has 120... main guns
Oh and yea... projectile weapons are old and outdated 4 star wars, so thats a step ahead
its just ME2 represents a universe in which spaceflight is relatively recently found, not like the 2 million years in which races in star wars had interstellar travel. Hell, even the jedi have been round for quarter of a hundred thoiusand years.
And you kno how fast fuel burns (wtf... i just refueled! STUPID EDI! I WANT BETTER GAS MILEAG... stupid cerberus... must be descendants of GM's SUV division) in ME2? Itd take them forever and 4 years to get anywhere close to the star wars galaxy
and i remember after disembarking in ME2 the seargant was like "Issac newton is the deadliest son of the bitch in space" later adding that the dreadnought fired bullets with a force of 3 hiroshimas, or roughly 180TJ. However, quoting theforce.net, "The book Anakin Skywalker: The Story of Darth Vader explicitly states that all the Imperial vessels withstood "multi-megaton" impacts on their shields, a megaton being equal to 4.19 x 10^15J. " Meaning it can withstand +8000 shots by the dreadnought. However, consider that even a low-powered anti-fighter laser can exert power of 2000tW, which if fired for 0.1 seconds, is on par with the dreadnought's main cannon. theforce.net estimates that in an hour, 3 star destroyers could output half a billion terrajoules. Each second the star destroyer can output 46296.2963 TJ, while the dreadnought fires 3 times per second at a measely 540 TJ. This means in combat, a single star destroyer could match the fire power of 85 dreadnoughts... who most likely are not as shielded as the star destroyer
this does not take into account the 72 starfighters, including 2 squadrons of bombers
Once space superiority is established, its simple to bomb or lazorrrr key targets and mop up resistance.
Vyn wrote:Thought of this after reading through the Halo/Star Wars vs. I think it'd be a bit more fair because of closer ship equality and populations. In addition, while the two aren't the same by any means, biotics vs Force users is a somewhat closer fight.
Oh, no Reapers, too unfair.
Core Commander E-178 wrote:Vyn wrote:Thought of this after reading through the Halo/Star Wars vs. I think it'd be a bit more fair because of closer ship equality and populations. In addition, while the two aren't the same by any means, biotics vs Force users is a somewhat closer fight.
Oh, no Reapers, too unfair.
No, this is far more of a curbstomp in favor of Star Wars. At least the UNSC had weapons that could make a dent in SW capital ship shields (current yield based off of latest canon info places a ship based MAC round at 1.17 Teratons per shot) well Mass Effect Dreadnoughts main gun is only 38 kilotons per shot. A single Star Destroyer could take on the entire Mass Effect galaxy (Reapers include unless you go high end for them) and not even notice.
Le1bn1z wrote:The question is whether or not you accept books as cannon.
Those calculations do not play out with depictions of battle in the Star Wars movies, and definately collapses in the face of the games. SW is terribly inconsistant, and I'd rather work with actual depictions from the art form rather than after-though books.
In the films, shields going down on a ship do not leave that ship open for immediate destruction.
We notice this particularily in Episode III, with the very close range battle between the Star Destroyers and Droid ships. Rather, the explosions are similar to moderate artillery shells of present day.
In Episode VI, we notice that imperial armour, on the "elite" walkers on the planet surface are inequal to stopping slowly moving logs.
However, blaster fire can severely injure teddy bears.
In space battle, in Episode II, we see that lasers on Fett's ship can punch through most asteroids with relative ease. We also note that in Episode V, despite having the most powerful shields in the galaxy, Vader's subordinates are worried about taking the flag ship into an asteroid field, where they may be pelted with small rocks which, on screen, were not moving very quickly.
Finally, a word on range. All weapons seem to be "knife weapons," fired within a few kilometers of target. Evidently, they needed to be quite close to be effective.
Compare this to the Kinetic Energy Weapons on the ME dreadnoughts, which were fired at literally astronomical distances.
Basically, unless you take as cannon stuff that directly contradicts the actual movies and also the games, then Star Wars militaries would have their asses handed to them by those of the ME universe. If you are willing to add in the Expanded Universe and ammended fact sheets, then you're not really talking about the movies we're thinking of when we speak of Star Wars.
Again, it depends on how you draw your canon (EDIT -- that is to say, canonical media)
If you go off of the after-picture books which describe the tech stuff, yeah, Star Wars wins.
If you draw your vision of Star Wars from:
1.) The Movies (Where shielded, armoured vehicles which can deflect blasters can be blown-up by slowly swinging logs or slowly drifting asteroids) and
2.) The Video and Computer Games (where a capital ship cannon takes several hits to destroy an apartment building)
then Mass Effect would pulverise them because they've got reach on the guys, and the fire-power and shields would be at least comprable.
In any case, the Star Trek Universe would evaporate both of them witout breaking a sweat.
SW has two types of shields: Ray Shields and Particle Shields. The ones that deal with KE impacts are weaker than those that deal with energy weapons. Also in Episode V we see the light Turbolasers aporizing asteroids 40 meters in diameter which gives them high kiloton firepower.
bobjoesmith wrote:... basically the movies =/= real metric. You should be using the books and the expanded universe to judge these things, not just "oh it looked like x in the movies." Looking like is not a quantifiable or empirical way to determine whether or not star wars can or cannot win. However the books tend to be cohesive as series as massive as star wars tend to get. Anyone who read the expanded universe can tell, simply by sheer weight of numbers can the star wars universe win.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Endless Mike wrote:There, uh, is a Mass Effect iPhone app, actually. (I haven't played it, however.)
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Le1bn1z wrote:From the films' treatment of kinetic impact, I'd think the massive slug going at 0.01c would rip through a star destroyer, no problem.
Qyygle wrote:Umm. For the SW ships' kinetic shields, during The Empire Strikes Back, the Imperial Fleet waited in the asteroid field for long enough for several Bounty hunters hired by Lord Vader to arrive while hunting for the Falcon. I'm not sure about specifics, but for a ship the size of a Star Destroyer to sit in an asteroid field for at least a day or two and not take damage would mean they do have shielding against kinetic energy, and rather powerful ones at that. Since they were more or less searching the asteroid field too, they would've been constantly moving and coming into collisions.
Captain Needa wrote:Lord Vader, was the last time they appeared in any of our scopes. Considering the amount of damage we've sustained, they must have been destroyed.
C3P0 wrote:Sir, the possibility of successfully navigating an asteroid field is approximately three thousand, seven hundred and twenty to one.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
frezik wrote:Anti-photons move at the speed of dark
DemonDeluxe wrote:Paying to have laws written that allow you to do what you want, is a lot cheaper than paying off the judge every time you want to get away with something shady.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Thesh wrote:I think Star Wars would win, for one major reason: Resource Efficiency.
If you have played Mass Effect 2, you will know that in order to upgrade the ship, weapons, and technology for your team you have to completely deplete the resources of many systems of planets. Honestly, how large of navy can the races of the citadel build? Keep in mind, we aren't even talking about building a ship; We are talking about upgrading an already built ship and building/modifying small arms for its crew.
frezik wrote:Anti-photons move at the speed of dark
DemonDeluxe wrote:Paying to have laws written that allow you to do what you want, is a lot cheaper than paying off the judge every time you want to get away with something shady.
cjmcjmcjmcjm wrote:Thesh wrote:I think Star Wars would win, for one major reason: Resource Efficiency.
If you have played Mass Effect 2, you will know that in order to upgrade the ship, weapons, and technology for your team you have to completely deplete the resources of many systems of planets. Honestly, how large of navy can the races of the citadel build? Keep in mind, we aren't even talking about building a ship; We are talking about upgrading an already built ship and building/modifying small arms for its crew.
It's called "video game makes you go on stupid collecting quest to upgrade"
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